The cognitive mechanisms of adversarial humor
In this paper, we provide an in-depth cognitive analysis of a specific humor strategy we coin “trumping”, a multi-agent language game that revolves around the subversion of the linguistic forms of exchange. In particular, we illustrate how, in a conversational setting, agents can “reflect” and “dist...
Ausführliche Beschreibung
Autor*in: |
Veale, Tony [verfasserIn] Feyaerts, Kurt [verfasserIn] Brône, Geert [verfasserIn] |
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E-Artikel |
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Erschienen: |
Walter de Gruyter ; 2006 |
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© Walter de Gruyter |
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Umfang: |
35 |
Reproduktion: |
Walter de Gruyter Online Zeitschriften |
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Übergeordnetes Werk: |
Enthalten in: Humor - Berlin [u.a.] : Mouton de Gruyter, 1988, 19(2006), 3 vom: 28. Nov., Seite 305-339 |
Übergeordnetes Werk: |
volume:19 ; year:2006 ; number:3 ; day:28 ; month:11 ; pages:305-339 ; extent:35 |
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DOI / URN: |
10.1515/HUMOR.2006.016 |
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10.1515/HUMOR.2006.016 doi artikel_Grundlieferung.pp (DE-627)NLEJ246937394 DE-627 ger DE-627 rakwb Veale, Tony verfasserin aut The cognitive mechanisms of adversarial humor Walter de Gruyter 2006 35 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier © Walter de Gruyter In this paper, we provide an in-depth cognitive analysis of a specific humor strategy we coin “trumping”, a multi-agent language game that revolves around the subversion of the linguistic forms of exchange. In particular, we illustrate how, in a conversational setting, agents can “reflect” and “distort” the linguistic-conceptual construal of each others' utterances. Because this reflection or parallelism in the trumping game can be situated on different levels of linguistic organization, a multi-dimensional semantic-pragmatic account is proposed. Using insights from cognitive linguistics, we show that adversarial agents exploit the conceptual mechanisms underlying the opponent's utterances in order to turn the tables in the humor game. In doing so, an agent can trump an adversary by demonstrating a “hyper-understanding” of the lexico-conceptual meaning of an opponent's utterance. This subversion of construal operations like metaphor, metonymy and salience leads to a sudden manipulation of the discourse space that has been set up in the previous utterance(s) (Langacker 2001). In general, by providing an analysis in terms of basic principles of semantic construal, we argue that a cognitive linguistic treatment of humor has an ecological validity that is lacking in most linguistic humor research. Walter de Gruyter Online Zeitschriften Adversarial humor cognitive ecology cognitive linguistics semantic construal trumping Feyaerts, Kurt verfasserin aut Brône, Geert verfasserin aut Enthalten in Humor Berlin [u.a.] : Mouton de Gruyter, 1988 19(2006), 3 vom: 28. Nov., Seite 305-339 (DE-627)NLEJ248235710 (DE-600)2051294-6 1613-3722 nnns volume:19 year:2006 number:3 day:28 month:11 pages:305-339 extent:35 https://doi.org/10.1515/HUMOR.2006.016 Deutschlandweit zugänglich GBV_USEFLAG_U ZDB-1-DGR GBV_NL_ARTICLE AR 19 2006 3 28 11 305-339 35 |
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10.1515/HUMOR.2006.016 doi artikel_Grundlieferung.pp (DE-627)NLEJ246937394 DE-627 ger DE-627 rakwb Veale, Tony verfasserin aut The cognitive mechanisms of adversarial humor Walter de Gruyter 2006 35 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier © Walter de Gruyter In this paper, we provide an in-depth cognitive analysis of a specific humor strategy we coin “trumping”, a multi-agent language game that revolves around the subversion of the linguistic forms of exchange. In particular, we illustrate how, in a conversational setting, agents can “reflect” and “distort” the linguistic-conceptual construal of each others' utterances. Because this reflection or parallelism in the trumping game can be situated on different levels of linguistic organization, a multi-dimensional semantic-pragmatic account is proposed. Using insights from cognitive linguistics, we show that adversarial agents exploit the conceptual mechanisms underlying the opponent's utterances in order to turn the tables in the humor game. In doing so, an agent can trump an adversary by demonstrating a “hyper-understanding” of the lexico-conceptual meaning of an opponent's utterance. This subversion of construal operations like metaphor, metonymy and salience leads to