Optimization of the virtual mouse HeadMouse to foster its classroom use by children with physical disabilities
<p<This paper presents the optimization of a virtual mouse called HeadMouse in order to foster its classroom use by children with physical disabilities. HeadMouse is an absolute virtual mouse that converts head movements in cursor displacement and facial gestures in click actions. The virtual...
Ausführliche Beschreibung
Autor*in: |
Merce TEIXIDO [verfasserIn] Tomás PALLEJA [verfasserIn] Marcel TRESANCHEZ [verfasserIn] Davinia FONT [verfasserIn] Javier MORENO [verfasserIn] Alicia FERNÁNDEZ [verfasserIn] Jordi PALACÍN [verfasserIn] Carlos REBATE [verfasserIn] |
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E-Artikel |
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Sprache: |
Englisch |
Erschienen: |
2014 |
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In: Advances in Distributed Computing and Artificial Intelligence Journal - Ediciones Universidad de Salamanca, 2013, 2(2014), 4, Seite 01-08 |
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Übergeordnetes Werk: |
volume:2 ; year:2014 ; number:4 ; pages:01-08 |
Links: |
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DOI / URN: |
10.14201/ADCAIJ20131718 |
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Katalog-ID: |
DOAJ027927431 |
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10.14201/ADCAIJ20131718 doi (DE-627)DOAJ027927431 (DE-599)DOAJ60e5fa00d42044e5bc49298dd7089d81 DE-627 ger DE-627 rakwb eng QA75.5-76.95 Merce TEIXIDO verfasserin aut Optimization of the virtual mouse HeadMouse to foster its classroom use by children with physical disabilities 2014 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier <p<This paper presents the optimization of a virtual mouse called HeadMouse in order to foster its classroom use by children with physical disabilities. HeadMouse is an absolute virtual mouse that converts head movements in cursor displacement and facial gestures in click actions. The virtual mouse combines different image processing algorithms: face detection, pattern matching and optical flow in order to emulate the behaviour of a conventional computer mouse. The original implementation of HeadMouse requires large computational power and this paper proposes specific optimizations in order to enable its use by children with disabilities in standard low cost classroom computers.</p< virtual mouse face detection electronic learning disabled children notebook at school dynamic learning Electronic computers. Computer science Tomás PALLEJA verfasserin aut Marcel TRESANCHEZ verfasserin aut Davinia FONT verfasserin aut Javier MORENO verfasserin aut Alicia FERNÁNDEZ verfasserin aut Jordi PALACÍN verfasserin aut Carlos REBATE verfasserin aut In Advances in Distributed Computing and Artificial Intelligence Journal Ediciones Universidad de Salamanca, 2013 2(2014), 4, Seite 01-08 (DE-627)776821946 (DE-600)2753513-7 22552863 nnns volume:2 year:2014 number:4 pages:01-08 https://doi.org/10.14201/ADCAIJ20131718 kostenfrei https://doaj.org/article/60e5fa00d42044e5bc49298dd7089d81 kostenfrei https://revistas.usal.es/index.php/2255-2863/article/view/11647 kostenfrei https://doaj.org/toc/2255-2863 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ SSG-OLC-PHA GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 2 2014 4 01-08 |
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10.14201/ADCAIJ20131718 doi (DE-627)DOAJ027927431 (DE-599)DOAJ60e5fa00d42044e5bc49298dd7089d81 DE-627 ger DE-627 rakwb eng QA75.5-76.95 Merce TEIXIDO verfasserin aut Optimization of the virtual mouse HeadMouse to foster its classroom use by children with physical disabilities 2014 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier <p<This paper presents the optimization of a virtual mouse called HeadMouse in order to foster its classroom use by children with physical disabilities. HeadMouse is an absolute virtual mouse that converts head movements in cursor displacement and facial gestures in click actions. The virtual mouse combines different image processing algorithms: face detection, pattern matching and optical flow in order to emulate the behaviour of a conventional computer mouse. The original implementation of HeadMouse requires large computational power and this paper proposes specific optimizations in order to enable its use by children with disabilities in standard low cost classroom computers.</p< virtual mouse face detection electronic learning disabled children notebook at school dynamic learning Electronic computers. Computer science Tomás PALLEJA verfasserin aut Marcel TRESANCHEZ verfasserin aut Davinia FONT verfasserin aut Javier MORENO verfasserin aut Alicia FERNÁNDEZ verfasserin aut Jordi PALACÍN verfasserin aut Carlos REBATE verfasserin aut In Advances in Distributed Computing and Artificial Intelligence Journal Ediciones Universidad de Salamanca, 2013 2(2014), 4, Seite 01-08 (DE-627)776821946 (DE-600)2753513-7 22552863 nnns volume:2 year:2014 number:4 pages:01-08 https://doi.org/10.14201/ADCAIJ20131718 kostenfrei https://doaj.org/article/60e5fa00d42044e5bc49298dd7089d81 kostenfrei https://revistas.usal.es/index.php/2255-2863/article/view/11647 kostenfrei https://doaj.org/toc/2255-2863 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ SSG-OLC-PHA GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 2 2014 4 01-08 |
