Pathological Internet use among adolescents: Comparing gamers and non-gamers
“Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psycho...
Ausführliche Beschreibung
Autor*in: |
Strittmatter, Esther [verfasserIn] |
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E-Artikel |
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Sprache: |
Englisch |
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2015transfer abstract |
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8 |
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Übergeordnetes Werk: |
Enthalten in: No title available - 228(2015), 1 vom: 30., Seite 128-135 |
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Übergeordnetes Werk: |
volume:228 ; year:2015 ; number:1 ; day:30 ; month:07 ; pages:128-135 ; extent:8 |
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DOI / URN: |
10.1016/j.psychres.2015.04.029 |
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ELV023304332 |
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520 | |a “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. | ||
520 | |a “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. | ||
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650 | 7 | |a WE-STAY |2 Elsevier | |
650 | 7 | |a Psychological impairment |2 Elsevier | |
650 | 7 | |a Adolescents |2 Elsevier | |
650 | 7 | |a Internet addiction |2 Elsevier | |
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700 | 1 | |a Parzer, Peter |4 oth | |
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700 | 1 | |a Hoven, Christina W. |4 oth | |
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700 | 1 | |a Brunner, Romuald |4 oth | |
700 | 1 | |a Cosman, Doina |4 oth | |
700 | 1 | |a Sisask, Merike |4 oth | |
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10.1016/j.psychres.2015.04.029 doi /export/home/cbs_olc/import_discovery/elsevier/convert/GBV-Archive_01_06_pica_neu/GBVA2015004000011.pica (DE-627)ELV023304332 (ELSEVIER)S0165-1781(15)00232-2 DE-627 ger DE-627 rakwb eng Strittmatter, Esther verfasserin aut Pathological Internet use among adolescents: Comparing gamers and non-gamers 2015transfer abstract 8 nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. Internet gaming disorder Elsevier WE-STAY Elsevier Psychological impairment Elsevier Adolescents Elsevier Internet addiction Elsevier Kaess, Michael oth Parzer, Peter oth Fischer, Gloria oth Carli, Vladimir oth Hoven, Christina W. oth Wasserman, Camilla oth Sarchiapone, Marco oth Durkee, Tony oth Apter, Alan oth Bobes, Julio oth Brunner, Romuald oth Cosman, Doina oth Sisask, Merike oth Värnik, Peeter oth Wasserman, Danuta oth Enthalten in No title available 228(2015), 1 vom: 30., Seite 128-135 (DE-627)ELV013759760 (DE-600)5-1781 nnns volume:228 year:2015 number:1 day:30 month:07 pages:128-135 extent:8 https://doi.org/10.1016/j.psychres.2015.04.029 Volltext GBV_USEFLAG_U GBV_ELV SYSFLAG_U AR 228 2015 1 30 0730 128-135 8 |
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10.1016/j.psychres.2015.04.029 doi /export/home/cbs_olc/import_discovery/elsevier/convert/GBV-Archive_01_06_pica_neu/GBVA2015004000011.pica (DE-627)ELV023304332 (ELSEVIER)S0165-1781(15)00232-2 DE-627 ger DE-627 rakwb eng Strittmatter, Esther verfasserin aut Pathological Internet use among adolescents: Comparing gamers and non-gamers 2015transfer abstract 8 nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. Internet gaming disorder Elsevier WE-STAY Elsevier Psychological impairment Elsevier Adolescents Elsevier Internet addiction Elsevier Kaess, Michael oth Parzer, Peter oth Fischer, Gloria oth Carli, Vladimir oth Hoven, Christina W. oth Wasserman, Camilla oth Sarchiapone, Marco oth Durkee, Tony oth Apter, Alan oth Bobes, Julio oth Brunner, Romuald oth Cosman, Doina oth Sisask, Merike oth Värnik, Peeter oth Wasserman, Danuta oth Enthalten in No title available 228(2015), 1 vom: 30., Seite 128-135 (DE-627)ELV013759760 (DE-600)5-1781 nnns volume:228 year:2015 number:1 day:30 month:07 pages:128-135 extent:8 https://doi.org/10.1016/j.psychres.2015.04.029 Volltext GBV_USEFLAG_U GBV_ELV SYSFLAG_U AR 228 2015 1 30 0730 128-135 8 |