a sudden manipulation of the discourse space that has been set up in the previous utterance(s) (Langacker 2001). In general, by providing an analysis in terms of basic principles of semantic construal, we argue that a cognitive linguistic treatment of humor has an ecological validity that is lacking in most linguistic humor research. Walter de Gruyter Online Zeitschriften Adversarial humor cognitive ecology cognitive linguistics semantic construal trumping Feyaerts, Kurt verfasserin aut Brône, Geert verfasserin aut Enthalten in Humor Berlin [u.a.] : Mouton de Gruyter, 1988 19(2006), 3 vom: 28. Nov., Seite 305-339 (DE-627)NLEJ248235710 (DE-600)2051294-6 1613-3722 nnns volume:19 year:2006 number:3 day:28 month:11 pages:305-339 extent:35 https://doi.org/10.1515/HUMOR.2006.016 Deutschlandweit zugänglich GBV_USEFLAG_U ZDB-1-DGR GBV_NL_ARTICLE AR 19 2006 3 28 11 305-339 35 |
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10.1515/HUMOR.2006.016 doi artikel_Grundlieferung.pp (DE-627)NLEJ246937394 DE-627 ger DE-627 rakwb Veale, Tony verfasserin aut The cognitive mechanisms of adversarial humor Walter de Gruyter 2006 35 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier © Walter de Gruyter In this paper, we provide an in-depth cognitive analysis of a specific humor strategy we coin “trumping”, a multi-agent language game that revolves around the subversion of the linguistic forms of exchange. In particular, we illustrate how, in a conversational setting, agents can “reflect” and “distort” the linguistic-conceptual construal of each others' utterances. Because this reflection or parallelism in the trumping game can be situated on different levels of linguistic organization, a multi-dimensional semantic-pragmatic account is proposed. Using insights from cognitive linguistics, we show that adversarial agents exploit the conceptual mechanisms underlying the opponent's utterances in order to turn the tables in the humor game. In doing so, an agent can trump an adversary by demonstrating a “hyper-understanding” of the lexico-conceptual meaning of an opponent's utterance. This subversion of construal operations like metaphor, metonymy and salience leads to a sudden manipulation of the discourse space that has been set up in the previous utterance(s) (Langacker 2001). In general, by providing an analysis in terms of basic principles of semantic construal, we argue that a cognitive linguistic treatment of humor has an ecological validity that is lacking in most linguistic humor research. Walter de Gruyter Online Zeitschriften Adversarial humor cognitive ecology cognitive linguistics semantic construal trumping Feyaerts, Kurt verfasserin aut Brône, Geert verfasserin aut Enthalten in Humor Berlin [u.a.] : Mouton de Gruyter, 1988 19(2006), 3 vom: 28. Nov., Seite 305-339 (DE-627)NLEJ248235710 (DE-600)2051294-6 1613-3722 nnns volume:19 year:2006 number:3 day:28 month:11 pages:305-339 extent:35 https://doi.org/10.1515/HUMOR.2006.016 Deutschlandweit zugänglich GBV_USEFLAG_U ZDB-1-DGR GBV_NL_ARTICLE AR 19 2006 3 28 11 305-339 35 |
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10.1515/HUMOR.2006.016 doi artikel_Grundlieferung.pp (DE-627)NLEJ246937394 DE-627 ger DE-627 rakwb Veale, Tony verfasserin aut The cognitive mechanisms of adversarial humor Walter de Gruyter 2006 35 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier © Walter de Gruyter In this paper, we provide an in-depth cognitive analysis of a specific humor strategy we coin “trumping”, a multi-agent language game that revolves around the subversion of the linguistic forms of exchange. In particular, we illustrate how, in a conversational setting, agents can “reflect” and “distort” the linguistic-conceptual construal of each others' utterances. Because this reflection or parallelism in the trumping game can be situated on different levels of linguistic organization, a multi-dimensional semantic-pragmatic account is proposed. Using insights from cognitive linguistics, we show that adversarial agents exploit the conceptual mechanisms underlying the opponent's utterances in order to turn the tables in the humor game. In doing so, an agent can trump an adversary by demonstrating a “hyper-understanding” of the lexico-conceptual meaning of an opponent's utterance. This subversion of construal operations like metaphor, metonymy and salience leads to a sudden manipulation of the discourse space that has been set up in the previous utterance(s) (Langacker 2001). In general, by providing an analysis in terms of basic principles of semantic construal, we argue that a cognitive linguistic treatment of humor has an ecological validity that is lacking in most linguistic humor research. Walter de Gruyter Online Zeitschriften Adversarial humor cognitive ecology cognitive linguistics semantic construal trumping Feyaerts, Kurt verfasserin aut Brône, Geert verfasserin aut Enthalten in Humor Berlin [u.a.] : Mouton de Gruyter, 1988 19(2006), 3 vom: 28. Nov., Seite 305-339 (DE-627)NLEJ248235710 (DE-600)2051294-6 1613-3722 nnns volume:19 year:2006 number:3 day:28 month:11 pages:305-339 extent:35 https://doi.org/10.1515/HUMOR.2006.016 Deutschlandweit zugänglich GBV_USEFLAG_U ZDB-1-DGR GBV_NL_ARTICLE AR 19 2006 3 28 11 305-339 35 |
