Implementation of an Immersive Videogame : Legends of Girona
Legends of Girona is a serious game which can be used to teach local history to students in the province of Girona in Spain. The game is a graphic adventure taking place in both present-day and medieval Girona. The authors describe in this paper the design of the game, including aspects related to a...
Ausführliche Beschreibung
Autor*in: |
Sbert, Mateu [verfasserIn] Herna§ndez, Rube§n Jesu§s Garci§a [verfasserIn] Beni§tez, Antonio Rodri§guez [verfasserIn] Gonza§lez, Juan Manuel Garci§a [verfasserIn] Magdics, Mila§n [verfasserIn] Bekaert, Philippe [verfasserIn] |
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E-Artikel |
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Sprache: |
Englisch |
Erschienen: |
2015 |
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Umfang: |
1 Online-Ressource |
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Übergeordnetes Werk: |
Enthalten in: International journal of creative interfaces and computer graphics - Hershey, Pa : IGI Global, 2010, 6(2015), 1, Seite 1-20 |
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Übergeordnetes Werk: |
volume:6 ; year:2015 ; number:1 ; pages:1-20 |
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DOI / URN: |
10.4018/IJCICG.2015010101 |
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NLEJ251793044 |
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Legends of Girona is a serious game which can be used to teach local history to students in the province of Girona in Spain. The game is a graphic adventure taking place in both present-day and medieval Girona. The authors describe in this paper the design of the game, including aspects related to artificial intelligence, advanced computer graphics, exergaming, mobile platforms and immersive devices. A collection of different devices is supported, including input devices such as head trackers and output devices such as cylindrical and spherical domes, immersapods, and 3D helmets. The authors provide an overview of all the stages required for the configuration of immersive devices (calibration procedure, adaptation and rendering). They also present some directions of future work |
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Legends of Girona is a serious game which can be used to teach local history to students in the province of Girona in Spain. The game is a graphic adventure taking place in both present-day and medieval Girona. The authors describe in this paper the design of the game, including aspects related to artificial intelligence, advanced computer graphics, exergaming, mobile platforms and immersive devices. A collection of different devices is supported, including input devices such as head trackers and output devices such as cylindrical and spherical domes, immersapods, and 3D helmets. The authors provide an overview of all the stages required for the configuration of immersive devices (calibration procedure, adaptation and rendering). They also present some directions of future work |
abstract_unstemmed |
Legends of Girona is a serious game which can be used to teach local history to students in the province of Girona in Spain. The game is a graphic adventure taking place in both present-day and medieval Girona. The authors describe in this paper the design of the game, including aspects related to artificial intelligence, advanced computer graphics, exergaming, mobile platforms and immersive devices. A collection of different devices is supported, including input devices such as head trackers and output devices such as cylindrical and spherical domes, immersapods, and 3D helmets. The authors provide an overview of all the stages required for the configuration of immersive devices (calibration procedure, adaptation and rendering). They also present some directions of future work |
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Implementation of an Immersive Videogame |
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJCICG.2015010101 http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJCICG.2015010101&buylink=true |
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Herna§ndez, Rube§n Jesu§s Garci§a Beni§tez, Antonio Rodri§guez Gonza§lez, Juan Manuel Garci§a Magdics, Mila§n Bekaert, Philippe |
author2Str |
Herna§ndez, Rube§n Jesu§s Garci§a Beni§tez, Antonio Rodri§guez Gonza§lez, Juan Manuel Garci§a Magdics, Mila§n Bekaert, Philippe |
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10.4018/IJCICG.2015010101 |
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2024-07-06T11:37:22.204Z |
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