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10.1016/j.psychres.2015.04.029 doi /export/home/cbs_olc/import_discovery/elsevier/convert/GBV-Archive_01_06_pica_neu/GBVA2015004000011.pica (DE-627)ELV023304332 (ELSEVIER)S0165-1781(15)00232-2 DE-627 ger DE-627 rakwb eng Strittmatter, Esther verfasserin aut Pathological Internet use among adolescents: Comparing gamers and non-gamers 2015transfer abstract 8 nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. Internet gaming disorder Elsevier WE-STAY Elsevier Psychological impairment Elsevier Adolescents Elsevier Internet addiction Elsevier Kaess, Michael oth Parzer, Peter oth Fischer, Gloria oth Carli, Vladimir oth Hoven, Christina W. oth Wasserman, Camilla oth Sarchiapone, Marco oth Durkee, Tony oth Apter, Alan oth Bobes, Julio oth Brunner, Romuald oth Cosman, Doina oth Sisask, Merike oth Värnik, Peeter oth Wasserman, Danuta oth Enthalten in No title available 228(2015), 1 vom: 30., Seite 128-135 (DE-627)ELV013759760 (DE-600)5-1781 nnns volume:228 year:2015 number:1 day:30 month:07 pages:128-135 extent:8 https://doi.org/10.1016/j.psychres.2015.04.029 Volltext GBV_USEFLAG_U GBV_ELV SYSFLAG_U AR 228 2015 1 30 0730 128-135 8 |
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10.1016/j.psychres.2015.04.029 doi /export/home/cbs_olc/import_discovery/elsevier/convert/GBV-Archive_01_06_pica_neu/GBVA2015004000011.pica (DE-627)ELV023304332 (ELSEVIER)S0165-1781(15)00232-2 DE-627 ger DE-627 rakwb eng Strittmatter, Esther verfasserin aut Pathological Internet use among adolescents: Comparing gamers and non-gamers 2015transfer abstract 8 nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. Internet gaming disorder Elsevier WE-STAY Elsevier Psychological impairment Elsevier Adolescents Elsevier Internet addiction Elsevier Kaess, Michael oth Parzer, Peter oth Fischer, Gloria oth Carli, Vladimir oth Hoven, Christina W. oth Wasserman, Camilla oth Sarchiapone, Marco oth Durkee, Tony oth Apter, Alan oth Bobes, Julio oth Brunner, Romuald oth Cosman, Doina oth Sisask, Merike oth Värnik, Peeter oth Wasserman, Danuta oth Enthalten in No title available 228(2015), 1 vom: 30., Seite 128-135 (DE-627)ELV013759760 (DE-600)5-1781 nnns volume:228 year:2015 number:1 day:30 month:07 pages:128-135 extent:8 https://doi.org/10.1016/j.psychres.2015.04.029 Volltext GBV_USEFLAG_U GBV_ELV SYSFLAG_U AR 228 2015 1 30 0730 128-135 8 |
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10.1016/j.psychres.2015.04.029 doi /export/home/cbs_olc/import_discovery/elsevier/convert/GBV-Archive_01_06_pica_neu/GBVA2015004000011.pica (DE-627)ELV023304332 (ELSEVIER)S0165-1781(15)00232-2 DE-627 ger DE-627 rakwb eng Strittmatter, Esther verfasserin aut Pathological Internet use among adolescents: Comparing gamers and non-gamers 2015transfer abstract 8 nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. “Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. Internet gaming disorder Elsevier WE-STAY Elsevier Psychological impairment Elsevier Adolescents Elsevier Internet addiction Elsevier Kaess, Michael oth Parzer, Peter oth Fischer, Gloria oth Carli, Vladimir oth Hoven, Christina W. oth Wasserman, Camilla oth Sarchiapone, Marco oth Durkee, Tony oth Apter, Alan oth Bobes, Julio oth Brunner, Romuald oth Cosman, Doina oth Sisask, Merike oth Värnik, Peeter oth Wasserman, Danuta oth Enthalten in No title available 228(2015), 1 vom: 30., Seite 128-135 (DE-627)ELV013759760 (DE-600)5-1781 nnns volume:228 year:2015 number:1 day:30 month:07 pages:128-135 extent:8 https://doi.org/10.1016/j.psychres.2015.04.029 Volltext GBV_USEFLAG_U GBV_ELV SYSFLAG_U AR 228 2015 1 30 0730 128-135 8 |
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Strittmatter, Esther @@aut@@ Kaess, Michael @@oth@@ Parzer, Peter @@oth@@ Fischer, Gloria @@oth@@ Carli, Vladimir @@oth@@ Hoven, Christina W. @@oth@@ Wasserman, Camilla @@oth@@ Sarchiapone, Marco @@oth@@ Durkee, Tony @@oth@@ Apter, Alan @@oth@@ Bobes, Julio @@oth@@ Brunner, Romuald @@oth@@ Cosman, Doina @@oth@@ Sisask, Merike @@oth@@ Värnik, Peeter @@oth@@ Wasserman, Danuta @@oth@@ |
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Pathological Internet use among adolescents: Comparing gamers and non-gamers |
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“Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. |
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“Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. |
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“Internet gaming disorder” was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project “Working in Europe to Stop Truancy Among Youth (WE-STAY)”. A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria. |
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Kaess, Michael Parzer, Peter Fischer, Gloria Carli, Vladimir Hoven, Christina W. Wasserman, Camilla Sarchiapone, Marco Durkee, Tony Apter, Alan Bobes, Julio Brunner, Romuald Cosman, Doina Sisask, Merike Värnik, Peeter Wasserman, Danuta |
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