Playing with Virtual Realities: Navigating Immersion within Diverse Environments (Artist-Led Perspective)
Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and mov...
Ausführliche Beschreibung
Autor*in: |
Einav Katan-Schmid [verfasserIn] |
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Format: |
E-Artikel |
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Sprache: |
Englisch |
Erschienen: |
2020 |
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Schlagwörter: |
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Übergeordnetes Werk: |
In: Body, Space & Technology Journal - Open Library of Humanities, 2018, 19(2020), 1 |
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Übergeordnetes Werk: |
volume:19 ; year:2020 ; number:1 |
Links: |
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DOI / URN: |
10.16995/bst.341 |
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Katalog-ID: |
DOAJ086116312 |
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520 | |a Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ (gamelab.berlin, Humboldt University of Berlin). The project brought together two dancers, a philosopher/choreographer, two theatre scholars/dramaturges, two computer scientists/gamers, and two media experience designers to co-explore how the embodied practice of dancing can interact with HTC Vive, a virtual reality headset developed by HTC and Valve Corporation. At the outset, the experience of moving within VR technology interrupts the perceptual processes in dance, and throws embodied thinkers into a dualist – Cartesian – state of mind, in which visions, actions, and thoughts are disconnected from the sensual body. This account reports how we faced the challenges of navigating immersive experience between diverse environments, and our methods for developing a movement practice in mixed realities. I demonstrate how, by using cross over methods from media experience design and choreography, we composed a physical performance in which the dancers learned to assimilate awareness to the actual space, to their dancing partner, and to the audience, while negotiating their immersive experience within the virtual environment. For performance trailer: https://www.youtube.com/watch?v=g9Un6TDYyE4. For research trailer: https://www.youtube.com/watch?v=YcGdKuUhMf4. | ||
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10.16995/bst.341 doi (DE-627)DOAJ086116312 (DE-599)DOAJae09538f499a47bcb88815847ec31e94 DE-627 ger DE-627 rakwb eng Einav Katan-Schmid verfasserin aut Playing with Virtual Realities: Navigating Immersion within Diverse Environments (Artist-Led Perspective) 2020 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ (gamelab.berlin, Humboldt University of Berlin). The project brought together two dancers, a philosopher/choreographer, two theatre scholars/dramaturges, two computer scientists/gamers, and two media experience designers to co-explore how the embodied practice of dancing can interact with HTC Vive, a virtual reality headset developed by HTC and Valve Corporation. At the outset, the experience of moving within VR technology interrupts the perceptual processes in dance, and throws embodied thinkers into a dualist – Cartesian – state of mind, in which visions, actions, and thoughts are disconnected from the sensual body. This account reports how we faced the challenges of navigating immersive experience between diverse environments, and our methods for developing a movement practice in mixed realities. I demonstrate how, by using cross over methods from media experience design and choreography, we composed a physical performance in which the dancers learned to assimilate awareness to the actual space, to their dancing partner, and to the audience, while negotiating their immersive experience within the virtual environment. For performance trailer: https://www.youtube.com/watch?v=g9Un6TDYyE4. For research trailer: https://www.youtube.com/watch?v=YcGdKuUhMf4. performance philosophy intermedial performance performance and vr dance and vr mixed realities immersion Fine Arts N In Body, Space & Technology Journal Open Library of Humanities, 2018 19(2020), 1 (DE-627)479857571 (DE-600)2177940-5 14709120 nnns volume:19 year:2020 number:1 https://doi.org/10.16995/bst.341 kostenfrei https://doaj.org/article/ae09538f499a47bcb88815847ec31e94 kostenfrei https://www.bstjournal.com/articles/341 kostenfrei https://doaj.org/toc/1470-9120 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4392 GBV_ILN_4700 AR 19 2020 1 |
