In-Vehicle Avatars to Elicit Social Response and Change Driving Behaviour
Social and psychological theories have provided a plethora of evidence showing that the physical difficulty to express appropriate social interactions between drivers expresses itself in aggression, selfish driving and anti-social behaviour. Therefore there is a need to improve interactions between...
Ausführliche Beschreibung
Autor*in: |
Rakotonirainy, Andry [verfasserIn] Feller, Frank [author] Haworth, Narelle [author] |
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Format: |
E-Artikel |
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Sprache: |
Englisch |
Erschienen: |
2009 |
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Schlagwörter: |
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Umfang: |
Online-Ressource |
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Reproduktion: |
IGI Global InfoSci Journals Archive 2000 - 2012 |
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Übergeordnetes Werk: |
In: International journal of technology and human interaction - Hershey, Pa : IGI Global, 2005, 5(2009), 4, Seite 80-104 |
Übergeordnetes Werk: |
volume:5 ; year:2009 ; number:4 ; pages:80-104 |
Links: |
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DOI / URN: |
10.4018/jthi.2009062505 |
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NLEJ24450704X |
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10.4018/jthi.2009062505 doi (DE-627)NLEJ24450704X (VZGNL)10.4018/jthi.2009062505 DE-627 ger DE-627 rakwb eng Rakotonirainy, Andry verfasserin aut In-Vehicle Avatars to Elicit Social Response and Change Driving Behaviour 2009 Online-Ressource nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier Social and psychological theories have provided a plethora of evidence showing that the physical difficulty to express appropriate social interactions between drivers expresses itself in aggression, selfish driving and anti-social behaviour. Therefore there is a need to improve interactions between drivers and allow clearer collective decision making between them. Personal characteristics and the driving situations play strong roles in driver’s aggression. Our approach is centered around the driving situation as opposed to focusing on personality characteristics. It examines aggression and manipulates contextual variables such as driver’s eye contact exchanges. This paper presents a new unobtrusive in-vehicle system that aims at communicating drivers’ intentions, elicit social responses and increasing mutual awareness. It uses eye gaze as a social cue to affect collective decision making with the view to contribute to safe driving. The authors used a driving simulator to design a case control experiment in which eye gaze movements are conveyed with an avatar. Participants were asked to drive through different types of intersections. An avatar representing the head of the other driver was displayed and driver behaviour was analysed. Significant eye gaze pattern difference where observed when an avatar was displayed. Drivers cautiously refer to the avatar when information is required on the intention of others (e.g. when they do not have the right of way). The majority of participants reported the perception of “being looked at”. The number of glances and time spent gazing at the avatar did not indicate an unsafe distraction by standards of in-vehicle device ergonomic design. Avatars were visually consulted primarily in less demanding driving situations, which underlines their non-distractive nature IGI Global InfoSci Journals Archive 2000 - 2012 Avatars Intelligent Transport Systems Road safety Feller, Frank author aut Haworth, Narelle author aut In International journal of technology and human interaction Hershey, Pa : IGI Global, 2005 5(2009), 4, Seite 80-104 Online-Ressource (DE-627)NLEJ244419620 (DE-600)2401009-1 1548-3916 nnns volume:5 year:2009 number:4 pages:80-104 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jthi.2009062505 X:IGIG Verlag Deutschlandweit zugänglich http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jthi.2009062505&buylink=true text/html Abstract Deutschlandweit zugänglich ZDB-1-GIS GBV_NL_ARTICLE AR 5 2009 4 80-104 |
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10.4018/jthi.2009062505 doi (DE-627)NLEJ24450704X (VZGNL)10.4018/jthi.2009062505 DE-627 ger DE-627 rakwb eng Rakotonirainy, Andry verfasserin aut In-Vehicle Avatars to Elicit Social Response and Change Driving Behaviour 2009 Online-Ressource nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier Social and psychological theories have provided a plethora of evidence showing that the physical difficulty to express appropriate social interactions between drivers expresses itself in aggression, selfish driving and anti-social behaviour. Therefore there is a need to improve interactions between drivers and allow clearer collective decision making between them. Personal characteristics and the driving situations play strong roles in driver’s aggression. Our approach is centered around the driving situation as opposed to focusing on personality characteristics. It examines aggression and manipulates contextual variables such as driver’s eye contact exchanges. This paper presents a new unobtrusive in-vehicle system that aims at communicating drivers’ intentions, elicit social responses and increasing mutual awareness. It uses eye gaze as a social cue to affect collective decision making with the view to contribute to safe driving. The authors used a driving simulator to design a case control experiment in which eye gaze movements are conveyed with an avatar. Participants were asked to drive through different types of intersections. An avatar representing the head of the other driver was displayed and driver behaviour was analysed. Significant eye gaze pattern difference where observed when an avatar was displayed. Drivers cautiously refer to the avatar when information is required on the intention of others (e.g. when they do not have the right of way). The majority of participants reported the perception of “being looked at”. The number of glances and time spent gazing at the avatar did not indicate an unsafe distraction by standards of in-vehicle device ergonomic design. Avatars were visually consulted primarily in less demanding driving situations, which underlines their non-distractive nature IGI Global InfoSci Journals Archive 2000 - 2012 Avatars Intelligent Transport Systems Road safety Feller, Frank author aut Haworth, Narelle author aut In International journal of technology and human interaction Hershey, Pa : IGI Global, 2005 5(2009), 4, Seite 80-104 Online-Ressource (DE-627)NLEJ244419620 (DE-600)2401009-1 1548-3916 nnns volume:5 year:2009 number:4 pages:80-104 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jthi.2009062505 X:IGIG Verlag Deutschlandweit zugänglich http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jthi.2009062505&buylink=true text/html Abstract Deutschlandweit zugänglich ZDB-1-GIS GBV_NL_ARTICLE AR 5 2009 4 80-104 |
