Blender 3D By Example.
Cover -- Copyright -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Straight into Blender! -- An overview of the 3D workflow -- The anatomy of a 3D scene -- What can you do with Blender? -- Getting used to the navigation in Blen...
Ausführliche Beschreibung
Autor*in: |
Romain Caudron, Pierre-Armand Nicq [verfasserIn] |
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Format: |
E-Book |
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Sprache: |
Englisch |
Erschienen: |
Birmingham: Packt Publishing Ltd ; 2015 ©2015. |
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Schlagwörter: |
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Anmerkung: |
Description based on publisher supplied metadata and other sources |
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Umfang: |
1 online resource (334 pages) |
Links: | |
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ISBN: |
978-1-78528-024-5 |
Katalog-ID: |
1682451593 |
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spelling |
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allfieldsGer |
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marc |
publishDateSort |
2015 |
contenttype_str_mv |
txt |
author_browse |
Romain Caudron, Pierre-Armand Nicq |
selectkey |
206:z 370:z 808:z 2148:l 2522:l |
physical |
1 online resource (334 pages) |
class |
006.696 |
format_se |
Elektronische Bücher |
author-letter |
Romain Caudron, Pierre-Armand Nicq |
dewey-full |
006.696 |
title_sort |
blender 3d by example |
title_auth |
Blender 3D By Example. |
abstract |
Cover -- Copyright -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Straight into Blender! -- An overview of the 3D workflow -- The anatomy of a 3D scene -- What can you do with Blender? -- Getting used to the navigation in Blender -- An introduction to the navigation of the 3D Viewport -- What are editors? -- The anatomy of an editor -- Split, Join, and Detach -- Some useful layout presets -- Setting up your preferences -- An introduction to the Preferences window -- Customizing the default navigation style -- Improving Blender with add-ons -- A brief introduction to the projects -- The Robot toy -- The Alien character -- The Haunted House -- The Rat Cowboy -- Summary -- Chapter 2: Robot Toy - Modeling of an Object -- Let's start the modeling of our robot toy -- Preparing the workflow by adding an image reference -- Adding the head primitive -- The Edit Mode versus the Object Mode -- Using the basic modeling tools -- Modeling the head -- Modeling the antenna -- An introduction to the Subdivision Surface modifier -- Improving the head shape -- Modeling the thunderbolts -- Modeling the eyes -- The modeling of the chest -- The modeling of the neck -- Modeling the torso -- The modeling of the buttons -- Modeling the fork -- Modeling protections for the fork -- The modeling of the main wheel -- The modeling of the arm -- Using Blender Internal to render our Robot -- Summary -- Chapter 3: Alien Character - Base Mesh Creation and Sculpting -- Understanding the sculpting process -- An introduction to sculpting -- Choosing sculpting over poly modeling -- Using a pen tablet -- The sculpt mode -- Optimizing the viewport -- Anatomy of a brush -- Dyntopo versus the Multires modifier -- First touch with the Multires modifier -- First touch with Dyntopo. Description based on publisher supplied metadata and other sources |
abstractGer |
Cover -- Copyright -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Straight into Blender! -- An overview of the 3D workflow -- The anatomy of a 3D scene -- What can you do with Blender? -- Getting used to the navigation in Blender -- An introduction to the navigation of the 3D Viewport -- What are editors? -- The anatomy of an editor -- Split, Join, and Detach -- Some useful layout presets -- Setting up your preferences -- An introduction to the Preferences window -- Customizing the default navigation style -- Improving Blender with add-ons -- A brief introduction to the projects -- The Robot toy -- The Alien character -- The Haunted House -- The Rat Cowboy -- Summary -- Chapter 2: Robot Toy - Modeling of an Object -- Let's start the modeling of our robot toy -- Preparing the workflow by adding an image reference -- Adding the head primitive -- The Edit Mode versus the Object Mode -- Using the basic modeling tools -- Modeling the head -- Modeling the antenna -- An introduction to the Subdivision Surface modifier -- Improving the head shape -- Modeling the thunderbolts -- Modeling the eyes -- The modeling of the chest -- The modeling of the neck -- Modeling the torso -- The modeling of the buttons -- Modeling the fork -- Modeling protections for the fork -- The modeling of the main wheel -- The modeling of the arm -- Using Blender Internal to render our Robot -- Summary -- Chapter 3: Alien Character - Base Mesh Creation and Sculpting -- Understanding the sculpting process -- An introduction to sculpting -- Choosing sculpting over poly modeling -- Using a pen tablet -- The sculpt mode -- Optimizing the viewport -- Anatomy of a brush -- Dyntopo versus the Multires modifier -- First touch with the Multires modifier -- First touch with Dyntopo. Description based on publisher supplied metadata and other sources |
abstract_unstemmed |
Cover -- Copyright -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Straight into Blender! -- An overview of the 3D workflow -- The anatomy of a 3D scene -- What can you do with Blender? -- Getting used to the navigation in Blender -- An introduction to the navigation of the 3D Viewport -- What are editors? -- The anatomy of an editor -- Split, Join, and Detach -- Some useful layout presets -- Setting up your preferences -- An introduction to the Preferences window -- Customizing the default navigation style -- Improving Blender with add-ons -- A brief introduction to the projects -- The Robot toy -- The Alien character -- The Haunted House -- The Rat Cowboy -- Summary -- Chapter 2: Robot Toy - Modeling of an Object -- Let's start the modeling of our robot toy -- Preparing the workflow by adding an image reference -- Adding the head primitive -- The Edit Mode versus the Object Mode -- Using the basic modeling tools -- Modeling the head -- Modeling the antenna -- An introduction to the Subdivision Surface modifier -- Improving the head shape -- Modeling the thunderbolts -- Modeling the eyes -- The modeling of the chest -- The modeling of the neck -- Modeling the torso -- The modeling of the buttons -- Modeling the fork -- Modeling protections for the fork -- The modeling of the main wheel -- The modeling of the arm -- Using Blender Internal to render our Robot -- Summary -- Chapter 3: Alien Character - Base Mesh Creation and Sculpting -- Understanding the sculpting process -- An introduction to sculpting -- Choosing sculpting over poly modeling -- Using a pen tablet -- The sculpt mode -- Optimizing the viewport -- Anatomy of a brush -- Dyntopo versus the Multires modifier -- First touch with the Multires modifier -- First touch with Dyntopo. Description based on publisher supplied metadata and other sources |
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title_short |
Blender 3D By Example. |
url |
https://ebookcentral.proquest.com/lib/kxp/detail.action?docID=4191274 |
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up_date |
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7.1663 |