Collaborative technology and motivations : utilization, value and gamification
Purpose Instigated by the trend of collaborative economics, taking into consideration the particularities pointed out by Simis (2015), such as a new social, economic and technological scenario, this paper aims to identify which factors serve as motivators for collaboration among the technologies of...
Ausführliche Beschreibung
Autor*in: |
Adornes, Gustavo Scheffel [verfasserIn] Muniz, Raquel Janissek [verfasserIn] |
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Format: |
E-Artikel |
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Sprache: |
Englisch |
Erschienen: |
2019 |
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Übergeordnetes Werk: |
Enthalten in: Innovation & management review - Bingley : Emerald Publishing Limited, 2018, 16(2019), 3, Seite 280-294 |
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Übergeordnetes Werk: |
volume:16 ; year:2019 ; number:3 ; pages:280-294 |
Links: |
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DOI / URN: |
10.1108/INMR-04-2019-0056 |
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Katalog-ID: |
1681772310 |
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10.1108/INMR-04-2019-0056 doi 10419/231612 hdl (DE-627)1681772310 (DE-599)KXP1681772310 DE-627 ger DE-627 rda eng Adornes, Gustavo Scheffel verfasserin (DE-588)1199625019 (DE-627)1681943948 aut Collaborative technology and motivations utilization, value and gamification Gustavo Scheffel Adornes and Raquel Janissek Muniz 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Purpose Instigated by the trend of collaborative economics, taking into consideration the particularities pointed out by Simis (2015), such as a new social, economic and technological scenario, this paper aims to identify which factors serve as motivators for collaboration among the technologies of this scenario. Design/methodology/approach In this paper, the authors analyzed Waze, an application that works based on traffic information made available by the users of the platform. For the development of this qualitative work, aspects that served as the basis for the interview script applied were classified into three different categories: utilization, personal values and gamification; the latter being an important aspect for collaboration in the application in question. Two distinct groups were interviewed; one of regular users of Waze, and the other of advanced users, who also work voluntarily in the maintenance of the app. Findings The results indicate that personal values are determinant factors for both groups; however, there are distinct incentives for the different users interviewed, like reciprocity, altruism and empathy. The first one is an important aspect to share information by the regular users, while the other ones are characteristics advanced users. Research limitations/implications The study presents some limitations in terms of the restricted group and focus on only one of the many collaborative technological social, as well as lacking on-site analysis of the use of Waze. Practical implications This is a valid research when taking into consideration studies that approach the app Waze, as the issues explored in this paper are new in the academic studies considering previous app's analyses that are related to functionality. Social implications The results presented in this study help to understand the current relationship between sharing economy and the technology provided to those who use these platforms. Originality/value This research opens the horizon for future studies applied on other collaborative technological user platforms, to see if the results would be similar and construct a user journey in relation to information sharing through experimental monitoring. Muniz, Raquel Janissek verfasserin (DE-588)119962506X (DE-627)1681944111 aut Enthalten in Innovation & management review Bingley : Emerald Publishing Limited, 2018 16(2019), 3, Seite 280-294 Online-Ressource (DE-627)1043464530 (DE-600)2953957-2 (DE-576)515579599 2515-8961 nnns volume:16 year:2019 number:3 pages:280-294 https://doi.org/10.1108/INMR-04-2019-0056 Resolving-System kostenfrei https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification Verlag kostenfrei http://hdl.handle.net/10419/231612 Resolving-System kostenfrei http://creativecommons.org/licences/by/4.0/legalcode Verlag Terms of use GBV_USEFLAG_U GBV_ILN_26 ISIL_DE-206 SYSFLAG_1 GBV_KXP GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_206 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_2050 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 GBV_ILN_2403 GBV_ILN_2403 ISIL_DE-LFER AR 16 2019 3 280-294 26 01 0206 3539579273 x1z 13-11-19 2403 01 DE-LFER 3596665906 00 --%%-- --%%-- n --%%-- l01 18-02-20 2403 01 DE-LFER https://doi.org/10.1108/INMR-04-2019-0056 2403 01 DE-LFER https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification 26 00 DE-206 56 Gamification 26 00 DE-206 56 Collaboration in networks 26 00 DE-206 56 Collaborative technology 26 00 DE-206 56 Motivating factors for collaboration 26 00 DE-206 56 Use of technology |
spelling |
