Tangibot: A tangible-mediated robot to support cognitive games for ageing people—A usability study

The ever increasing elderly population requires a revision of technology to make it usable and meaningful for them. Most applications take into account their reduced physical and cognitive abilities in order to provide assistive services, but this paper focuses on building technology to improve thes...
Ausführliche Beschreibung

Gespeichert in:
Autor*in:

Garcia-Sanjuan, Fernando [verfasserIn]

Jaen, Javier

Nacher, Vicente

Format:

E-Artikel

Sprache:

Englisch

Erschienen:

2017transfer abstract

Schlagwörter:

Cognitive games

Tangible User Interfaces (TUI)

Gerontechnology

Usability

Robots

Umfang:

15

Übergeordnetes Werk:

Enthalten in: BIG-OH: BInarization of gradient orientation histograms - Baber, Junaid ELSEVIER, 2014transfer abstract, Amsterdam [u.a.]

Übergeordnetes Werk:

volume:34 ; year:2017 ; pages:91-105 ; extent:15

Links:

Volltext

DOI / URN:

10.1016/j.pmcj.2016.08.007

Katalog-ID:

ELV040354342

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