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10.14201/ADCAIJ20131718 doi (DE-627)DOAJ027927431 (DE-599)DOAJ60e5fa00d42044e5bc49298dd7089d81 DE-627 ger DE-627 rakwb eng QA75.5-76.95 Merce TEIXIDO verfasserin aut Optimization of the virtual mouse HeadMouse to foster its classroom use by children with physical disabilities 2014 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier <p<This paper presents the optimization of a virtual mouse called HeadMouse in order to foster its classroom use by children with physical disabilities. HeadMouse is an absolute virtual mouse that converts head movements in cursor displacement and facial gestures in click actions. The virtual mouse combines different image processing algorithms: face detection, pattern matching and optical flow in order to emulate the behaviour of a conventional computer mouse. The original implementation of HeadMouse requires large computational power and this paper proposes specific optimizations in order to enable its use by children with disabilities in standard low cost classroom computers.</p< virtual mouse face detection electronic learning disabled children notebook at school dynamic learning Electronic computers. Computer science Tomás PALLEJA verfasserin aut Marcel TRESANCHEZ verfasserin aut Davinia FONT verfasserin aut Javier MORENO verfasserin aut Alicia FERNÁNDEZ verfasserin aut Jordi PALACÍN verfasserin aut Carlos REBATE verfasserin aut In Advances in Distributed Computing and Artificial Intelligence Journal Ediciones Universidad de Salamanca, 2013 2(2014), 4, Seite 01-08 (DE-627)776821946 (DE-600)2753513-7 22552863 nnns volume:2 year:2014 number:4 pages:01-08 https://doi.org/10.14201/ADCAIJ20131718 kostenfrei https://doaj.org/article/60e5fa00d42044e5bc49298dd7089d81 kostenfrei https://revistas.usal.es/index.php/2255-2863/article/view/11647 kostenfrei https://doaj.org/toc/2255-2863 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ SSG-OLC-PHA GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 2 2014 4 01-08 |
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<p<This paper presents the optimization of a virtual mouse called HeadMouse in order to foster its classroom use by children with physical disabilities. HeadMouse is an absolute virtual mouse that converts head movements in cursor displacement and facial gestures in click actions. The virtual mouse combines different image processing algorithms: face detection, pattern matching and optical flow in order to emulate the behaviour of a conventional computer mouse. The original implementation of HeadMouse requires large computational power and this paper proposes specific optimizations in order to enable its use by children with disabilities in standard low cost classroom computers.</p< |
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<p<This paper presents the optimization of a virtual mouse called HeadMouse in order to foster its classroom use by children with physical disabilities. HeadMouse is an absolute virtual mouse that converts head movements in cursor displacement and facial gestures in click actions. The virtual mouse combines different image processing algorithms: face detection, pattern matching and optical flow in order to emulate the behaviour of a conventional computer mouse. The original implementation of HeadMouse requires large computational power and this paper proposes specific optimizations in order to enable its use by children with disabilities in standard low cost classroom computers.</p< |
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<p<This paper presents the optimization of a virtual mouse called HeadMouse in order to foster its classroom use by children with physical disabilities. HeadMouse is an absolute virtual mouse that converts head movements in cursor displacement and facial gestures in click actions. The virtual mouse combines different image processing algorithms: face detection, pattern matching and optical flow in order to emulate the behaviour of a conventional computer mouse. The original implementation of HeadMouse requires large computational power and this paper proposes specific optimizations in order to enable its use by children with disabilities in standard low cost classroom computers.</p< |
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