CITE – Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums
In this paper , we present a generic model, CITE (Conten t-Interaction- Time-spacE) devoted to the development of interactive applications for places of culture such as museums or theaters. The idea is to introduce new kinds of interactions with visitors while preserving the quality of the informati...
Ausführliche Beschreibung
Autor*in: |
Armelle Prigent [verfasserIn] Arnaud Revel [verfasserIn] |
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E-Artikel |
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Sprache: |
Englisch |
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2017 |
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Übergeordnetes Werk: |
In: EAI Endorsed Transactions on Creative Technologies - European Alliance for Innovation (EAI), 2015, 4(2017), 13, Seite 8 |
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Übergeordnetes Werk: |
volume:4 ; year:2017 ; number:13 ; pages:8 |
Links: |
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DOI / URN: |
10.4108/eai.8-11-2017.153336 |
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Katalog-ID: |
DOAJ047516259 |
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10.4108/eai.8-11-2017.153336 doi (DE-627)DOAJ047516259 (DE-599)DOAJ9629d1f2d54c41ab934e21edf70511e1 DE-627 ger DE-627 rakwb eng Armelle Prigent verfasserin aut CITE – Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums 2017 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier In this paper , we present a generic model, CITE (Conten t-Interaction- Time-spacE) devoted to the development of interactive applications for places of culture such as museums or theaters. The idea is to introduce new kinds of interactions with visitors while preserving the quality of the information they can acquire into the museum. We firs present two previous works involving respectively a bottom-up model (LINK H/R) in the context of science-art interaction, and a top-down model (PLUG) which was an interactive game in a museum. The CITE model is then presented as a trade-o between those approaches: details are given concerning the Content and Inter action management; and an extension is considered concerning Time and spacE handling. class file LATEX 2ε EAI Endorsed Transactions Technology T Arnaud Revel verfasserin aut In EAI Endorsed Transactions on Creative Technologies European Alliance for Innovation (EAI), 2015 4(2017), 13, Seite 8 (DE-627)1760650145 24099708 nnns volume:4 year:2017 number:13 pages:8 https://doi.org/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/article/9629d1f2d54c41ab934e21edf70511e1 kostenfrei http://eudl.eu/doi/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/toc/2409-9708 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 4 2017 13 8 |
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10.4108/eai.8-11-2017.153336 doi (DE-627)DOAJ047516259 (DE-599)DOAJ9629d1f2d54c41ab934e21edf70511e1 DE-627 ger DE-627 rakwb eng Armelle Prigent verfasserin aut CITE – Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums 2017 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier In this paper , we present a generic model, CITE (Conten t-Interaction- Time-spacE) devoted to the development of interactive applications for places of culture such as museums or theaters. The idea is to introduce new kinds of interactions with visitors while preserving the quality of the information they can acquire into the museum. We firs present two previous works involving respectively a bottom-up model (LINK H/R) in the context of science-art interaction, and a top-down model (PLUG) which was an interactive game in a museum. The CITE model is then presented as a trade-o between those approaches: details are given concerning the Content and Inter action management; and an extension is considered concerning Time and spacE handling. class file LATEX 2ε EAI Endorsed Transactions Technology T Arnaud Revel verfasserin aut In EAI Endorsed Transactions on Creative Technologies European Alliance for Innovation (EAI), 2015 4(2017), 13, Seite 8 (DE-627)1760650145 24099708 nnns volume:4 year:2017 number:13 pages:8 https://doi.org/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/article/9629d1f2d54c41ab934e21edf70511e1 kostenfrei http://eudl.eu/doi/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/toc/2409-9708 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 4 2017 13 8 |
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10.4108/eai.8-11-2017.153336 doi (DE-627)DOAJ047516259 (DE-599)DOAJ9629d1f2d54c41ab934e21edf70511e1 DE-627 ger DE-627 rakwb eng Armelle Prigent verfasserin aut CITE – Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums 2017 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier In this paper , we present a generic model, CITE (Conten t-Interaction- Time-spacE) devoted to the development of interactive applications for places of culture such as museums or theaters. The idea is to introduce new kinds of interactions with visitors while preserving the quality of the information they can acquire into the museum. We firs present two previous works involving respectively a bottom-up model (LINK H/R) in the context of science-art interaction, and a top-down model (PLUG) which was an interactive game in a museum. The CITE model is then presented as a trade-o between those approaches: details are given concerning the Content and Inter action management; and an extension is considered concerning Time and spacE handling. class file LATEX 2ε EAI Endorsed Transactions Technology T Arnaud Revel verfasserin aut In EAI Endorsed Transactions on Creative Technologies European Alliance for Innovation (EAI), 2015 4(2017), 13, Seite 8 (DE-627)1760650145 24099708 nnns volume:4 year:2017 number:13 pages:8 https://doi.org/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/article/9629d1f2d54c41ab934e21edf70511e1 kostenfrei http://eudl.eu/doi/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/toc/2409-9708 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 4 2017 13 8 |
