Crowdsourcing and Education with Relation to the Knowledge Economy
Crowdsourcing in the development and use of educational materials involves Web 2.0 tools to leverage collaboration and produce materials from user groups and stakeholders. Such a community-based design, sometimes called a participatory design, can help capture, refine, carry out, systematize or eval...
Ausführliche Beschreibung
Autor*in: |
Scalise, Kathleen [verfasserIn] |
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Format: |
E-Artikel |
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Sprache: |
Englisch |
Erschienen: |
2011 |
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Schlagwörter: |
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Umfang: |
Online-Ressource |
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Reproduktion: |
IGI Global InfoSci Journals Archive 2000 - 2012 |
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Übergeordnetes Werk: |
In: International journal of web-based learning and teaching technologies - Hershey, PA : IGI Global, 2006, 6(2011), 3, Seite 1-13 |
Übergeordnetes Werk: |
volume:6 ; year:2011 ; number:3 ; pages:1-13 |
Links: |
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DOI / URN: |
10.4018/jwltt.2011070101 |
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NLEJ24451075X |
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10.4018/jwltt.2011070101 doi (DE-627)NLEJ24451075X (VZGNL)10.4018/jwltt.2011070101 DE-627 ger DE-627 rakwb eng Scalise, Kathleen verfasserin aut Crowdsourcing and Education with Relation to the Knowledge Economy 2011 Online-Ressource nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier Crowdsourcing in the development and use of educational materials involves Web 2.0 tools to leverage collaboration and produce materials from user groups and stakeholders. Such a community-based design, sometimes called a participatory design, can help capture, refine, carry out, systematize or evaluate aspects of online learning materials. Here the use of crowdsourcing is discussed in educational assessments. This paper presents new evidence on how examinees respond to use of crowdsourcing. It shows how a “modify” option in the content can lead to the generation of new materials, and new knowledge, through tapping into the wisdom of the group IGI Global InfoSci Journals Archive 2000 - 2012 Collaboration Crowdsourcing Digital Literacy Educational Assessment Knowledge Economy Peer Learning Wisdom of the Crowd In International journal of web-based learning and teaching technologies Hershey, PA : IGI Global, 2006 6(2011), 3, Seite 1-13 Online-Ressource (DE-627)NLEJ244419663 (DE-600)2401004-2 1548-1107 nnns volume:6 year:2011 number:3 pages:1-13 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jwltt.2011070101 X:IGIG Verlag Deutschlandweit zugänglich http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jwltt.2011070101&buylink=true text/html Abstract Deutschlandweit zugänglich ZDB-1-GIS GBV_NL_ARTICLE AR 6 2011 3 1-13 |
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10.4018/jwltt.2011070101 doi (DE-627)NLEJ24451075X (VZGNL)10.4018/jwltt.2011070101 DE-627 ger DE-627 rakwb eng Scalise, Kathleen verfasserin aut Crowdsourcing and Education with Relation to the Knowledge Economy 2011 Online-Ressource nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier Crowdsourcing in the development and use of educational materials involves Web 2.0 tools to leverage collaboration and produce materials from user groups and stakeholders. Such a community-based design, sometimes called a participatory design, can help capture, refine, carry out, systematize or evaluate aspects of online learning materials. Here the use of crowdsourcing is discussed in educational assessments. This paper presents new evidence on how examinees respond to use of crowdsourcing. It shows how a “modify” option in the content can lead to the generation of new materials, and new knowledge, through tapping into the wisdom of the group IGI Global InfoSci Journals Archive 2000 - 2012 Collaboration Crowdsourcing Digital Literacy Educational Assessment Knowledge Economy Peer Learning Wisdom of the Crowd In International journal of web-based learning and teaching technologies Hershey, PA : IGI Global, 2006 6(2011), 3, Seite 1-13 Online-Ressource (DE-627)NLEJ244419663 (DE-600)2401004-2 1548-1107 nnns volume:6 year:2011 number:3 pages:1-13 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jwltt.2011070101 X:IGIG Verlag Deutschlandweit zugänglich http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jwltt.2011070101&buylink=true text/html Abstract Deutschlandweit zugänglich ZDB-1-GIS GBV_NL_ARTICLE AR 6 2011 3 1-13 |