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In this paper, we provide an in-depth cognitive analysis of a specific humor strategy we coin “trumping”, a multi-agent language game that revolves around the subversion of the linguistic forms of exchange. In particular, we illustrate how, in a conversational setting, agents can “reflect” and “distort” the linguistic-conceptual construal of each others' utterances. Because this reflection or parallelism in the trumping game can be situated on different levels of linguistic organization, a multi-dimensional semantic-pragmatic account is proposed. Using insights from cognitive linguistics, we show that adversarial agents exploit the conceptual mechanisms underlying the opponent's utterances in order to turn the tables in the humor game. In doing so, an agent can trump an adversary by demonstrating a “hyper-understanding” of the lexico-conceptual meaning of an opponent's utterance. This subversion of construal operations like metaphor, metonymy and salience leads to a sudden manipulation of the discourse space that has been set up in the previous utterance(s) (Langacker 2001). In general, by providing an analysis in terms of basic principles of semantic construal, we argue that a cognitive linguistic treatment of humor has an ecological validity that is lacking in most linguistic humor research. © Walter de Gruyter |
abstractGer |
In this paper, we provide an in-depth cognitive analysis of a specific humor strategy we coin “trumping”, a multi-agent language game that revolves around the subversion of the linguistic forms of exchange. In particular, we illustrate how, in a conversational setting, agents can “reflect” and “distort” the linguistic-conceptual construal of each others' utterances. Because this reflection or parallelism in the trumping game can be situated on different levels of linguistic organization, a multi-dimensional semantic-pragmatic account is proposed. Using insights from cognitive linguistics, we show that adversarial agents exploit the conceptual mechanisms underlying the opponent's utterances in order to turn the tables in the humor game. In doing so, an agent can trump an adversary by demonstrating a “hyper-understanding” of the lexico-conceptual meaning of an opponent's utterance. This subversion of construal operations like metaphor, metonymy and salience leads to a sudden manipulation of the discourse space that has been set up in the previous utterance(s) (Langacker 2001). In general, by providing an analysis in terms of basic principles of semantic construal, we argue that a cognitive linguistic treatment of humor has an ecological validity that is lacking in most linguistic humor research. © Walter de Gruyter |
abstract_unstemmed |
In this paper, we provide an in-depth cognitive analysis of a specific humor strategy we coin “trumping”, a multi-agent language game that revolves around the subversion of the linguistic forms of exchange. In particular, we illustrate how, in a conversational setting, agents can “reflect” and “distort” the linguistic-conceptual construal of each others' utterances. Because this reflection or parallelism in the trumping game can be situated on different levels of linguistic organization, a multi-dimensional semantic-pragmatic account is proposed. Using insights from cognitive linguistics, we show that adversarial agents exploit the conceptual mechanisms underlying the opponent's utterances in order to turn the tables in the humor game. In doing so, an agent can trump an adversary by demonstrating a “hyper-understanding” of the lexico-conceptual meaning of an opponent's utterance. This subversion of construal operations like metaphor, metonymy and salience leads to a sudden manipulation of the discourse space that has been set up in the previous utterance(s) (Langacker 2001). In general, by providing an analysis in terms of basic principles of semantic construal, we argue that a cognitive linguistic treatment of humor has an ecological validity that is lacking in most linguistic humor research. © Walter de Gruyter |
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