Studying new techniques of Composing 2D animation with 3D animation Required for Animation Film production
Animation is a sequence of frames played per seconds and started to be a successful production, But the problems started when the animated films started asking about composing 2D animation with 3D animation , all these needs forced animation software to start to develop its options so that it can se...
Ausführliche Beschreibung
Autor*in: |
Ayman Elgndy [verfasserIn] |
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Format: |
E-Artikel |
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Sprache: |
Arabisch ; Englisch ; Französisch |
Erschienen: |
2019 |
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Schlagwörter: |
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Übergeordnetes Werk: |
In: Journal of Architecture, Art & Humanistic Science - Arab Association for Islamic Civilization and Art, 2019, 4(2019), 16, Seite 207-220 |
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Übergeordnetes Werk: |
volume:4 ; year:2019 ; number:16 ; pages:207-220 |
Links: |
Link aufrufen |
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DOI / URN: |
10.21608/mjaf.2019.10800.1029 |
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Katalog-ID: |
DOAJ067364012 |
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10.21608/mjaf.2019.10800.1029 doi (DE-627)DOAJ067364012 (DE-599)DOAJ16f18a494df74aff8171b72b3a559d0b DE-627 ger DE-627 rakwb ara eng fre NA1-9428 Ayman Elgndy verfasserin aut Studying new techniques of Composing 2D animation with 3D animation Required for Animation Film production 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Animation is a sequence of frames played per seconds and started to be a successful production, But the problems started when the animated films started asking about composing 2D animation with 3D animation , all these needs forced animation software to start to develop its options so that it can serve animation films and animators requirements starting by Adobe After effects which offers great results in motion graphics , animation and composting , but also Toon boom have released harmony premium The most powerful software ever created for animation production so that we can Access to a complete toolset for traditional frame-by-frame animation. Or Build simple to advanced cut out rigs with specialized tools. Master controllers save time when animating sophisticated rigs. Also we can Import 3D Objects as Once we have exported a model using a 3D authoring software, we can import it into a 2.5 Scene and integrate it to set up your 2D animation scene.we have the possibility to convert our 3D models to the *.fbx format compatible to be imported to Harmony. This will allow us to render 3D files with the associated textures without the need to copy over the textures manually .Using multiplane space is a 2.5 Animation where we can move layers forward and backward on the Z-axis. Latest Animation softwares like toonboom harmony brings us a true three-dimensional space where we can actually rotate your camera and layers on all axes. This lets us perform a 360 degree rotation around elements, create a floor and even build sets!Once we have a 3D set, the exciting part is to do a camera move in it. Once we know how to do this, we can enjoy the delights of working in 3D space and traveling inside with 2D or 3D animations together .we can change the near and far clipping planes of the camera. The near plane is the point on the camera cone where the camera is located. The far clipping plane is the far end of the camera cone. Nothing outside that range is visible. This is useful when dealing with 3D elements and 3D sets. And Finally these latest solutions helps us to Animate 3D models and their individual parts directly while integrating 3D elements with 2D characters. animation; 2d; 3d; compositing Fine Arts N Architecture In Journal of Architecture, Art & Humanistic Science Arab Association for Islamic Civilization and Art, 2019 4(2019), 16, Seite 207-220 (DE-627)1691300454 23570342 nnns volume:4 year:2019 number:16 pages:207-220 https://doi.org/10.21608/mjaf.2019.10800.1029 kostenfrei https://doaj.org/article/16f18a494df74aff8171b72b3a559d0b kostenfrei https://mjaf.journals.ekb.eg/article_33544.html kostenfrei https://doaj.org/toc/2356-9654 Journal toc kostenfrei https://doaj.org/toc/2357-0342 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ SSG-OLC-PHA GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4392 GBV_ILN_4700 AR 4 2019 16 207-220 |
allfields_unstemmed |
