Uncertainty in games
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all...
Ausführliche Beschreibung
Autor*in: |
Costikyan, Greg [verfasserIn] |
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Format: |
E-Book |
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Sprache: |
Englisch |
Erschienen: |
Cambridge, Massachusetts: MIT Press ; 2015 |
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Schlagwörter: | |
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Schlagwörter: |
Video games, Design and construction Computer games, Design and construction Games, Design and construction Games ; Design and construction |
Systematik: |
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Anmerkung: |
Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015 |
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Umfang: |
1 PDF (152 pages). |
Beschreibung: |
Mode of access: World Wide Web. |
Reihe: |
Playful thinking series |
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Links: | |
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ISBN: |
978-0-262-31358-2 0-262-31358-8 |
Katalog-ID: |
1727347897 |
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9780262313582 electronic 978-0-262-31358-2 0262313588 electronic bk. 0-262-31358-8 (DE-627)1727347897 (DE-599)KEP055122744 (OCoLC)1196098142 (OCoLC)830945368 (MITPRESS)6504632 (EBP)055122744 DE-627 ger DE-627 rda eng XD-US GV1230 794.8/1536 23 ST 324 rvk (DE-625)rvk/143660: 05.38 bkl 54.88 bkl Costikyan, Greg verfasserin aut Uncertainty in games Greg Costikyan Cambridge, Massachusetts MIT Press [2015] 1 PDF (152 pages). Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Playful thinking series Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015 In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. Mode of access: World Wide Web. Video games Design and construction Computer games Design and construction Games Design and construction Game theory Games ; Design and construction Game theory Video games ; Design and construction Computer games ; Design and construction s (DE-588)4010457-6 (DE-627)106357794 (DE-576)208888152 Computerspiel gnd s (DE-588)4063465-6 (DE-627)106127950 (DE-576)209148764 Videospiel gnd s (DE-588)4056243-8 (DE-627)106155296 (DE-576)209117079 Spieltheorie gnd (DE-627) 9780262018968 Erscheint auch als Druck-Ausgabe 9780262018968 https://ieeexplore.ieee.org/book/6504632 X:MITPRESS Verlag lizenzpflichtig http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 Verlag IEEE Xplore Volltext http://www.gbv.de/dms/bowker/toc/9780262018968.pdf V:DE-601 X:Bowker pdf/application 2015-03-18 Verlag Inhaltsverzeichnis Inhaltsverzeichnis (DE-627)800230388 ZDB-37-IEM 2015 GBV_ILN_22 ISIL_DE-18 SYSFLAG_1 GBV_KXP GBV_ILN_22_i22818 GBV_ILN_23 ISIL_DE-830 GBV_ILN_62 ISIL_DE-28 GBV_ILN_100 ISIL_DE-Ma9 GBV_ILN_370 ISIL_DE-1373 GBV_ILN_2015 ISIL_DE-93 ST 324 Computerspiele Informatik Monografien Einzelne Anwendungen der Datenverarbeitung Computerspiele (DE-627)139138072X (DE-625)rvk/143660: (DE-576)32138072X 05.38 Neue elektronische Medien Kommunikationswissenschaft (DE-627)106419579 54.88 Computer in der Freizeit (DE-627)106416065 BO 045F 794.8/1536 22 01 0018 3848473984 olrm-h228-MITIEEE zi22818 03-02-21 23 01 0830 3742246038 olr-MIT i z 23-08-20 62 01 0028 1521014434 OLR-MIT Vervielfältigungen (z.B. 