Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping

Motion capture systems provide an efficient and interactive solution for extracting information related to a human skeleton, which is often exploited to animate virtual characters. When the character cannot be assimilated to an anthropometric shape, the task to map motion capture data onto the armat...
Ausführliche Beschreibung

Gespeichert in:
Autor*in:

Andrea Sanna [verfasserIn]

Fabrizio Lamberti [verfasserIn]

Gianluca Paravati [verfasserIn]

Gilles Carlevaris [verfasserIn]

Paolo Montuschi [verfasserIn]

Format:

E-Artikel

Sprache:

Englisch

Erschienen:

2015

Schlagwörter:

virtual character animation

automatic armature mapping

motion capture

graph similarity

forward kinematics

inverse kinematics

Übergeordnetes Werk:

In: EAI Endorsed Transactions on Creative Technologies - European Alliance for Innovation (EAI), 2015, 2(2015), 2, Seite 10

Übergeordnetes Werk:

volume:2 ; year:2015 ; number:2 ; pages:10

Links:

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Journal toc

DOI / URN:

10.4108/ct.2.2.e6

Katalog-ID:

DOAJ072278838

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