10.21608/mjaf.2019.10800.1029 doi (DE-627)DOAJ067364012 (DE-599)DOAJ16f18a494df74aff8171b72b3a559d0b DE-627 ger DE-627 rakwb ara eng fre NA1-9428 Ayman Elgndy verfasserin aut Studying new techniques of Composing 2D animation with 3D animation Required for Animation Film production 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Animation is a sequence of frames played per seconds and started to be a successful production, But the problems started when the animated films started asking about composing 2D animation with 3D animation , all these needs forced animation software to start to develop its options so that it can serve animation films and animators requirements starting by Adobe After effects which offers great results in motion graphics , animation and composting , but also Toon boom have released harmony premium The most powerful software ever created for animation production so that we can Access to a complete toolset for traditional frame-by-frame animation. Or Build simple to advanced cut out rigs with specialized tools. Master controllers save time when animating sophisticated rigs. Also we can Import 3D Objects as Once we have exported a model using a 3D authoring software, we can import it into a 2.5 Scene and integrate it to set up your 2D animation scene.we have the possibility to convert our 3D models to the *.fbx format compatible to be imported to Harmony. This will allow us to render 3D files with the associated textures without the need to copy over the textures manually .Using multiplane space is a 2.5 Animation where we can move layers forward and backward on the Z-axis. Latest Animation softwares like toonboom harmony brings us a true three-dimensional space where we can actually rotate your camera and layers on all axes. This lets us perform a 360 degree rotation around elements, create a floor and even build sets!Once we have a 3D set, the exciting part is to do a camera move in it. Once we know how to do this, we can enjoy the delights of working in 3D space and traveling inside with 2D or 3D animations together .we can change the near and far clipping planes of the camera. The near plane is the point on the camera cone where the camera is located. The far clipping plane is the far end of the camera cone. Nothing outside that range is visible. This is useful when dealing with 3D elements and 3D sets. And Finally these latest solutions helps us to Animate 3D models and their individual parts directly while integrating 3D elements with 2D characters. animation; 2d; 3d; compositing Fine Arts N Architecture In Journal of Architecture, Art & Humanistic Science Arab Association for Islamic Civilization and Art, 2019 4(2019), 16, Seite 207-220 (DE-627)1691300454 23570342 nnns volume:4 year:2019 number:16 pages:207-220 https://doi.org/10.21608/mjaf.2019.10800.1029 kostenfrei https://doaj.org/article/16f18a494df74aff8171b72b3a559d0b kostenfrei https://mjaf.journals.ekb.eg/article_33544.html kostenfrei https://doaj.org/toc/2356-9654 Journal toc kostenfrei https://doaj.org/toc/2357-0342 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ SSG-OLC-PHA GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4392 GBV_ILN_4700 AR 4 2019 16 207-220 |
allfieldsGer |
10.21608/mjaf.2019.10800.1029 doi (DE-627)DOAJ067364012 (DE-599)DOAJ16f18a494df74aff8171b72b3a559d0b DE-627 ger DE-627 rakwb ara eng fre NA1-9428 Ayman Elgndy verfasserin aut Studying new techniques of Composing 2D animation with 3D animation Required for Animation Film production 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Animation is a sequence of frames played per seconds and started to be a successful production, But the problems started when the animated films started asking about composing 2D animation with 3D animation , all these needs forced animation software to start to develop its options so that it can serve animation films and animators requirements starting by Adobe After effects which offers great results in motion graphics , animation and composting , but also Toon boom have released harmony premium The most powerful software ever created for animation production so that we can Access to a complete toolset for traditional frame-by-frame animation. Or Build simple to advanced cut out rigs with specialized tools. Master controllers save time when animating sophisticated rigs. Also we can Import 3D Objects as Once we have exported a model using a 3D authoring software, we can import it into a 2.5 Scene and integrate it to set up your 2D animation scene.we have the possibility to convert our 3D models to the *.fbx format compatible to be imported to Harmony. This will allow us to render 3D files with the associated textures without the need to copy over the textures manually .Using multiplane space is a 2.5 Animation where we can move layers forward and backward on the Z-axis. Latest Animation softwares like toonboom harmony brings us a true three-dimensional space where we can actually rotate your camera and layers on all axes. This lets us perform a 360 degree rotation around elements, create a floor and even build sets!Once we have a 3D set, the exciting part is to do a camera move in it. Once we know how to do this, we can enjoy the delights of working in 3D space and traveling inside with 2D or 3D animations together .we can change the near and far clipping planes of the camera. The near plane is the point on the camera cone where the camera is located. The far clipping plane is the far end of the camera cone. Nothing outside that range is visible. This is useful when dealing