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Kein systematisches Downloaden durch Robots. i z 01-12-21 2015 01 DE-93 3740748370 00 --%%-- --%%-- p --%%-- Campuslizenz l01 18-08-20 22 01 0018 Volltextzugang Campus https://ieeexplore.ieee.org/book/6504632 22 01 0018 Nur für Angehörige der Universität Hamburg: Volltextzugang von außerhalb des Campus http://emedien.sub.uni-hamburg.de/han/ieee/ieeexplore.ieee.org/book/6504632 23 01 0830 MIT Press EBook http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 62 01 0028 http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 100 01 3100 http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 100 01 3100 für Uniangehörige: Zugang weltweit http://han.med.uni-magdeburg.de/han/mitvia-ieee/ieeexplore.ieee.org/servlet/opac?bknumber=6504632 370 01 4370 E-Book: Zugriff im HCU-Netz. Zugriff von außerhalb nur für HCU-Angehörige möglich https://ieeexplore.ieee.org/book/6504632 2015 01 DE-93 https://ieeexplore.ieee.org/book/6504632 23 01 0830 2018-01805, 2018-01806, 2018-01808 22 01 0018 olrm-h228-MITIEEE 23 01 0830 olr-MIT 62 01 0028 OLR-MIT 100 01 3100 OLR-MIT-CEC 370 01 4370 olr-ebook mitieee 370 01 4370 2021.12.01 |
spelling |
9780262313582 electronic 978-0-262-31358-2 0262313588 electronic bk. 0-262-31358-8 (DE-627)1727347897 (DE-599)KEP055122744 (OCoLC)1196098142 (OCoLC)830945368 (MITPRESS)6504632 (EBP)055122744 DE-627 ger DE-627 rda eng XD-US GV1230 794.8/1536 23 ST 324 rvk (DE-625)rvk/143660: 05.38 bkl 54.88 bkl Costikyan, Greg verfasserin aut Uncertainty in games Greg Costikyan Cambridge, Massachusetts MIT Press [2015] 1 PDF (152 pages). Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Playful thinking series Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015 In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. Mode of access: World Wide Web. Video games Design and construction Computer games Design and construction Games Design and construction Game theory Games ; Design and construction Game theory Video games ; Design and construction Computer games ; Design and construction s (DE-588)4010457-6 (DE-627)106357794 (DE-576)208888152 Computerspiel gnd s (DE-588)4063465-6 (DE-627)106127950 (DE-576)209148764 Videospiel gnd s (DE-588)4056243-8 (DE-627)106155296 (DE-576)209117079 Spieltheorie gnd (DE-627) 9780262018968 Erscheint auch als Druck-Ausgabe 9780262018968 https://ieeexplore.ieee.org/book/6504632 X:MITPRESS Verlag lizenzpflichtig http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 Verlag IEEE Xplore Volltext http://www.gbv.de/dms/bowker/toc/9780262018968.pdf V:DE-601 X:Bowker pdf/application 2015-03-18 Verlag Inhaltsverzeichnis Inhaltsverzeichnis (DE-627)800230388 ZDB-37-IEM 2015 GBV_ILN_22 ISIL_DE-18 SYSFLAG_1 GBV_KXP GBV_ILN_22_i22818 GBV_ILN_23 ISIL_DE-830 GBV_ILN_62 ISIL_DE-28 GBV_ILN_100 ISIL_DE-Ma9 GBV_ILN_370 ISIL_DE-1373 GBV_ILN_2015 ISIL_DE-93 ST 324 Computerspiele Informatik Monografien Einzelne Anwendungen der Datenverarbeitung Computerspiele (DE-627)139138072X (DE-625)rvk/143660: (DE-576)32138072X 05.38 Neue elektronische Medien Kommunikationswissenschaft (DE-627)106419579 54.88 Computer in der Freizeit (DE-627)106416065 BO 045F 794.8/1536 22 01 0018 3848473984 olrm-h228-MITIEEE zi22818 03-02-21 23 01 0830 3742246038 olr-MIT i z 23-08-20 62 01 0028 1521014434 OLR-MIT Vervielfältigungen (z.B. Kopien, Downloads) sind nur von einzelnen Kapiteln oder Seiten und nur zum eigenen wissenschaftlichen Gebrauch erlaubt. Keine Weitergabe an Dritte. Kein systematisches Downloaden durch Robots. z 31-01-15 100 01 3100 4472466600 09 --%%-- eBook MIT Press --%%-- --%%-- OLR-MIT-CEC Vervielfältigungen (z.B. Kopien, Downloads) sind nur zum eigenen wissenschaftlichen Gebrauch erlaubt. Keine Weitergabe an Dritte. Kein systematisches Downloaden durch Robots. z 30-01-24 370 01 4370 4011220884 olr-ebook mitieee Vervielfältigungen (z.B. Kopien, Downloads) sind nur von einzelnen Kapiteln oder Seiten und nur zum eigenen wissenschaftlichen Gebrauch erlaubt. Keine Weitergabe an Dritte. Kein systematisches Downloaden durch Robots. i z 01-12-21 2015 01 DE-93 3740748370 00 --%%-- --%%-- p --%%-- Campuslizenz l01 18-08-20 22 01 0018 Volltextzugang Campus https://ieeexplore.ieee.org/book/6504632 22 01 0018 Nur für Angehörige der