10.1108/INMR-04-2019-0056 doi 10419/231612 hdl (DE-627)1681772310 (DE-599)KXP1681772310 DE-627 ger DE-627 rda eng Adornes, Gustavo Scheffel verfasserin (DE-588)1199625019 (DE-627)1681943948 aut Collaborative technology and motivations utilization, value and gamification Gustavo Scheffel Adornes and Raquel Janissek Muniz 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Purpose Instigated by the trend of collaborative economics, taking into consideration the particularities pointed out by Simis (2015), such as a new social, economic and technological scenario, this paper aims to identify which factors serve as motivators for collaboration among the technologies of this scenario. Design/methodology/approach In this paper, the authors analyzed Waze, an application that works based on traffic information made available by the users of the platform. For the development of this qualitative work, aspects that served as the basis for the interview script applied were classified into three different categories: utilization, personal values and gamification; the latter being an important aspect for collaboration in the application in question. Two distinct groups were interviewed; one of regular users of Waze, and the other of advanced users, who also work voluntarily in the maintenance of the app. Findings The results indicate that personal values are determinant factors for both groups; however, there are distinct incentives for the different users interviewed, like reciprocity, altruism and empathy. The first one is an important aspect to share information by the regular users, while the other ones are characteristics advanced users. Research limitations/implications The study presents some limitations in terms of the restricted group and focus on only one of the many collaborative technological social, as well as lacking on-site analysis of the use of Waze. Practical implications This is a valid research when taking into consideration studies that approach the app Waze, as the issues explored in this paper are new in the academic studies considering previous app's analyses that are related to functionality. Social implications The results presented in this study help to understand the current relationship between sharing economy and the technology provided to those who use these platforms. Originality/value This research opens the horizon for future studies applied on other collaborative technological user platforms, to see if the results would be similar and construct a user journey in relation to information sharing through experimental monitoring. Muniz, Raquel Janissek verfasserin (DE-588)119962506X (DE-627)1681944111 aut Enthalten in Innovation & management review Bingley : Emerald Publishing Limited, 2018 16(2019), 3, Seite 280-294 Online-Ressource (DE-627)1043464530 (DE-600)2953957-2 (DE-576)515579599 2515-8961 nnns volume:16 year:2019 number:3 pages:280-294 https://doi.org/10.1108/INMR-04-2019-0056 Resolving-System kostenfrei https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification Verlag kostenfrei http://hdl.handle.net/10419/231612 Resolving-System kostenfrei http://creativecommons.org/licences/by/4.0/legalcode Verlag Terms of use GBV_USEFLAG_U GBV_ILN_26 ISIL_DE-206 SYSFLAG_1 GBV_KXP GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_206 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_2050 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 GBV_ILN_2403 GBV_ILN_2403 ISIL_DE-LFER AR 16 2019 3 280-294 26 01 0206 3539579273 x1z 13-11-19 2403 01 DE-LFER 3596665906 00 --%%-- --%%-- n --%%-- l01 18-02-20 2403 01 DE-LFER https://doi.org/10.1108/INMR-04-2019-0056 2403 01 DE-LFER https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification 26 00 DE-206 56 Gamification 26 00 DE-206 56 Collaboration in networks 26 00 DE-206 56 Collaborative technology 26 00 DE-206 56 Motivating factors for collaboration 26 00 DE-206 56 Use of technology |
allfields_unstemmed |
10.1108/INMR-04-2019-0056 doi 10419/231612 hdl (DE-627)1681772310 (DE-599)KXP1681772310 DE-627 ger DE-627 rda eng Adornes, Gustavo Scheffel verfasserin (DE-588)1199625019 (DE-627)1681943948 aut Collaborative technology and motivations utilization, value and gamification Gustavo Scheffel Adornes and Raquel Janissek Muniz 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Purpose Instigated by the trend of collaborative economics, taking into consideration the particularities pointed out by Simis (2015), such as a new social, economic and technological scenario, this paper aims to identify which factors serve as motivators for collaboration among the technologies of this scenario. Design/methodology/approach In this paper, the authors analyzed Waze, an application that works based on traffic information made available by the users of the platform. For the development of this qualitative work, aspects that served as the basis for the interview script applied were classified into three different categories: utilization, personal values and gamification; the latter being an important aspect for collaboration in the application in question. Two distinct groups were interviewed; one of regular users of Waze, and the other of advanced users, who also work voluntarily in the maintenance of the app. Findings The results indicate that personal values are determinant factors for both groups; however, there are distinct incentives for the different users interviewed, like reciprocity, altruism and empathy. The first one is an important aspect to share information by the regular users, while the other ones are characteristics advanced users. Research limitations/implications The study presents some limitations in terms of the restricted group and focus on only one of the many collaborative technological social, as well as lacking on-site analysis of the use of Waze. Practical implications This is a valid research when taking into consideration studies that approach the app Waze, as the issues explored in this paper are new in the academic studies