with 3D elements and 3D sets. And Finally these latest solutions helps us to Animate 3D models and their individual parts directly while integrating 3D elements with 2D characters. animation; 2d; 3d; compositing Fine Arts N Architecture In Journal of Architecture, Art & Humanistic Science Arab Association for Islamic Civilization and Art, 2019 4(2019), 16, Seite 207-220 (DE-627)1691300454 23570342 nnns volume:4 year:2019 number:16 pages:207-220 https://doi.org/10.21608/mjaf.2019.10800.1029 kostenfrei https://doaj.org/article/16f18a494df74aff8171b72b3a559d0b kostenfrei https://mjaf.journals.ekb.eg/article_33544.html kostenfrei https://doaj.org/toc/2356-9654 Journal toc kostenfrei https://doaj.org/toc/2357-0342 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ SSG-OLC-PHA GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4392 GBV_ILN_4700 AR 4 2019 16 207-220 |
allfieldsSound |
10.21608/mjaf.2019.10800.1029 doi (DE-627)DOAJ067364012 (DE-599)DOAJ16f18a494df74aff8171b72b3a559d0b DE-627 ger DE-627 rakwb ara eng fre NA1-9428 Ayman Elgndy verfasserin aut Studying new techniques of Composing 2D animation with 3D animation Required for Animation Film production 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Animation is a sequence of frames played per seconds and started to be a successful production, But the problems started when the animated films started asking about composing 2D animation with 3D animation , all these needs forced animation software to start to develop its options so that it can serve animation films and animators requirements starting by Adobe After effects which offers great results in motion graphics , animation and composting , but also Toon boom have released harmony premium The most powerful software ever created for animation production so that we can Access to a complete toolset for traditional frame-by-frame animation. Or Build simple to advanced cut out rigs with specialized tools. Master controllers save time when animating sophisticated rigs. Also we can Import 3D Objects as Once we have exported a model using a 3D authoring software, we can import it into a 2.5 Scene and integrate it to set up your 2D animation scene.we have the possibility to convert our 3D models to the *.fbx format compatible to be imported to Harmony. This will allow us to render 3D files with the associated textures without the need to copy over the textures manually .Using multiplane space is a 2.5 Animation where we can move layers forward and backward on the Z-axis. Latest Animation softwares like toonboom harmony brings us a true three-dimensional space where we can actually rotate your camera and layers on all axes. This lets us perform a 360 degree rotation around elements, create a floor and even build sets!Once we have a 3D set, the exciting part is to do a camera move in it. Once we know how to do this, we can enjoy the delights of working in 3D space and traveling inside with 2D or 3D animations together .we can change the near and far clipping planes of the camera. The near plane is the point on the camera cone where the camera is located. The far clipping plane is the far end of the camera cone. Nothing outside that range is visible. This is useful when dealing with 3D elements and 3D sets. And Finally these latest solutions helps us to Animate 3D models and their individual parts directly while integrating 3D elements with 2D characters. animation; 2d; 3d; compositing Fine Arts N Architecture In Journal of Architecture, Art & Humanistic Science Arab Association for Islamic Civilization and Art, 2019 4(2019), 16, Seite 207-220 (DE-627)1691300454 23570342 nnns volume:4 year:2019 number:16 pages:207-220 https://doi.org/10.21608/mjaf.2019.10800.1029 kostenfrei https://doaj.org/article/16f18a494df74aff8171b72b3a559d0b kostenfrei https://mjaf.journals.ekb.eg/article_33544.html kostenfrei https://doaj.org/toc/2356-9654 Journal toc kostenfrei https://doaj.org/toc/2357-0342 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ SSG-OLC-PHA GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4392 GBV_ILN_4700 AR 4 2019 16 207-220 |
language |
Arabic English French |
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In Journal of Architecture, Art & Humanistic Science 4(2019), 16, Seite 207-220 volume:4 year:2019 number:16 pages:207-220 |