Universität Hamburg: Volltextzugang von außerhalb des Campus http://emedien.sub.uni-hamburg.de/han/ieee/ieeexplore.ieee.org/book/6504632 23 01 0830 MIT Press EBook http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 62 01 0028 http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 100 01 3100 http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 100 01 3100 für Uniangehörige: Zugang weltweit http://han.med.uni-magdeburg.de/han/mitvia-ieee/ieeexplore.ieee.org/servlet/opac?bknumber=6504632 370 01 4370 E-Book: Zugriff im HCU-Netz. Zugriff von außerhalb nur für HCU-Angehörige möglich https://ieeexplore.ieee.org/book/6504632 2015 01 DE-93 https://ieeexplore.ieee.org/book/6504632 23 01 0830 2018-01805, 2018-01806, 2018-01808 22 01 0018 olrm-h228-MITIEEE 23 01 0830 olr-MIT 62 01 0028 OLR-MIT 100 01 3100 OLR-MIT-CEC 370 01 4370 olr-ebook mitieee 370 01 4370 2021.12.01 |
allfields_unstemmed |
9780262313582 electronic 978-0-262-31358-2 0262313588 electronic bk. 0-262-31358-8 (DE-627)1727347897 (DE-599)KEP055122744 (OCoLC)1196098142 (OCoLC)830945368 (MITPRESS)6504632 (EBP)055122744 DE-627 ger DE-627 rda eng XD-US GV1230 794.8/1536 23 ST 324 rvk (DE-625)rvk/143660: 05.38 bkl 54.88 bkl Costikyan, Greg verfasserin aut Uncertainty in games Greg Costikyan Cambridge, Massachusetts MIT Press [2015] 1 PDF (152 pages). Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Playful thinking series Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015 In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. Mode of access: World Wide Web. 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Kopien, Downloads) sind nur von einzelnen Kapiteln oder Seiten und nur zum eigenen wissenschaftlichen Gebrauch erlaubt. Keine Weitergabe an Dritte. Kein systematisches Downloaden durch Robots. z 31-01-15 100 01 3100 4472466600 09 --%%-- eBook MIT Press --%%-- --%%-- OLR-MIT-CEC Vervielfältigungen (z.B. Kopien, Downloads) sind nur zum eigenen wissenschaftlichen Gebrauch erlaubt. Keine Weitergabe an Dritte. Kein systematisches Downloaden durch Robots. z 30-01-24 370 01 4370 4011220884 olr-ebook mitieee Vervielfältigungen (z.B. Kopien, Downloads) sind nur von einzelnen Kapiteln oder Seiten und nur zum eigenen wissenschaftlichen Gebrauch erlaubt. Keine Weitergabe an Dritte. Kein systematisches Downloaden durch Robots. i z 01-12-21 2015 01 DE-93 3740748370 00 --%%-- --%%-- p --%%-- Campuslizenz l01 18-08-20 22 01 0018 Volltextzugang Campus https://ieeexplore.ieee.org/book/6504632 22 01 0018 Nur für Angehörige der Universität Hamburg: Volltextzugang von außerhalb des Campus http://emedien.sub.uni-hamburg.de/han/ieee/ieeexplore.ieee.org/book/6504632 23 01 0830 MIT Press EBook http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 62 01 0028 http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 100 01 3100 http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 100 01 3100 für Uniangehörige: Zugang weltweit http://han.med.uni-magdeburg.de/han/mitvia-ieee/ieeexplore.ieee.org/servlet/opac?bknumber=6504632 370 01 4370 E-Book: Zugriff im HCU-Netz. Zugriff von außerhalb nur für HCU-Angehörige möglich https://ieeexplore.ieee.org/book/6504632 2015 01 DE-93 https://ieeexplore.ieee.org/book/6504632 23 01 0830 2018-01805, 2018-01806, 2018-01808 22 01 0018 olrm-h228-MITIEEE 23 01 0830 olr-MIT 62 01 0028 OLR-MIT 100 01 3100 OLR-MIT-CEC 370 01 4370 olr-ebook mitieee 370 01 4370 2021.12.01 |