considering previous app's analyses that are related to functionality. Social implications The results presented in this study help to understand the current relationship between sharing economy and the technology provided to those who use these platforms. Originality/value This research opens the horizon for future studies applied on other collaborative technological user platforms, to see if the results would be similar and construct a user journey in relation to information sharing through experimental monitoring. Muniz, Raquel Janissek verfasserin (DE-588)119962506X (DE-627)1681944111 aut Enthalten in Innovation & management review Bingley : Emerald Publishing Limited, 2018 16(2019), 3, Seite 280-294 Online-Ressource (DE-627)1043464530 (DE-600)2953957-2 (DE-576)515579599 2515-8961 nnns volume:16 year:2019 number:3 pages:280-294 https://doi.org/10.1108/INMR-04-2019-0056 Resolving-System kostenfrei https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification Verlag kostenfrei http://hdl.handle.net/10419/231612 Resolving-System kostenfrei http://creativecommons.org/licences/by/4.0/legalcode Verlag Terms of use GBV_USEFLAG_U GBV_ILN_26 ISIL_DE-206 SYSFLAG_1 GBV_KXP GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_206 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_2050 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 GBV_ILN_2403 GBV_ILN_2403 ISIL_DE-LFER AR 16 2019 3 280-294 26 01 0206 3539579273 x1z 13-11-19 2403 01 DE-LFER 3596665906 00 --%%-- --%%-- n --%%-- l01 18-02-20 2403 01 DE-LFER https://doi.org/10.1108/INMR-04-2019-0056 2403 01 DE-LFER https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification 26 00 DE-206 56 Gamification 26 00 DE-206 56 Collaboration in networks 26 00 DE-206 56 Collaborative technology 26 00 DE-206 56 Motivating factors for collaboration 26 00 DE-206 56 Use of technology |
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10.1108/INMR-04-2019-0056 doi 10419/231612 hdl (DE-627)1681772310 (DE-599)KXP1681772310 DE-627 ger DE-627 rda eng Adornes, Gustavo Scheffel verfasserin (DE-588)1199625019 (DE-627)1681943948 aut Collaborative technology and motivations utilization, value and gamification Gustavo Scheffel Adornes and Raquel Janissek Muniz 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Purpose Instigated by the trend of collaborative economics, taking into consideration the particularities pointed out by Simis (2015), such as a new social, economic and technological scenario, this paper aims to identify which factors serve as motivators for collaboration among the technologies of this scenario. Design/methodology/approach In this paper, the authors analyzed Waze, an application that works based on traffic information made available by the users of the platform. For the development of this qualitative work, aspects that served as the basis for the interview script applied were classified into three different categories: utilization, personal values and gamification; the latter being an important aspect for collaboration in the application in question. Two distinct groups were interviewed; one of regular users of Waze, and the other of advanced users, who also work voluntarily in the maintenance of the app. Findings The results indicate that personal values are determinant factors for both groups; however, there are distinct incentives for the different users interviewed, like reciprocity, altruism and empathy. The first one is an important aspect to share information by the regular users, while the other ones are characteristics advanced users. Research limitations/implications The study presents some limitations in terms of the restricted group and focus on only one of the many collaborative technological social, as well as lacking on-site analysis of the use of Waze. Practical implications This is a valid research when taking into consideration studies that approach the app Waze, as the issues explored in this paper are new in the academic studies considering previous app's analyses that are related to functionality. Social implications The results presented in this study help to understand the current relationship between sharing economy and the technology provided to those who use these platforms. Originality/value This research opens the horizon for future studies applied on other collaborative technological user platforms, to see if the results would be similar and construct a user journey in relation to information sharing through experimental monitoring. Muniz, Raquel Janissek verfasserin (DE-588)119962506X (DE-627)1681944111 aut Enthalten in Innovation & management review Bingley : Emerald Publishing Limited, 2018 16(2019), 3, Seite 280-294 Online-Ressource (DE-627)1043464530 (DE-600)2953957-2 (DE-576)515579599 2515-8961 nnns volume:16 year:2019 number:3 pages:280-294 https://doi.org/10.1108/INMR-04-2019-0056 Resolving-System kostenfrei https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification Verlag kostenfrei http://hdl.handle.net/10419/231612 Resolving-System kostenfrei http://creativecommons.org/licences/by/4.0/legalcode Verlag Terms of use GBV_USEFLAG_U GBV_ILN_26 ISIL_DE-206 SYSFLAG_1 GBV_KXP GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_206 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_2050 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 GBV_ILN_2403 GBV_ILN_2403 ISIL_DE-LFER AR 16 2019 3 280-294 26 01 0206 3539579273 x1z 13-11-19 2403 01 DE-LFER 3596665906 00 --%%-- --%%-- n --%%-- l01 18-02-20 2403 01 DE-LFER https://doi.org/10.1108/INMR-04-2019-0056 2403 01 DE-LFER https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification 26 00 DE-206 56 Gamification 26 00 DE-206 56 Collaboration in networks 26 00 DE-206 56 Collaborative technology 26 00 DE-206 56 Motivating factors for collaboration 26 00 DE-206 56 Use of technology |
