Comparison of Radial and Panel Menus in Virtual Reality
Although selection menus are widely used for interaction, their use on 3D virtual reality applications needs to be objectively assessed. The focus of this study is to evaluate a traditional panel and a radial menu in two distinct virtual environment placements (i.e. fixed on the wall and following t...
Ausführliche Beschreibung
Autor*in: |
Pedro Monteiro [verfasserIn] Hugo Coelho [verfasserIn] Guilherme Goncalves [verfasserIn] Miguel Melo [verfasserIn] Maximino Bessa [verfasserIn] |
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Englisch |
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2019 |
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Übergeordnetes Werk: |
In: IEEE Access - IEEE, 2014, 7(2019), Seite 116370-116379 |
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Übergeordnetes Werk: |
volume:7 ; year:2019 ; pages:116370-116379 |
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DOI / URN: |
10.1109/ACCESS.2019.2933055 |
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Katalog-ID: |
DOAJ073261378 |
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10.1109/ACCESS.2019.2933055 doi (DE-627)DOAJ073261378 (DE-599)DOAJ2bdd4681861c4ed7a0dad289897936bc DE-627 ger DE-627 rakwb eng TK1-9971 Pedro Monteiro verfasserin aut Comparison of Radial and Panel Menus in Virtual Reality 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Although selection menus are widely used for interaction, their use on 3D virtual reality applications needs to be objectively assessed. The focus of this study is to evaluate a traditional panel and a radial menu in two distinct virtual environment placements (i.e. fixed on the wall and following the users' hands). Fifty-one participants used two different menus of the four possible combinations. To evaluate the menus' effectiveness and efficiency, we measured usability (System Usability Scale Questionnaire), user satisfaction (After-Scenario Questionnaire), time to finish the tasks (in seconds) and the number of unnecessary steps (errors) performed by the users. Overall results showed a clear preference for the traditional panel menu type and the fixed wall placement of the menu. We conclude that all menu types perform well, despite different user preferences, and that fixing the menu to the wall gives users a better overview of both the menu and the virtual environment, improving their ability to perceive their actions on the menu. Human computer interaction virtual reality user interfaces graphical user interfaces Electrical engineering. Electronics. Nuclear engineering Hugo Coelho verfasserin aut Guilherme Goncalves verfasserin aut Miguel Melo verfasserin aut Maximino Bessa verfasserin aut In IEEE Access IEEE, 2014 7(2019), Seite 116370-116379 (DE-627)728440385 (DE-600)2687964-5 21693536 nnns volume:7 year:2019 pages:116370-116379 https://doi.org/10.1109/ACCESS.2019.2933055 kostenfrei https://doaj.org/article/2bdd4681861c4ed7a0dad289897936bc kostenfrei https://ieeexplore.ieee.org/document/8786823/ kostenfrei https://doaj.org/toc/2169-3536 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 7 2019 116370-116379 |
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10.1109/ACCESS.2019.2933055 doi (DE-627)DOAJ073261378 (DE-599)DOAJ2bdd4681861c4ed7a0dad289897936bc DE-627 ger DE-627 rakwb eng TK1-9971 Pedro Monteiro verfasserin aut Comparison of Radial and Panel Menus in Virtual Reality 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Although selection menus are widely used for interaction, their use on 3D virtual reality applications needs to be objectively assessed. The focus of this study is to evaluate a traditional panel and a radial menu in two distinct virtual environment placements (i.e. fixed on the wall and following the users' hands). Fifty-one participants used two different menus of the four possible combinations. To evaluate the menus' effectiveness and efficiency, we measured usability (System Usability Scale Questionnaire), user satisfaction (After-Scenario Questionnaire), time to finish the tasks (in seconds) and the number of unnecessary steps (errors) performed by the users. Overall results showed a clear preference for the traditional panel menu type and the fixed wall placement of the menu. We conclude that all menu types perform well, despite different user preferences, and that fixing the menu to the wall gives users a better overview of both the menu and the virtual environment, improving their ability to perceive their actions on the menu. Human computer interaction virtual reality user interfaces graphical user interfaces Electrical engineering. Electronics. Nuclear engineering Hugo Coelho verfasserin aut Guilherme Goncalves verfasserin aut Miguel Melo verfasserin aut Maximino Bessa verfasserin aut In IEEE Access IEEE, 2014 7(2019), Seite 116370-116379 (DE-627)728440385 (DE-600)2687964-5 21693536 nnns volume:7 year:2019 pages:116370-116379 https://doi.org/10.1109/ACCESS.2019.2933055 kostenfrei https://doaj.org/article/2bdd4681861c4ed7a0dad289897936bc kostenfrei https://ieeexplore.ieee.org/document/8786823/ kostenfrei https://doaj.org/toc/2169-3536 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 7 2019 116370-116379 |
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10.1109/ACCESS.2019.2933055 doi (DE-627)DOAJ073261378 (DE-599)DOAJ2bdd4681861c4ed7a0dad289897936bc DE-627 ger DE-627 rakwb eng TK1-9971 Pedro Monteiro verfasserin aut Comparison of Radial and Panel Menus in Virtual Reality 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Although selection menus are widely used for interaction, their use on 3D virtual reality applications needs to be objectively assessed. The focus of this study is to evaluate a traditional panel and a radial menu in two distinct virtual environment placements (i.e. fixed on the wall and following the users' hands). Fifty-one participants used two different menus of the four possible combinations. To evaluate the menus' effectiveness and efficiency, we measured usability (System Usability Scale Questionnaire), user satisfaction (After-Scenario Questionnaire), time to finish the tasks (in seconds) and the number of unnecessary steps (errors) performed by the users. Overall results showed a clear preference for the traditional panel menu type and the fixed wall placement of the menu. We conclude that all menu types perform well, despite different user preferences, and that fixing the menu to the wall gives users a better overview of both the menu and the virtual environment, improving their ability to perceive their actions on the menu. Human computer interaction virtual reality user interfaces graphical user interfaces Electrical engineering. Electronics. Nuclear engineering Hugo Coelho verfasserin aut Guilherme Goncalves verfasserin aut Miguel Melo verfasserin aut Maximino Bessa verfasserin aut In IEEE Access IEEE, 2014 7(2019), Seite 116370-116379 (DE-627)728440385 (DE-600)2687964-5 21693536 nnns volume:7 year:2019 pages:116370-116379 https://doi.org/10.1109/ACCESS.2019.2933055 kostenfrei https://doaj.org/article/2bdd4681861c4ed7a0dad289897936bc kostenfrei https://ieeexplore.ieee.org/document/8786823/ kostenfrei https://doaj.org/toc/2169-3536 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 7 2019 116370-116379 |