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9780262313582 electronic 978-0-262-31358-2 0262313588 electronic bk. 0-262-31358-8 (DE-627)1727347897 (DE-599)KEP055122744 (OCoLC)1196098142 (OCoLC)830945368 (MITPRESS)6504632 (EBP)055122744 DE-627 ger DE-627 rda eng XD-US GV1230 794.8/1536 23 ST 324 rvk (DE-625)rvk/143660: 05.38 bkl 54.88 bkl Costikyan, Greg verfasserin aut Uncertainty in games Greg Costikyan Cambridge, Massachusetts MIT Press [2015] 1 PDF (152 pages). Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Playful thinking series Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015 In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. Mode of access: World Wide Web. Video games Design and construction Computer games Design and construction Games Design and construction Game theory Games ; Design and construction Game theory Video games ; Design and construction Computer games ; Design and construction s (DE-588)4010457-6 (DE-627)106357794 (DE-576)208888152 Computerspiel gnd s (DE-588)4063465-6 (DE-627)106127950 (DE-576)209148764 Videospiel gnd s (DE-588)4056243-8 (DE-627)106155296 (DE-576)209117079 Spieltheorie gnd (DE-627) 9780262018968 Erscheint auch als Druck-Ausgabe 9780262018968 https://ieeexplore.ieee.org/book/6504632 X:MITPRESS Verlag lizenzpflichtig http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 Verlag IEEE Xplore Volltext http://www.gbv.de/dms/bowker/toc/9780262018968.pdf V:DE-601 X:Bowker pdf/application 2015-03-18 Verlag Inhaltsverzeichnis Inhaltsverzeichnis (DE-627)800230388 ZDB-37-IEM 2015 GBV_ILN_22 ISIL_DE-18 SYSFLAG_1 GBV_KXP GBV_ILN_22_i22818 GBV_ILN_23 ISIL_DE-830 GBV_ILN_62 ISIL_DE-28 GBV_ILN_100 ISIL_DE-Ma9 GBV_ILN_370 ISIL_DE-1373 GBV_ILN_2015 ISIL_DE-93 ST 324 Computerspiele Informatik Monografien Einzelne Anwendungen der Datenverarbeitung Computerspiele (DE-627)139138072X (DE-625)rvk/143660: (DE-576)32138072X 05.38 Neue elektronische Medien Kommunikationswissenschaft (DE-627)106419579 54.88 Computer in der Freizeit (DE-627)106416065 BO 045F 794.8/1536 22 01 0018 3848473984 olrm-h228-MITIEEE zi22818 03-02-21 23 01 0830 3742246038 olr-MIT i z 23-08-20 62 01 0028 1521014434 OLR-MIT Vervielfältigungen (z.B. Kopien, Downloads) sind nur von einzelnen Kapiteln oder Seiten und nur zum eigenen wissenschaftlichen Gebrauch erlaubt. Keine Weitergabe an Dritte. Kein systematisches Downloaden durch Robots. z 31-01-15 100 01 3100 4472466600 09 --%%-- eBook MIT Press --%%-- --%%-- OLR-MIT-CEC Vervielfältigungen (z.B. Kopien, Downloads) sind nur zum eigenen wissenschaftlichen Gebrauch erlaubt. Keine Weitergabe an Dritte. Kein systematisches Downloaden durch Robots. z 30-01-24 370 01 4370 4011220884 olr-ebook mitieee Vervielfältigungen (z.B. Kopien, Downloads) sind nur von einzelnen Kapiteln oder Seiten und nur zum eigenen wissenschaftlichen Gebrauch erlaubt. Keine Weitergabe an Dritte. Kein systematisches Downloaden durch Robots. i z 01-12-21 2015 01 DE-93 3740748370 00 --%%-- --%%-- p --%%-- Campuslizenz l01 18-08-20 22 01 0018 Volltextzugang Campus https://ieeexplore.ieee.org/book/6504632 22 01 0018 Nur für Angehörige der Universität Hamburg: Volltextzugang von außerhalb des Campus http://emedien.sub.uni-hamburg.de/han/ieee/ieeexplore.ieee.org/book/6504632 23 01 0830 MIT Press EBook http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 62 01 0028 http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 100 01 3100 http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 100 01 3100 für Uniangehörige: Zugang weltweit http://han.med.uni-magdeburg.de/han/mitvia-ieee/ieeexplore.ieee.org/servlet/opac?bknumber=6504632 370 01 4370 E-Book: Zugriff im HCU-Netz. Zugriff von außerhalb nur für HCU-Angehörige möglich https://ieeexplore.ieee.org/book/6504632 2015 01 DE-93 https://ieeexplore.ieee.org/book/6504632 23 01 0830 2018-01805, 2018-01806, 2018-01808 22 01 0018 olrm-h228-MITIEEE 23 01 0830 olr-MIT 62 01 0028 OLR-MIT 100 01 3100 OLR-MIT-CEC 370 01 4370 olr-ebook mitieee 370 01 4370 2021.12.01 |