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10.4108/eai.8-11-2017.153336 doi (DE-627)DOAJ047516259 (DE-599)DOAJ9629d1f2d54c41ab934e21edf70511e1 DE-627 ger DE-627 rakwb eng Armelle Prigent verfasserin aut CITE – Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums 2017 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier In this paper , we present a generic model, CITE (Conten t-Interaction- Time-spacE) devoted to the development of interactive applications for places of culture such as museums or theaters. The idea is to introduce new kinds of interactions with visitors while preserving the quality of the information they can acquire into the museum. We firs present two previous works involving respectively a bottom-up model (LINK H/R) in the context of science-art interaction, and a top-down model (PLUG) which was an interactive game in a museum. The CITE model is then presented as a trade-o between those approaches: details are given concerning the Content and Inter action management; and an extension is considered concerning Time and spacE handling. class file LATEX 2ε EAI Endorsed Transactions Technology T Arnaud Revel verfasserin aut In EAI Endorsed Transactions on Creative Technologies European Alliance for Innovation (EAI), 2015 4(2017), 13, Seite 8 (DE-627)1760650145 24099708 nnns volume:4 year:2017 number:13 pages:8 https://doi.org/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/article/9629d1f2d54c41ab934e21edf70511e1 kostenfrei http://eudl.eu/doi/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/toc/2409-9708 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 4 2017 13 8 |
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10.4108/eai.8-11-2017.153336 doi (DE-627)DOAJ047516259 (DE-599)DOAJ9629d1f2d54c41ab934e21edf70511e1 DE-627 ger DE-627 rakwb eng Armelle Prigent verfasserin aut CITE – Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums 2017 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier In this paper , we present a generic model, CITE (Conten t-Interaction- Time-spacE) devoted to the development of interactive applications for places of culture such as museums or theaters. The idea is to introduce new kinds of interactions with visitors while preserving the quality of the information they can acquire into the museum. We firs present two previous works involving respectively a bottom-up model (LINK H/R) in the context of science-art interaction, and a top-down model (PLUG) which was an interactive game in a museum. The CITE model is then presented as a trade-o between those approaches: details are given concerning the Content and Inter action management; and an extension is considered concerning Time and spacE handling. class file LATEX 2ε EAI Endorsed Transactions Technology T Arnaud Revel verfasserin aut In EAI Endorsed Transactions on Creative Technologies European Alliance for Innovation (EAI), 2015 4(2017), 13, Seite 8 (DE-627)1760650145 24099708 nnns volume:4 year:2017 number:13 pages:8 https://doi.org/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/article/9629d1f2d54c41ab934e21edf70511e1 kostenfrei http://eudl.eu/doi/10.4108/eai.8-11-2017.153336 kostenfrei https://doaj.org/toc/2409-9708 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 4 2017 13 8 |
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CITE – Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums |
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In this paper , we present a generic model, CITE (Conten t-Interaction- Time-spacE) devoted to the development of interactive applications for places of culture such as museums or theaters. The idea is to introduce new kinds of interactions with visitors while preserving the quality of the information they can acquire into the museum. We firs present two previous works involving respectively a bottom-up model (LINK H/R) in the context of science-art interaction, and a top-down model (PLUG) which was an interactive game in a museum. The CITE model is then presented as a trade-o between those approaches: details are given concerning the Content and Inter action management; and an extension is considered concerning Time and spacE handling. |
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In this paper , we present a generic model, CITE (Conten t-Interaction- Time-spacE) devoted to the development of interactive applications for places of culture such as museums or theaters. The idea is to introduce new kinds of interactions with visitors while preserving the quality of the information they can acquire into the museum. We firs present two previous works involving respectively a bottom-up model (LINK H/R) in the context of science-art interaction, and a top-down model (PLUG) which was an interactive game in a museum. The CITE model is then presented as a trade-o between those approaches: details are given concerning the Content and Inter action management; and an extension is considered concerning Time and spacE handling. |
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In this paper , we present a generic model, CITE (Conten t-Interaction- Time-spacE) devoted to the development of interactive applications for places of culture such as museums or theaters. The idea is to introduce new kinds of interactions with visitors while preserving the quality of the information they can acquire into the museum. We firs present two previous works involving respectively a bottom-up model (LINK H/R) in the context of science-art interaction, and a top-down model (PLUG) which was an interactive game in a museum. The CITE model is then presented as a trade-o between those approaches: details are given concerning the Content and Inter action management; and an extension is considered concerning Time and spacE handling. |
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