A case study on Service-Oriented Architecture for Serious Games
• We investigate the use of Service Oriented Architecture in Serious Games development. • We developed a prototype of a simple SOA-based adaptive Serious Game on probability. • We describe the game architecture and discuss benefits and drawbacks of the approach. • We argue that SOA can enhance SG de...
Ausführliche Beschreibung
Autor*in: |
Carvalho, Maira B. [verfasserIn] |
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Format: |
E-Artikel |
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Sprache: |
Englisch |
Erschienen: |
2015 |
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Schlagwörter: |
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Umfang: |
10 |
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Übergeordnetes Werk: |
Enthalten in: Properties and fabrication of nanostructured 2Cr–Al2O3 composite for prosthetic bearing replacements - Park, Na-Ra ELSEVIER, 2014transfer abstract, Amsterdam [u.a.] |
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Übergeordnetes Werk: |
volume:6 ; year:2015 ; pages:1-10 ; extent:10 |
Links: |
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DOI / URN: |
10.1016/j.entcom.2014.11.001 |
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ELV039768597 |
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Properties and fabrication of nanostructured 2Cr–Al2O3 composite for prosthetic bearing replacements |
journalStr |
Properties and fabrication of nanostructured 2Cr–Al2O3 composite for prosthetic bearing replacements |
lang_code |
eng |
isOA_bool |
false |
dewey-hundreds |
000 - Computer science, information & general works 600 - Technology 500 - Science |
recordtype |
marc |
publishDateSort |
2015 |
contenttype_str_mv |
zzz |
container_start_page |
1 |
author_browse |
Carvalho, Maira B. |
container_volume |
6 |
physical |
10 |
class |
004 004 DE-600 600 VZ 550 VZ 38.30 bkl 58.45 bkl 38.69 bkl 56.20 bkl |
format_se |
Elektronische Aufsätze |
author-letter |
Carvalho, Maira B. |
doi_str_mv |
10.1016/j.entcom.2014.11.001 |
dewey-full |
004 600 550 |
title_sort |
a case study on service-oriented architecture for serious games |
title_auth |
A case study on Service-Oriented Architecture for Serious Games |
abstract |
• We investigate the use of Service Oriented Architecture in Serious Games development. • We developed a prototype of a simple SOA-based adaptive Serious Game on probability. • We describe the game architecture and discuss benefits and drawbacks of the approach. • We argue that SOA can enhance SG development with small overhead. • Benefits include efficient development, cost, reliability and easier maintenance. |
abstractGer |
• We investigate the use of Service Oriented Architecture in Serious Games development. • We developed a prototype of a simple SOA-based adaptive Serious Game on probability. • We describe the game architecture and discuss benefits and drawbacks of the approach. • We argue that SOA can enhance SG development with small overhead. • Benefits include efficient development, cost, reliability and easier maintenance. |
abstract_unstemmed |
• We investigate the use of Service Oriented Architecture in Serious Games development. • We developed a prototype of a simple SOA-based adaptive Serious Game on probability. • We describe the game architecture and discuss benefits and drawbacks of the approach. • We argue that SOA can enhance SG development with small overhead. • Benefits include efficient development, cost, reliability and easier maintenance. |
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GBV_USEFLAG_U GBV_ELV SYSFLAG_U SSG-OPC-GGO GBV_ILN_70 |
title_short |
A case study on Service-Oriented Architecture for Serious Games |
url |
https://doi.org/10.1016/j.entcom.2014.11.001 |
remote_bool |
true |
author2 |
Bellotti, Francesco Berta, Riccardo De Gloria, Alessandro Gazzarata, Giorgia Hu, Jun Kickmeier-Rust, Michael |
author2Str |
Bellotti, Francesco Berta, Riccardo De Gloria, Alessandro Gazzarata, Giorgia Hu, Jun Kickmeier-Rust, Michael |
ppnlink |
ELV017741955 |
mediatype_str_mv |
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author2_role |
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doi_str |
10.1016/j.entcom.2014.11.001 |
up_date |
2024-07-06T21:27:25.250Z |
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