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In-Vehicle Avatars to Elicit Social Response and Change Driving Behaviour |
abstract |
Social and psychological theories have provided a plethora of evidence showing that the physical difficulty to express appropriate social interactions between drivers expresses itself in aggression, selfish driving and anti-social behaviour. Therefore there is a need to improve interactions between drivers and allow clearer collective decision making between them. Personal characteristics and the driving situations play strong roles in driver’s aggression. Our approach is centered around the driving situation as opposed to focusing on personality characteristics. It examines aggression and manipulates contextual variables such as driver’s eye contact exchanges. This paper presents a new unobtrusive in-vehicle system that aims at communicating drivers’ intentions, elicit social responses and increasing mutual awareness. It uses eye gaze as a social cue to affect collective decision making with the view to contribute to safe driving. The authors used a driving simulator to design a case control experiment in which eye gaze movements are conveyed with an avatar. Participants were asked to drive through different types of intersections. An avatar representing the head of the other driver was displayed and driver behaviour was analysed. Significant eye gaze pattern difference where observed when an avatar was displayed. Drivers cautiously refer to the avatar when information is required on the intention of others (e.g. when they do not have the right of way). The majority of participants reported the perception of “being looked at”. The number of glances and time spent gazing at the avatar did not indicate an unsafe distraction by standards of in-vehicle device ergonomic design. Avatars were visually consulted primarily in less demanding driving situations, which underlines their non-distractive nature |
abstractGer |
Social and psychological theories have provided a plethora of evidence showing that the physical difficulty to express appropriate social interactions between drivers expresses itself in aggression, selfish driving and anti-social behaviour. Therefore there is a need to improve interactions between drivers and allow clearer collective decision making between them. Personal characteristics and the driving situations play strong roles in driver’s aggression. Our approach is centered around the driving situation as opposed to focusing on personality characteristics. It examines aggression and manipulates contextual variables such as driver’s eye contact exchanges. This paper presents a new unobtrusive in-vehicle system that aims at communicating drivers’ intentions, elicit social responses and increasing mutual awareness. It uses eye gaze as a social cue to affect collective decision making with the view to contribute to safe driving. The authors used a driving simulator to design a case control experiment in which eye gaze movements are conveyed with an avatar. Participants were asked to drive through different types of intersections. An avatar representing the head of the other driver was displayed and driver behaviour was analysed. Significant eye gaze pattern difference where observed when an avatar was displayed. Drivers cautiously refer to the avatar when information is required on the intention of others (e.g. when they do not have the right of way). The majority of participants reported the perception of “being looked at”. The number of glances and time spent gazing at the avatar did not indicate an unsafe distraction by standards of in-vehicle device ergonomic design. Avatars were visually consulted primarily in less demanding driving situations, which underlines their non-distractive nature |
abstract_unstemmed |
Social and psychological theories have provided a plethora of evidence showing that the physical difficulty to express appropriate social interactions between drivers expresses itself in aggression, selfish driving and anti-social behaviour. Therefore there is a need to improve interactions between drivers and allow clearer collective decision making between them. Personal characteristics and the driving situations play strong roles in driver’s aggression. Our approach is centered around the driving situation as opposed to focusing on personality characteristics. It examines aggression and manipulates contextual variables such as driver’s eye contact exchanges. This paper presents a new unobtrusive in-vehicle system that aims at communicating drivers’ intentions, elicit social responses and increasing mutual awareness. It uses eye gaze as a social cue to affect collective decision making with the view to contribute to safe driving. The authors used a driving simulator to design a case control experiment in which eye gaze movements are conveyed with an avatar. Participants were asked to drive through different types of intersections. An avatar representing the head of the other driver was displayed and driver behaviour was analysed. Significant eye gaze pattern difference where observed when an avatar was displayed. Drivers cautiously refer to the avatar when information is required on the intention of others (e.g. when they do not have the right of way). The majority of participants reported the perception of “being looked at”. The number of glances and time spent gazing at the avatar did not indicate an unsafe distraction by standards of in-vehicle device ergonomic design. Avatars were visually consulted primarily in less demanding driving situations, which underlines their non-distractive nature |
collection_details |
ZDB-1-GIS GBV_NL_ARTICLE |
container_issue |
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title_short |
In-Vehicle Avatars to Elicit Social Response and Change Driving Behaviour |
url |
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jthi.2009062505 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jthi.2009062505&buylink=true |
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true |
author2 |
Feller, Frank Haworth, Narelle |
author2Str |
Feller, Frank Haworth, Narelle |
ppnlink |
NLEJ244419620 |
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doi_str |
10.4018/jthi.2009062505 |
up_date |
2024-07-06T08:07:35.424Z |
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score |
7.3995466 |