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10.16995/bst.341 doi (DE-627)DOAJ086116312 (DE-599)DOAJae09538f499a47bcb88815847ec31e94 DE-627 ger DE-627 rakwb eng Einav Katan-Schmid verfasserin aut Playing with Virtual Realities: Navigating Immersion within Diverse Environments (Artist-Led Perspective) 2020 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ (gamelab.berlin, Humboldt University of Berlin). The project brought together two dancers, a philosopher/choreographer, two theatre scholars/dramaturges, two computer scientists/gamers, and two media experience designers to co-explore how the embodied practice of dancing can interact with HTC Vive, a virtual reality headset developed by HTC and Valve Corporation. At the outset, the experience of moving within VR technology interrupts the perceptual processes in dance, and throws embodied thinkers into a dualist – Cartesian – state of mind, in which visions, actions, and thoughts are disconnected from the sensual body. This account reports how we faced the challenges of navigating immersive experience between diverse environments, and our methods for developing a movement practice in mixed realities. I demonstrate how, by using cross over methods from media experience design and choreography, we composed a physical performance in which the dancers learned to assimilate awareness to the actual space, to their dancing partner, and to the audience, while negotiating their immersive experience within the virtual environment. For performance trailer: https://www.youtube.com/watch?v=g9Un6TDYyE4. For research trailer: https://www.youtube.com/watch?v=YcGdKuUhMf4. performance philosophy intermedial performance performance and vr dance and vr mixed realities immersion Fine Arts N In Body, Space & Technology Journal Open Library of Humanities, 2018 19(2020), 1 (DE-627)479857571 (DE-600)2177940-5 14709120 nnns volume:19 year:2020 number:1 https://doi.org/10.16995/bst.341 kostenfrei https://doaj.org/article/ae09538f499a47bcb88815847ec31e94 kostenfrei https://www.bstjournal.com/articles/341 kostenfrei https://doaj.org/toc/1470-9120 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4392 GBV_ILN_4700 AR 19 2020 1 |
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10.16995/bst.341 doi (DE-627)DOAJ086116312 (DE-599)DOAJae09538f499a47bcb88815847ec31e94 DE-627 ger DE-627 rakwb eng Einav Katan-Schmid verfasserin aut Playing with Virtual Realities: Navigating Immersion within Diverse Environments (Artist-Led Perspective) 2020 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ (gamelab.berlin, Humboldt University of Berlin). The project brought together two dancers, a philosopher/choreographer, two theatre scholars/dramaturges, two computer scientists/gamers, and two media experience designers to co-explore how the embodied practice of dancing can interact with HTC Vive, a virtual reality headset developed by HTC and Valve Corporation. At the outset, the experience of moving within VR technology interrupts the perceptual processes in dance, and throws embodied thinkers into a dualist – Cartesian – state of mind, in which visions, actions, and thoughts are disconnected from the sensual body. This account reports how we faced the challenges of navigating immersive experience between diverse environments, and our methods for developing a movement practice in mixed realities. I demonstrate how, by using cross over methods from media experience design and choreography, we composed a physical performance in which the dancers learned to assimilate awareness to the actual space, to their dancing partner, and to the audience, while negotiating their immersive experience within the virtual environment. For performance trailer: https://www.youtube.com/watch?v=g9Un6TDYyE4. For research trailer: https://www.youtube.com/watch?v=YcGdKuUhMf4. performance philosophy intermedial performance performance and vr dance and vr mixed realities immersion Fine Arts N In Body, Space & Technology Journal Open Library of Humanities, 2018 19(2020), 1 (DE-627)479857571 (DE-600)2177940-5 14709120 nnns volume:19 year:2020 number:1 https://doi.org/10.16995/bst.341 kostenfrei https://doaj.org/article/ae09538f499a47bcb88815847ec31e94 kostenfrei https://www.bstjournal.com/articles/341 kostenfrei https://doaj.org/toc/1470-9120 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4392 GBV_ILN_4700 AR 19 2020 1 |
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10.16995/bst.341 doi (DE-627)DOAJ086116312 (DE-599)DOAJae09538f499a47bcb88815847ec31e94 DE-627 ger DE-627 rakwb eng Einav Katan-Schmid verfasserin aut Playing with Virtual Realities: Navigating Immersion within Diverse Environments (Artist-Led Perspective) 2020 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ (gamelab.berlin, Humboldt University of Berlin). The project brought together two dancers, a philosopher/choreographer, two theatre scholars/dramaturges, two computer scientists/gamers, and two media experience designers to co-explore how the embodied practice of dancing can interact with HTC Vive, a virtual reality headset developed by HTC and Valve Corporation. At the outset, the experience of moving within VR technology interrupts the perceptual processes in dance, and throws embodied thinkers into a dualist – Cartesian – state of mind, in which visions, actions, and thoughts are disconnected from the sensual body. This account reports how we faced the challenges of navigating immersive experience between diverse environments, and our methods for developing a movement practice in mixed realities. I demonstrate how, by using cross over methods from media experience design and choreography, we composed a physical performance in which the dancers learned to assimilate awareness to the actual space, to their dancing partner, and to the audience, while negotiating their immersive experience within the virtual environment. For performance trailer: https://www.youtube.com/watch?v=g9Un6TDYyE4. For research trailer: https://www.youtube.com/watch?v=YcGdKuUhMf4. performance philosophy intermedial