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10.1109/ACCESS.2019.2933055 doi (DE-627)DOAJ073261378 (DE-599)DOAJ2bdd4681861c4ed7a0dad289897936bc DE-627 ger DE-627 rakwb eng TK1-9971 Pedro Monteiro verfasserin aut Comparison of Radial and Panel Menus in Virtual Reality 2019 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Although selection menus are widely used for interaction, their use on 3D virtual reality applications needs to be objectively assessed. The focus of this study is to evaluate a traditional panel and a radial menu in two distinct virtual environment placements (i.e. fixed on the wall and following the users' hands). Fifty-one participants used two different menus of the four possible combinations. To evaluate the menus' effectiveness and efficiency, we measured usability (System Usability Scale Questionnaire), user satisfaction (After-Scenario Questionnaire), time to finish the tasks (in seconds) and the number of unnecessary steps (errors) performed by the users. Overall results showed a clear preference for the traditional panel menu type and the fixed wall placement of the menu. We conclude that all menu types perform well, despite different user preferences, and that fixing the menu to the wall gives users a better overview of both the menu and the virtual environment, improving their ability to perceive their actions on the menu. Human computer interaction virtual reality user interfaces graphical user interfaces Electrical engineering. Electronics. Nuclear engineering Hugo Coelho verfasserin aut Guilherme Goncalves verfasserin aut Miguel Melo verfasserin aut Maximino Bessa verfasserin aut In IEEE Access IEEE, 2014 7(2019), Seite 116370-116379 (DE-627)728440385 (DE-600)2687964-5 21693536 nnns volume:7 year:2019 pages:116370-116379 https://doi.org/10.1109/ACCESS.2019.2933055 kostenfrei https://doaj.org/article/2bdd4681861c4ed7a0dad289897936bc kostenfrei https://ieeexplore.ieee.org/document/8786823/ kostenfrei https://doaj.org/toc/2169-3536 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4700 AR 7 2019 116370-116379 |
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Although selection menus are widely used for interaction, their use on 3D virtual reality applications needs to be objectively assessed. The focus of this study is to evaluate a traditional panel and a radial menu in two distinct virtual environment placements (i.e. fixed on the wall and following the users' hands). Fifty-one participants used two different menus of the four possible combinations. To evaluate the menus' effectiveness and efficiency, we measured usability (System Usability Scale Questionnaire), user satisfaction (After-Scenario Questionnaire), time to finish the tasks (in seconds) and the number of unnecessary steps (errors) performed by the users. Overall results showed a clear preference for the traditional panel menu type and the fixed wall placement of the menu. We conclude that all menu types perform well, despite different user preferences, and that fixing the menu to the wall gives users a better overview of both the menu and the virtual environment, improving their ability to perceive their actions on the menu. |
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Although selection menus are widely used for interaction, their use on 3D virtual reality applications needs to be objectively assessed. The focus of this study is to evaluate a traditional panel and a radial menu in two distinct virtual environment placements (i.e. fixed on the wall and following the users' hands). Fifty-one participants used two different menus of the four possible combinations. To evaluate the menus' effectiveness and efficiency, we measured usability (System Usability Scale Questionnaire), user satisfaction (After-Scenario Questionnaire), time to finish the tasks (in seconds) and the number of unnecessary steps (errors) performed by the users. Overall results showed a clear preference for the traditional panel menu type and the fixed wall placement of the menu. We conclude that all menu types perform well, despite different user preferences, and that fixing the menu to the wall gives users a better overview of both the menu and the virtual environment, improving their ability to perceive their actions on the menu. |
abstract_unstemmed |
Although selection menus are widely used for interaction, their use on 3D virtual reality applications needs to be objectively assessed. The focus of this study is to evaluate a traditional panel and a radial menu in two distinct virtual environment placements (i.e. fixed on the wall and following the users' hands). Fifty-one participants used two different menus of the four possible combinations. To evaluate the menus' effectiveness and efficiency, we measured usability (System Usability Scale Questionnaire), user satisfaction (After-Scenario Questionnaire), time to finish the tasks (in seconds) and the number of unnecessary steps (errors) performed by the users. Overall results showed a clear preference for the traditional panel menu type and the fixed wall placement of the menu. We conclude that all menu types perform well, despite different user preferences, and that fixing the menu to the wall gives users a better overview of both the menu and the virtual environment, improving their ability to perceive their actions on the menu. |
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Comparison of Radial and Panel Menus in Virtual Reality |
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|
score |
7.4016542 |