Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture

We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU in an integrated chip, and communication occurs via shared memory. Rays are organized in large packets that can be distributed among the two units as needed. Testing visibility between rays and the sc...
Ausführliche Beschreibung

Gespeichert in:
Autor*in:

Barringer, R [verfasserIn]

Andersson, M

Akenine‐Möller, T

Format:

Artikel

Sprache:

Englisch

Erschienen:

2017

Rechteinformationen:

Nutzungsrecht: 2016 The Authors Computer Graphics Forum © 2016 The Eurographics Association and John Wiley & Sons Ltd.

Schlagwörter:

hardware

I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism–Ray tracing

ray tracing

graphics hardware

I.3.2 [Computer Graphics]: Graphics Systems

rendering systems

rendering

Rendering

Packets (communication)

Ray tracing

Adaptive sampling

Recursive methods

Visibility

Shading

Hybrid systems

Übergeordnetes Werk:

Enthalten in: Computer graphics forum - Oxford : Blackwell, 1982, 36(2017), 8, Seite 166-177

Übergeordnetes Werk:

volume:36 ; year:2017 ; number:8 ; pages:166-177

Links:

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DOI / URN:

10.1111/cgf.13071

Katalog-ID:

OLC1999263162

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