performance performance and vr dance and vr mixed realities immersion Fine Arts N In Body, Space & Technology Journal Open Library of Humanities, 2018 19(2020), 1 (DE-627)479857571 (DE-600)2177940-5 14709120 nnns volume:19 year:2020 number:1 https://doi.org/10.16995/bst.341 kostenfrei https://doaj.org/article/ae09538f499a47bcb88815847ec31e94 kostenfrei https://www.bstjournal.com/articles/341 kostenfrei https://doaj.org/toc/1470-9120 Journal toc kostenfrei GBV_USEFLAG_A SYSFLAG_A GBV_DOAJ GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_39 GBV_ILN_40 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_95 GBV_ILN_105 GBV_ILN_110 GBV_ILN_151 GBV_ILN_161 GBV_ILN_213 GBV_ILN_230 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_2014 GBV_ILN_4012 GBV_ILN_4037 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4126 GBV_ILN_4249 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4335 GBV_ILN_4338 GBV_ILN_4367 GBV_ILN_4392 GBV_ILN_4700 AR 19 2020 1 |
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Playing with Virtual Realities: Navigating Immersion within Diverse Environments (Artist-Led Perspective) |
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Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ (gamelab.berlin, Humboldt University of Berlin). The project brought together two dancers, a philosopher/choreographer, two theatre scholars/dramaturges, two computer scientists/gamers, and two media experience designers to co-explore how the embodied practice of dancing can interact with HTC Vive, a virtual reality headset developed by HTC and Valve Corporation. At the outset, the experience of moving within VR technology interrupts the perceptual processes in dance, and throws embodied thinkers into a dualist – Cartesian – state of mind, in which visions, actions, and thoughts are disconnected from the sensual body. This account reports how we faced the challenges of navigating immersive experience between diverse environments, and our methods for developing a movement practice in mixed realities. I demonstrate how, by using cross over methods from media experience design and choreography, we composed a physical performance in which the dancers learned to assimilate awareness to the actual space, to their dancing partner, and to the audience, while negotiating their immersive experience within the virtual environment. For performance trailer: https://www.youtube.com/watch?v=g9Un6TDYyE4. For research trailer: https://www.youtube.com/watch?v=YcGdKuUhMf4. |
abstractGer |
Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ (gamelab.berlin, Humboldt University of Berlin). The project brought together two dancers, a philosopher/choreographer, two theatre scholars/dramaturges, two computer scientists/gamers, and two media experience designers to co-explore how the embodied practice of dancing can interact with HTC Vive, a virtual reality headset developed by HTC and Valve Corporation. At the outset, the experience of moving within VR technology interrupts the perceptual processes in dance, and throws embodied thinkers into a dualist – Cartesian – state of mind, in which visions, actions, and thoughts are disconnected from the sensual body. This account reports how we faced the challenges of navigating immersive experience between diverse environments, and our methods for developing a movement practice in mixed realities. I demonstrate how, by using cross over methods from media experience design and choreography, we composed a physical performance in which the dancers learned to assimilate awareness to the actual space, to their dancing partner, and to the audience, while negotiating their immersive experience within the virtual environment. For performance trailer: https://www.youtube.com/watch?v=g9Un6TDYyE4. For research trailer: https://www.youtube.com/watch?v=YcGdKuUhMf4. |
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Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ (gamelab.berlin, Humboldt University of Berlin). The project brought together two dancers, a philosopher/choreographer, two theatre scholars/dramaturges, two computer scientists/gamers, and two media experience designers to co-explore how the embodied practice of dancing can interact with HTC Vive, a virtual reality headset developed by HTC and Valve Corporation. At the outset, the experience of moving within VR technology interrupts the perceptual processes in dance, and throws embodied thinkers into a dualist – Cartesian – state of mind, in which visions, actions, and thoughts are disconnected from the sensual body. This account reports how we faced the challenges of navigating immersive experience between diverse environments, and our methods for developing a movement practice in mixed realities. I demonstrate how, by using cross over methods from media experience design and choreography, we composed a physical performance in which the dancers learned to assimilate awareness to the actual space, to their dancing partner, and to the audience, while negotiating their immersive experience within the virtual environment. For performance trailer: https://www.youtube.com/watch?v=g9Un6TDYyE4. For research trailer: https://www.youtube.com/watch?v=YcGdKuUhMf4. |
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