An experimental study of spatial sound usefulness in searching and navigating through AR environments
Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of th...
Ausführliche Beschreibung
Autor*in: |
Rumiński, Dariusz [verfasserIn] |
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Format: |
Artikel |
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Sprache: |
Englisch |
Erschienen: |
2015 |
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Schlagwörter: |
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Anmerkung: |
© The Author(s) 2015 |
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Übergeordnetes Werk: |
Enthalten in: Virtual reality - Springer London, 1995, 19(2015), 3-4 vom: 20. Okt., Seite 223-233 |
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Übergeordnetes Werk: |
volume:19 ; year:2015 ; number:3-4 ; day:20 ; month:10 ; pages:223-233 |
Links: |
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DOI / URN: |
10.1007/s10055-015-0274-4 |
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Katalog-ID: |
OLC2065678771 |
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10.1007/s10055-015-0274-4 doi (DE-627)OLC2065678771 (DE-He213)s10055-015-0274-4-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Rumiński, Dariusz verfasserin (orcid)0000-0001-8179-9894 aut An experimental study of spatial sound usefulness in searching and navigating through AR environments 2015 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © The Author(s) 2015 Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of the spatialized sound group performed faster and more efficiently than working in no-sound configuration. What is more, 3D sound was a valuable cue for navigation in AR environment. The collected data suggest that the use of spatial sound in AR environments can be a significant factor in searching and navigating for hidden objects within indoor AR scenes. To conduct the experiment, the CARE approach was applied, while its CARL language was extended with new elements responsible for controlling audio in 3D space. Spatial sound Augmented reality 3D sound in AR Audio augmented reality AR HCI CARE CARL Enthalten in Virtual reality Springer London, 1995 19(2015), 3-4 vom: 20. Okt., Seite 223-233 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:19 year:2015 number:3-4 day:20 month:10 pages:223-233 https://doi.org/10.1007/s10055-015-0274-4 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 19 2015 3-4 20 10 223-233 |
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10.1007/s10055-015-0274-4 doi (DE-627)OLC2065678771 (DE-He213)s10055-015-0274-4-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Rumiński, Dariusz verfasserin (orcid)0000-0001-8179-9894 aut An experimental study of spatial sound usefulness in searching and navigating through AR environments 2015 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © The Author(s) 2015 Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of the spatialized sound group performed faster and more efficiently than working in no-sound configuration. What is more, 3D sound was a valuable cue for navigation in AR environment. The collected data suggest that the use of spatial sound in AR environments can be a significant factor in searching and navigating for hidden objects within indoor AR scenes. To conduct the experiment, the CARE approach was applied, while its CARL language was extended with new elements responsible for controlling audio in 3D space. Spatial sound Augmented reality 3D sound in AR Audio augmented reality AR HCI CARE CARL Enthalten in Virtual reality Springer London, 1995 19(2015), 3-4 vom: 20. Okt., Seite 223-233 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:19 year:2015 number:3-4 day:20 month:10 pages:223-233 https://doi.org/10.1007/s10055-015-0274-4 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 19 2015 3-4 20 10 223-233 |
allfields_unstemmed |
10.1007/s10055-015-0274-4 doi (DE-627)OLC2065678771 (DE-He213)s10055-015-0274-4-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Rumiński, Dariusz verfasserin (orcid)0000-0001-8179-9894 aut An experimental study of spatial sound usefulness in searching and navigating through AR environments 2015 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © The Author(s) 2015 Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of the spatialized sound group performed faster and more efficiently than working in no-sound configuration. What is more, 3D sound was a valuable cue for navigation in AR environment. The collected data suggest that the use of spatial sound in AR environments can be a significant factor in searching and navigating for hidden objects within indoor AR scenes. To conduct the experiment, the CARE approach was applied, while its CARL language was extended with new elements responsible for controlling audio in 3D space. Spatial sound Augmented reality 3D sound in AR Audio augmented reality AR HCI CARE CARL Enthalten in Virtual reality Springer London, 1995 19(2015), 3-4 vom: 20. Okt., Seite 223-233 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:19 year:2015 number:3-4 day:20 month:10 pages:223-233 https://doi.org/10.1007/s10055-015-0274-4 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 19 2015 3-4 20 10 223-233 |
