MuseumScrabble : Design of a Mobile Game for Children’s Interaction with a Digitally Augmented Cultural Space
Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artef...
Ausführliche Beschreibung
Autor*in: |
Avouris, Nikolaos [verfasserIn] Komis, Vassilis [author] Papadimitriou, Ioanna [author] Stoica, Adrian [author] Sintoris, Christos [author] Yiannoutsou, Nikoleta [author] |
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E-Artikel |
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Sprache: |
Englisch |
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2010 |
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Umfang: |
Online-Ressource |
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Reproduktion: |
IGI Global InfoSci Journals Archive 2000 - 2012 |
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Übergeordnetes Werk: |
In: International journal of mobile human computer interaction - Hershey, Pa : IGI Publ, 2009, 2(2010), 2, Seite 53-71 |
Übergeordnetes Werk: |
volume:2 ; year:2010 ; number:2 ; pages:53-71 |
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DOI / URN: |
10.4018/jmhci.2010040104 |
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NLEJ244492875 |
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10.4018/jmhci.2010040104 doi (DE-627)NLEJ244492875 (VZGNL)10.4018/jmhci.2010040104 DE-627 ger DE-627 rakwb eng Avouris, Nikolaos verfasserin aut MuseumScrabble Design of a Mobile Game for Children’s Interaction with a Digitally Augmented Cultural Space 2010 Online-Ressource nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game IGI Global InfoSci Journals Archive 2000 - 2012 Design Digitally Augmented Space Mobile Applications Mobile Game Mobile Technology Museum Komis, Vassilis author aut Papadimitriou, Ioanna author aut Stoica, Adrian author oth Sintoris, Christos author oth Yiannoutsou, Nikoleta author oth In International journal of mobile human computer interaction Hershey, Pa : IGI Publ, 2009 2(2010), 2, Seite 53-71 Online-Ressource (DE-627)NLEJ244419329 (DE-600)2556372-5 1942-3918 nnns volume:2 year:2010 number:2 pages:53-71 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104 X:IGIG Verlag Deutschlandweit zugänglich http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104&buylink=true text/html Abstract Deutschlandweit zugänglich ZDB-1-GIS GBV_NL_ARTICLE AR 2 2010 2 53-71 |
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10.4018/jmhci.2010040104 doi (DE-627)NLEJ244492875 (VZGNL)10.4018/jmhci.2010040104 DE-627 ger DE-627 rakwb eng Avouris, Nikolaos verfasserin aut MuseumScrabble Design of a Mobile Game for Children’s Interaction with a Digitally Augmented Cultural Space 2010 Online-Ressource nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game IGI Global InfoSci Journals Archive 2000 - 2012 Design Digitally Augmented Space Mobile Applications Mobile Game Mobile Technology Museum Komis, Vassilis author aut Papadimitriou, Ioanna author aut Stoica, Adrian author oth Sintoris, Christos author oth Yiannoutsou, Nikoleta author oth In International journal of mobile human computer interaction Hershey, Pa : IGI Publ, 2009 2(2010), 2, Seite 53-71 Online-Ressource (DE-627)NLEJ244419329 (DE-600)2556372-5 1942-3918 nnns volume:2 year:2010 number:2 pages:53-71 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104 X:IGIG Verlag Deutschlandweit zugänglich http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104&buylink=true text/html Abstract Deutschlandweit zugänglich ZDB-1-GIS GBV_NL_ARTICLE AR 2 2010 2 53-71 |
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10.4018/jmhci.2010040104 doi (DE-627)NLEJ244492875 (VZGNL)10.4018/jmhci.2010040104 DE-627 ger DE-627 rakwb eng Avouris, Nikolaos verfasserin aut MuseumScrabble Design of a Mobile Game for Children’s Interaction with a Digitally Augmented Cultural Space 2010 Online-Ressource nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game IGI Global InfoSci Journals Archive 2000 - 2012 Design Digitally Augmented Space Mobile Applications Mobile Game Mobile Technology Museum Komis, Vassilis author aut Papadimitriou, Ioanna author aut Stoica, Adrian author oth Sintoris, Christos author oth Yiannoutsou, Nikoleta author oth In International journal of mobile human computer interaction Hershey, Pa : IGI Publ, 2009 2(2010), 2, Seite 53-71 Online-Ressource (DE-627)NLEJ244419329 (DE-600)2556372-5 1942-3918 nnns volume:2 year:2010 number:2 pages:53-71 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104 X:IGIG Verlag Deutschlandweit zugänglich http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104&buylink=true text/html Abstract Deutschlandweit zugänglich ZDB-1-GIS GBV_NL_ARTICLE AR 2 2010 2 53-71 |
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10.4018/jmhci.2010040104 doi (DE-627)NLEJ244492875 (VZGNL)10.4018/jmhci.2010040104 DE-627 ger DE-627 rakwb eng Avouris, Nikolaos verfasserin aut MuseumScrabble Design of a Mobile Game for Children’s Interaction with a Digitally Augmented Cultural Space 2010 Online-Ressource nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game IGI Global InfoSci Journals Archive 2000 - 2012 Design Digitally Augmented Space Mobile Applications Mobile Game Mobile Technology Museum Komis, Vassilis author aut Papadimitriou, Ioanna author aut Stoica, Adrian author oth Sintoris, Christos author oth Yiannoutsou, Nikoleta author oth In International journal of mobile human computer interaction Hershey, Pa : IGI Publ, 2009 2(2010), 2, Seite 53-71 Online-Ressource (DE-627)NLEJ244419329 (DE-600)2556372-5 1942-3918 nnns volume:2 year:2010 number:2 pages:53-71 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104 X:IGIG Verlag Deutschlandweit zugänglich http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104&buylink=true text/html Abstract Deutschlandweit zugänglich ZDB-1-GIS GBV_NL_ARTICLE AR 2 2010 2 53-71 |
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Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game |
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Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game |
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Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game |
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jmhci.2010040104&buylink=true |
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Komis, Vassilis Papadimitriou, Ioanna Stoica, Adrian Sintoris, Christos Yiannoutsou, Nikoleta |
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Komis, Vassilis Papadimitriou, Ioanna Stoica, Adrian Sintoris, Christos Yiannoutsou, Nikoleta |
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10.4018/jmhci.2010040104 |
up_date |
2024-07-06T08:04:52.627Z |
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