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10.1108/INMR-04-2019-0056 doi 10419/231612 hdl (DE-627)1681772310 (DE-599)KXP1681772310 DE-627 ger DE-627 rda eng Adornes, Gustavo Scheffel verfasserin (DE-588)1199625019 (DE-627)1681943948 aut Collaborative technology and motivations utilization, value and gamification Gustavo Scheffel Adornes and Raquel Janissek Muniz 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Purpose Instigated by the trend of collaborative economics, taking into consideration the particularities pointed out by Simis (2015), such as a new social, economic and technological scenario, this paper aims to identify which factors serve as motivators for collaboration among the technologies of this scenario. Design/methodology/approach In this paper, the authors analyzed Waze, an application that works based on traffic information made available by the users of the platform. For the development of this qualitative work, aspects that served as the basis for the interview script applied were classified into three different categories: utilization, personal values and gamification; the latter being an important aspect for collaboration in the application in question. Two distinct groups were interviewed; one of regular users of Waze, and the other of advanced users, who also work voluntarily in the maintenance of the app. Findings The results indicate that personal values are determinant factors for both groups; however, there are distinct incentives for the different users interviewed, like reciprocity, altruism and empathy. The first one is an important aspect to share information by the regular users, while the other ones are characteristics advanced users. Research limitations/implications The study presents some limitations in terms of the restricted group and focus on only one of the many collaborative technological social, as well as lacking on-site analysis of the use of Waze. Practical implications This is a valid research when taking into consideration studies that approach the app Waze, as the issues explored in this paper are new in the academic studies considering previous app's analyses that are related to functionality. Social implications The results presented in this study help to understand the current relationship between sharing economy and the technology provided to those who use these platforms. Originality/value This research opens the horizon for future studies applied on other collaborative technological user platforms, to see if the results would be similar and construct a user journey in relation to information sharing through experimental monitoring. Muniz, Raquel Janissek verfasserin (DE-588)119962506X (DE-627)1681944111 aut Enthalten in Innovation & management review Bingley : Emerald Publishing Limited, 2018 16(2019), 3, Seite 280-294 Online-Ressource (DE-627)1043464530 (DE-600)2953957-2 (DE-576)515579599 2515-8961 nnns volume:16 year:2019 number:3 pages:280-294 https://doi.org/10.1108/INMR-04-2019-0056 Resolving-System kostenfrei https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification Verlag kostenfrei http://hdl.handle.net/10419/231612 Resolving-System kostenfrei http://creativecommons.org/licences/by/4.0/legalcode Verlag Terms of use GBV_USEFLAG_U GBV_ILN_26 ISIL_DE-206 SYSFLAG_1 GBV_KXP GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_206 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_2050 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 GBV_ILN_2403 GBV_ILN_2403 ISIL_DE-LFER AR 16 2019 3 280-294 26 01 0206 3539579273 x1z 13-11-19 2403 01 DE-LFER 3596665906 00 --%%-- --%%-- n --%%-- l01 18-02-20 2403 01 DE-LFER https://doi.org/10.1108/INMR-04-2019-0056 2403 01 DE-LFER https://www.emerald.com/insight/content/doi/10.1108/INMR-04-2019-0056/full/pdf?title=collaborative-technology-and-motivations-utilization-value-and-gamification 26 00 DE-206 56 Gamification 26 00 DE-206 56 Collaboration in networks 26 00 DE-206 56 Collaborative technology 26 00 DE-206 56 Motivating factors for collaboration 26 00 DE-206 56 Use of technology |
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Purpose Instigated by the trend of collaborative economics, taking into consideration the particularities pointed out by Simis (2015), such as a new social, economic and technological scenario, this paper aims to identify which factors serve as motivators for collaboration among the technologies of this scenario. Design/methodology/approach In this paper, the authors analyzed Waze, an application that works based on traffic information made available by the users of the platform. For the development of this qualitative work, aspects that served as the basis for the interview script applied were classified into three different categories: utilization, personal values and gamification; the latter being an important aspect for collaboration in the application in question. Two distinct groups were interviewed; one of regular users of Waze, and the other of advanced users, who also work voluntarily in the maintenance of the app. Findings The results indicate that personal values are determinant factors for both groups; however, there are distinct incentives for the different users interviewed, like reciprocity, altruism and empathy. The first one is an important aspect to share information by the regular