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10.1007/s10055-015-0274-4 doi (DE-627)OLC2065678771 (DE-He213)s10055-015-0274-4-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Rumiński, Dariusz verfasserin (orcid)0000-0001-8179-9894 aut An experimental study of spatial sound usefulness in searching and navigating through AR environments 2015 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © The Author(s) 2015 Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of the spatialized sound group performed faster and more efficiently than working in no-sound configuration. What is more, 3D sound was a valuable cue for navigation in AR environment. The collected data suggest that the use of spatial sound in AR environments can be a significant factor in searching and navigating for hidden objects within indoor AR scenes. To conduct the experiment, the CARE approach was applied, while its CARL language was extended with new elements responsible for controlling audio in 3D space. Spatial sound Augmented reality 3D sound in AR Audio augmented reality AR HCI CARE CARL Enthalten in Virtual reality Springer London, 1995 19(2015), 3-4 vom: 20. Okt., Seite 223-233 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:19 year:2015 number:3-4 day:20 month:10 pages:223-233 https://doi.org/10.1007/s10055-015-0274-4 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 19 2015 3-4 20 10 223-233 |
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10.1007/s10055-015-0274-4 doi (DE-627)OLC2065678771 (DE-He213)s10055-015-0274-4-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Rumiński, Dariusz verfasserin (orcid)0000-0001-8179-9894 aut An experimental study of spatial sound usefulness in searching and navigating through AR environments 2015 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © The Author(s) 2015 Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of the spatialized sound group performed faster and more efficiently than working in no-sound configuration. What is more, 3D sound was a valuable cue for navigation in AR environment. The collected data suggest that the use of spatial sound in AR environments can be a significant factor in searching and navigating for hidden objects within indoor AR scenes. To conduct the experiment, the CARE approach was applied, while its CARL language was extended with new elements responsible for controlling audio in 3D space. Spatial sound Augmented reality 3D sound in AR Audio augmented reality AR HCI CARE CARL Enthalten in Virtual reality Springer London, 1995 19(2015), 3-4 vom: 20. Okt., Seite 223-233 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:19 year:2015 number:3-4 day:20 month:10 pages:223-233 https://doi.org/10.1007/s10055-015-0274-4 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 19 2015 3-4 20 10 223-233 |
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Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of the spatialized sound group performed faster and more efficiently than working in no-sound configuration. What is more, 3D sound was a valuable cue for navigation in AR environment. The collected data suggest that the use of spatial sound in AR environments can be a significant factor in searching and navigating for hidden objects within indoor AR scenes. To conduct the experiment, the CARE approach was applied, while its CARL language was extended with new elements responsible for controlling audio in 3D space. © The Author(s) 2015 |
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Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of the spatialized sound group performed faster and more efficiently than working in no-sound configuration. What is more, 3D sound was a valuable cue for navigation in AR environment. The collected data suggest that the use of spatial sound in AR environments can be a significant factor in searching and navigating for hidden objects within indoor AR scenes. To conduct the experiment, the CARE approach was applied, while its CARL language was extended with new elements responsible for controlling audio in 3D space. © The Author(s) 2015 |
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Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of the spatialized sound group performed faster and more efficiently than working in no-sound configuration. What is more, 3D sound was a valuable cue for navigation in AR environment. The collected data suggest that the use of spatial sound in AR environments can be a significant factor in searching and navigating for hidden objects within indoor AR scenes. To conduct the experiment, the CARE approach was applied, while its CARL language was extended with new elements responsible for controlling audio in 3D space. © The Author(s) 2015 |
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<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01000caa a22002652 4500</leader><controlfield tag="001">OLC2065678771</controlfield><controlfield tag="003">DE-627</controlfield><controlfield tag="005">20230502165127.0</controlfield><controlfield tag="007">tu</controlfield><controlfield tag="008">200819s2015 xx ||||| 00| ||eng c</controlfield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1007/s10055-015-0274-4</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627)OLC2065678771</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-He213)s10055-015-0274-4-p</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">000</subfield><subfield code="a">620</subfield><subfield code="q">VZ</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">54.76$jComputersimulation</subfield><subfield code="2">bkl</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Rumiński, Dariusz</subfield><subfield code="e">verfasserin</subfield><subfield code="0">(orcid)0000-0001-8179-9894</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">An experimental study of spatial sound usefulness in searching and navigating through AR environments</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="c">2015</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">ohne Hilfsmittel zu benutzen</subfield><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Band</subfield><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">© The Author(s) 2015</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Abstract This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. 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