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10.4018/jwltt.2011070101 doi (DE-627)NLEJ24451075X (VZGNL)10.4018/jwltt.2011070101 DE-627 ger DE-627 rakwb eng Scalise, Kathleen verfasserin aut Crowdsourcing and Education with Relation to the Knowledge Economy 2011 Online-Ressource nicht spezifiziert zzz rdacontent nicht spezifiziert z rdamedia nicht spezifiziert zu rdacarrier Crowdsourcing in the development and use of educational materials involves Web 2.0 tools to leverage collaboration and produce materials from user groups and stakeholders. Such a community-based design, sometimes called a participatory design, can help capture, refine, carry out, systematize or evaluate aspects of online learning materials. Here the use of crowdsourcing is discussed in educational assessments. This paper presents new evidence on how examinees respond to use of crowdsourcing. It shows how a “modify” option in the content can lead to the generation of new materials, and new knowledge, through tapping into the wisdom of the group IGI Global InfoSci Journals Archive 2000 - 2012 Collaboration Crowdsourcing Digital Literacy Educational Assessment Knowledge Economy Peer Learning Wisdom of the Crowd In International journal of web-based learning and teaching technologies Hershey, PA : IGI Global, 2006 6(2011), 3, Seite 1-13 Online-Ressource (DE-627)NLEJ244419663 (DE-600)2401004-2 1548-1107 nnns volume:6 year:2011 number:3 pages:1-13 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jwltt.2011070101 X:IGIG Verlag Deutschlandweit zugänglich http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jwltt.2011070101&buylink=true text/html Abstract Deutschlandweit zugänglich ZDB-1-GIS GBV_NL_ARTICLE AR 6 2011 3 1-13 |
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Crowdsourcing in the development and use of educational materials involves Web 2.0 tools to leverage collaboration and produce materials from user groups and stakeholders. Such a community-based design, sometimes called a participatory design, can help capture, refine, carry out, systematize or evaluate aspects of online learning materials. Here the use of crowdsourcing is discussed in educational assessments. This paper presents new evidence on how examinees respond to use of crowdsourcing. It shows how a “modify” option in the content can lead to the generation of new materials, and new knowledge, through tapping into the wisdom of the group |
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<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01000caa a22002652 4500</leader><controlfield tag="001">NLEJ24451075X</controlfield><controlfield tag="003">DE-627</controlfield><controlfield tag="005">20240202180257.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">150605s2011 xx |||||o 00| ||eng c</controlfield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.4018/jwltt.2011070101</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627)NLEJ24451075X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(VZGNL)10.4018/jwltt.2011070101</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Scalise, Kathleen</subfield><subfield code="e">verfasserin</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Crowdsourcing and Education with Relation to the Knowledge Economy</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="c">2011</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">nicht spezifiziert</subfield><subfield code="b">zzz</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">nicht spezifiziert</subfield><subfield code="b">z</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">nicht spezifiziert</subfield><subfield code="b">zu</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Crowdsourcing in the development and use of educational materials involves Web 2.0 tools to leverage collaboration and produce materials from user groups and stakeholders. 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It shows how a “modify” option in the content can lead to the generation of new materials, and new knowledge, through tapping into the wisdom of the group</subfield></datafield><datafield tag="533" ind1=" " ind2=" "><subfield code="f">IGI Global InfoSci Journals Archive 2000 - 2012</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Collaboration</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Crowdsourcing</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Digital Literacy</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Educational Assessment</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Knowledge Economy</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Peer Learning</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Wisdom of the Crowd</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">In</subfield><subfield code="t">International journal of web-based learning and teaching technologies</subfield><subfield code="d">Hershey, PA : IGI Global, 2006</subfield><subfield code="g">6(2011), 3, Seite 1-13</subfield><subfield code="h">Online-Ressource</subfield><subfield code="w">(DE-627)NLEJ244419663</subfield><subfield code="w">(DE-600)2401004-2</subfield><subfield code="x">1548-1107</subfield><subfield code="7">nnns</subfield></datafield><datafield tag="773" ind1="1" ind2="8"><subfield code="g">volume:6</subfield><subfield code="g">year:2011</subfield><subfield code="g">number:3</subfield><subfield code="g">pages:1-13</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jwltt.2011070101</subfield><subfield code="m">X:IGIG</subfield><subfield code="x">Verlag</subfield><subfield code="z">Deutschlandweit zugänglich</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/jwltt.2011070101&buylink=true</subfield><subfield code="q">text/html</subfield><subfield code="y">Abstract</subfield><subfield code="z">Deutschlandweit zugänglich</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-1-GIS</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV_NL_ARTICLE</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">AR</subfield></datafield><datafield tag="952" ind1=" " ind2=" "><subfield code="d">6</subfield><subfield code="j">2011</subfield><subfield code="e">3</subfield><subfield code="h">1-13</subfield></datafield></record></collection>
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