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Animation is a sequence of frames played per seconds and started to be a successful production, But the problems started when the animated films started asking about composing 2D animation with 3D animation , all these needs forced animation software to start to develop its options so that it can serve animation films and animators requirements starting by Adobe After effects which offers great results in motion graphics , animation and composting , but also Toon boom have released harmony premium The most powerful software ever created for animation production so that we can Access to a complete toolset for traditional frame-by-frame animation. Or Build simple to advanced cut out rigs with specialized tools. Master controllers save time when animating sophisticated rigs. Also we can Import 3D Objects as Once we have exported a model using a 3D authoring software, we can import it into a 2.5 Scene and integrate it to set up your 2D animation scene.we have the possibility to convert our 3D models to the *.fbx format compatible to be imported to Harmony. This will allow us to render 3D files with the associated textures without the need to copy over the textures manually .Using multiplane space is a 2.5 Animation where we can move layers forward and backward on the Z-axis. Latest Animation softwares like toonboom harmony brings us a true three-dimensional space where we can actually rotate your camera and layers on all axes. This lets us perform a 360 degree rotation around elements, create a floor and even build sets!Once we have a 3D set, the exciting part is to do a camera move in it. Once we know how to do this, we can enjoy the delights of working in 3D space and traveling inside with 2D or 3D animations together .we can change the near and far clipping planes of the camera. The near plane is the point on the camera cone where the camera is located. The far clipping plane is the far end of the camera cone. Nothing outside that range is visible. This is useful when dealing with 3D elements and 3D sets. And Finally these latest solutions helps us to Animate 3D models and their individual parts directly while integrating 3D elements with 2D characters. |
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Animation is a sequence of frames played per seconds and started to be a successful production, But the problems started when the animated films started asking about composing 2D animation with 3D animation , all these needs forced animation software to start to develop its options so that it can serve animation films and animators requirements starting by Adobe After effects which offers great results in motion graphics , animation and composting , but also Toon boom have released harmony premium The most powerful software ever created for animation production so that we can Access to a complete toolset for traditional frame-by-frame animation. Or Build simple to advanced cut out rigs with specialized tools. Master controllers save time when animating sophisticated rigs. Also we can Import 3D Objects as Once we have exported a model using a 3D authoring software, we can import it into a 2.5 Scene and integrate it to set up your 2D animation scene.we have the possibility to convert our 3D models to the *.fbx format compatible to be imported to Harmony. This will allow us to render 3D files with the associated textures without the need to copy over the textures manually .Using multiplane space is a 2.5 Animation where we can move layers forward and backward on the Z-axis. Latest Animation softwares like toonboom harmony brings us a true three-dimensional space where we can actually rotate your camera and layers on all axes. This lets us perform a 360 degree rotation around elements, create a floor and even build sets!Once we have a 3D set, the exciting part is to do a camera move in it. Once we know how to do this, we can enjoy the delights of working in 3D space and traveling inside with 2D or 3D animations together .we can change the near and far clipping planes of the camera. The near plane is the point on the camera cone where the camera is located. The far clipping plane is the far end of the camera cone. Nothing outside that range is visible. This is useful when dealing with 3D elements and 3D sets. And Finally these latest solutions helps us to Animate 3D models and their individual parts directly while integrating 3D elements with 2D characters. |
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Animation is a sequence of frames played per seconds and started to be a successful production, But the problems started when the animated films started asking about composing 2D animation with 3D animation , all these needs forced animation software to start to develop its options so that it can serve animation films and animators requirements starting by Adobe After effects which offers great results in motion graphics , animation and composting , but also Toon boom have released harmony premium The most powerful software ever created for animation production so that we can Access to a complete toolset for traditional frame-by-frame animation. Or Build simple to advanced cut out rigs with specialized tools. Master controllers save time when animating sophisticated rigs. Also we can Import 3D Objects as Once we have exported a model using a 3D authoring software, we can import it into a 2.5 Scene and integrate it to set up your 2D animation scene.we have the possibility to convert our 3D models to the *.fbx format compatible to be imported to Harmony. This will allow us to render 3D files with the associated textures without the need to copy over the textures manually .Using multiplane space is a 2.5 Animation where we can move layers forward and backward on the