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9780262313582 electronic 978-0-262-31358-2 0262313588 electronic bk. 0-262-31358-8 (DE-627)1727347897 (DE-599)KEP055122744 (OCoLC)1196098142 (OCoLC)830945368 (MITPRESS)6504632 (EBP)055122744 DE-627 ger DE-627 rda eng XD-US GV1230 794.8/1536 23 ST 324 rvk (DE-625)rvk/143660: 05.38 bkl 54.88 bkl Costikyan, Greg verfasserin aut Uncertainty in games Greg Costikyan Cambridge, Massachusetts MIT Press [2015] 1 PDF (152 pages). Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Playful thinking series Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015 In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. Mode of access: World Wide Web. 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In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015 |
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In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015 |
abstract_unstemmed |
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015 |
collection_details |
ZDB-37-IEM GBV_ILN_22 ISIL_DE-18 SYSFLAG_1 GBV_KXP GBV_ILN_22_i22818 GBV_ILN_23 ISIL_DE-830 GBV_ILN_62 ISIL_DE-28 GBV_ILN_100 ISIL_DE-Ma9 GBV_ILN_370 ISIL_DE-1373 GBV_ILN_2015 ISIL_DE-93 |
title_short |
Uncertainty in games |
url |
https://ieeexplore.ieee.org/book/6504632 http://ieeexplore.ieee.org/servlet/opac?bknumber=6504632 http://www.gbv.de/dms/bowker/toc/9780262018968.pdf |
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fulltext |
Series Foreword p. vii Introduction … Games and Culture … Uncertainty … Analyzing Games … Sources of Uncertainty … Game Design Considerations … Conclusion … Notes … Ludography … Index … |
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<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01000cam a22002652 4500</leader><controlfield tag="001">1727347897</controlfield><controlfield tag="003">DE-627</controlfield><controlfield tag="005">20240522204221.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">200818s2015 xxu|||||o 00| ||eng c</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262313582</subfield><subfield code="c">electronic</subfield><subfield code="9">978-0-262-31358-2</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0262313588</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">0-262-31358-8</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627)1727347897</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)KEP055122744</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1196098142</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)830945368</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MITPRESS)6504632</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EBP)055122744</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="c">XD-US</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">GV1230</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/1536</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 324</subfield><subfield code="2">rvk</subfield><subfield code="0">(DE-625)rvk/143660:</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">05.38</subfield><subfield code="2">bkl</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">54.88</subfield><subfield code="2">bkl</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Costikyan, Greg</subfield><subfield code="e">verfasserin</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Uncertainty in games</subfield><subfield code="c">Greg Costikyan</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Massachusetts</subfield><subfield code="b">MIT Press</subfield><subfield code="c">[2015]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 PDF (152 pages).</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Playful thinking series</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index. - Description based on PDF viewed 12/23/2015</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. 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