users, while the other ones are characteristics advanced users. Research limitations/implications The study presents some limitations in terms of the restricted group and focus on only one of the many collaborative technological social, as well as lacking on-site analysis of the use of Waze. Practical implications This is a valid research when taking into consideration studies that approach the app Waze, as the issues explored in this paper are new in the academic studies considering previous app's analyses that are related to functionality. Social implications The results presented in this study help to understand the current relationship between sharing economy and the technology provided to those who use these platforms. Originality/value This research opens the horizon for future studies applied on other collaborative technological user platforms, to see if the results would be similar and construct a user journey in relation to information sharing through experimental monitoring. |
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Purpose Instigated by the trend of collaborative economics, taking into consideration the particularities pointed out by Simis (2015), such as a new social, economic and technological scenario, this paper aims to identify which factors serve as motivators for collaboration among the technologies of this scenario. Design/methodology/approach In this paper, the authors analyzed Waze, an application that works based on traffic information made available by the users of the platform. For the development of this qualitative work, aspects that served as the basis for the interview script applied were classified into three different categories: utilization, personal values and gamification; the latter being an important aspect for collaboration in the application in question. Two distinct groups were interviewed; one of regular users of Waze, and the other of advanced users, who also work voluntarily in the maintenance of the app. Findings The results indicate that personal values are determinant factors for both groups; however, there are distinct incentives for the different users interviewed, like reciprocity, altruism and empathy. The first one is an important aspect to share information by the regular users, while the other ones are characteristics advanced users. Research limitations/implications The study presents some limitations in terms of the restricted group and focus on only one of the many collaborative technological social, as well as lacking on-site analysis of the use of Waze. Practical implications This is a valid research when taking into consideration studies that approach the app Waze, as the issues explored in this paper are new in the academic studies considering previous app's analyses that are related to functionality. Social implications The results presented in this study help to understand the current relationship between sharing economy and the technology provided to those who use these platforms. Originality/value This research opens the horizon for future studies applied on other collaborative technological user platforms, to see if the results would be similar and construct a user journey in relation to information sharing through experimental monitoring. |
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Purpose Instigated by the trend of collaborative economics, taking into consideration the particularities pointed out by Simis (2015), such as a new social, economic and technological scenario, this paper aims to identify which factors serve as motivators for collaboration among the technologies of this scenario. Design/methodology/approach In this paper, the authors analyzed Waze, an application that works based on traffic information made available by the users of the platform. For the development of this qualitative work, aspects that served as the basis for the interview script applied were classified into three different categories: utilization, personal values and gamification; the latter being an important aspect for collaboration in the application in question. Two distinct groups were interviewed; one of regular users of Waze, and the other of advanced users, who also work voluntarily in the maintenance of the app. Findings The results indicate that personal values are determinant factors for both groups; however, there are distinct incentives for the different users interviewed, like reciprocity, altruism and empathy. The first one is an important aspect to share information by the regular users, while the other ones are characteristics advanced users. Research limitations/implications The study presents some limitations in terms of the restricted group and focus on only one of the many collaborative technological social, as well as lacking on-site analysis of the use of Waze. Practical implications This is a valid research when taking into consideration studies that approach the app Waze, as the issues explored in this paper are new in the academic studies considering previous app's analyses that are related to functionality. Social implications The results presented in this study help to understand the current relationship between sharing economy and the technology provided to those who use these platforms. Originality/value This research opens the horizon for future studies applied on other collaborative technological user platforms, to see if the results would be similar and construct a user journey in relation to information sharing through experimental monitoring. |
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