Z-axis. Latest Animation softwares like toonboom harmony brings us a true three-dimensional space where we can actually rotate your camera and layers on all axes. This lets us perform a 360 degree rotation around elements, create a floor and even build sets!Once we have a 3D set, the exciting part is to do a camera move in it. Once we know how to do this, we can enjoy the delights of working in 3D space and traveling inside with 2D or 3D animations together .we can change the near and far clipping planes of the camera. The near plane is the point on the camera cone where the camera is located. The far clipping plane is the far end of the camera cone. Nothing outside that range is visible. This is useful when dealing with 3D elements and 3D sets. And Finally these latest solutions helps us to Animate 3D models and their individual parts directly while integrating 3D elements with 2D characters. |
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<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01000caa a22002652 4500</leader><controlfield tag="001">DOAJ067364012</controlfield><controlfield tag="003">DE-627</controlfield><controlfield tag="005">20230502214254.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">230228s2019 xx |||||o 00| ||ara c</controlfield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.21608/mjaf.2019.10800.1029</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627)DOAJ067364012</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)DOAJ16f18a494df74aff8171b72b3a559d0b</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">ara</subfield><subfield code="a">eng</subfield><subfield code="a">fre</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">NA1-9428</subfield></datafield><datafield tag="100" ind1="0" ind2=" "><subfield code="a">Ayman Elgndy</subfield><subfield code="e">verfasserin</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Studying new techniques of Composing 2D animation with 3D animation Required for Animation Film production</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="c">2019</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Animation is a sequence of frames played per seconds and started to be a successful production, But the problems started when the animated films started asking about composing 2D animation with 3D animation , all these needs forced animation software to start to develop its options so that it can serve animation films and animators requirements starting by Adobe After effects which offers great results in motion graphics , animation and composting , but also Toon boom have released harmony premium The most powerful software ever created for animation production so that we can Access to a complete toolset for traditional frame-by-frame animation. Or Build simple to advanced cut out rigs with specialized tools. Master controllers save time when animating sophisticated rigs. Also we can Import 3D Objects as Once we have exported a model using a 3D authoring software, we can import it into a 2.5 Scene and integrate it to set up your 2D animation scene.we have the possibility to convert our 3D models to the *.fbx format compatible to be imported to Harmony. This will allow us to render 3D files with the associated textures without the need to copy over the textures manually .Using multiplane space is a 2.5 Animation where we can move layers forward and backward on the Z-axis. Latest Animation softwares like toonboom harmony brings us a true three-dimensional space where we can actually rotate your camera and layers on all axes. This lets us perform a 360 degree rotation around elements, create a floor and even build sets!Once we have a 3D set, the exciting part is to do a camera move in it. Once we know how to do this, we can enjoy the delights of working in 3D space and traveling inside with 2D or 3D animations together .we can change the near and far clipping planes of the camera. The near plane is the point on the camera cone where the camera is located. The far clipping plane is the far end of the camera cone. Nothing outside that range is visible. This is useful when dealing with 3D elements and 3D sets. And Finally these latest solutions helps us to Animate 3D models and their individual parts directly while integrating 3D elements with 2D characters.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">animation; 2d; 3d; compositing</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Fine Arts</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">N</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Architecture</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">In</subfield><subfield code="t">Journal of Architecture, Art & Humanistic Science</subfield><subfield code="d">Arab Association for Islamic Civilization and Art, 2019</subfield><subfield code="g">4(2019), 16, Seite 207-220</subfield><subfield code="w">(DE-627)1691300454</subfield><subfield code="x">23570342</subfield><subfield code="7">nnns</subfield></datafield><datafield tag="773" 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