On improving the engagement between viewers and TV commercials through gamification
Abstract TV advertisements are less and less watched as most viewers turn their attention to the smartphone during commercial breaks. Therefore, broadcasters are facing a novel challenge: how to improve the engagement between viewers and TV commercials. In this paper, we investigate whether gamifica...
Ausführliche Beschreibung
Autor*in: |
Furini, Marco [verfasserIn] |
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Format: |
Artikel |
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Sprache: |
Englisch |
Erschienen: |
2019 |
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Schlagwörter: |
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Anmerkung: |
© Springer-Verlag GmbH Germany, part of Springer Nature 2019 |
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Übergeordnetes Werk: |
Enthalten in: Multimedia systems - Springer Berlin Heidelberg, 1993, 26(2019), 2 vom: 25. Juni, Seite 107-123 |
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Übergeordnetes Werk: |
volume:26 ; year:2019 ; number:2 ; day:25 ; month:06 ; pages:107-123 |
Links: |
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DOI / URN: |
10.1007/s00530-019-00625-9 |
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Katalog-ID: |
OLC2071075323 |
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10.1007/s00530-019-00625-9 doi (DE-627)OLC2071075323 (DE-He213)s00530-019-00625-9-p DE-627 ger DE-627 rakwb eng 004 VZ 24,1 ssgn 54.00 bkl Furini, Marco verfasserin (orcid)0000-0003-1094-6521 aut On improving the engagement between viewers and TV commercials through gamification 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag GmbH Germany, part of Springer Nature 2019 Abstract TV advertisements are less and less watched as most viewers turn their attention to the smartphone during commercial breaks. Therefore, broadcasters are facing a novel challenge: how to improve the engagement between viewers and TV commercials. In this paper, we investigate whether gamification can be a winning strategy. Indeed, despite some strategies that have recently been proposed (e.g., cross-media, use of specific mobile software), an effective approach to improve the engagement between viewers and TV commercials is yet to be found. We designed a game that involves the commercial break and the smartphone: during each TV advertisement, a simple question (e.g., “What was the color of the car?”) appears on-screen and the answer must be given through a special smartphone app. A player earns points if she answers exactly, otherwise she loses points. Results obtained from two different experimental assessment (within-subjects and between-subjects) revealed that a well-designed gamification strategy improves the marketing memorability (i.e., a measure of engagement) from 44% (no game elements) to 75% (with game elements). Therefore, gamification might be exploited by broadcasters and advertisers to improve the engagement between viewers and TV commercials. TV commercial Engagement Gamification Second screen Within-subjects Between-subjects De Michele, Roberta aut Enthalten in Multimedia systems Springer Berlin Heidelberg, 1993 26(2019), 2 vom: 25. Juni, Seite 107-123 (DE-627)171214684 (DE-600)1166499-X (DE-576)03871857X 0942-4962 nnns volume:26 year:2019 number:2 day:25 month:06 pages:107-123 https://doi.org/10.1007/s00530-019-00625-9 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT SSG-OLC-MKW SSG-OLC-BUB SSG-OPC-BBI GBV_ILN_70 GBV_ILN_185 GBV_ILN_2018 GBV_ILN_4277 54.00 VZ AR 26 2019 2 25 06 107-123 |
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10.1007/s00530-019-00625-9 doi (DE-627)OLC2071075323 (DE-He213)s00530-019-00625-9-p DE-627 ger DE-627 rakwb eng 004 VZ 24,1 ssgn 54.00 bkl Furini, Marco verfasserin (orcid)0000-0003-1094-6521 aut On improving the engagement between viewers and TV commercials through gamification 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag GmbH Germany, part of Springer Nature 2019 Abstract TV advertisements are less and less watched as most viewers turn their attention to the smartphone during commercial breaks. Therefore, broadcasters are facing a novel challenge: how to improve the engagement between viewers and TV commercials. In this paper, we investigate whether gamification can be a winning strategy. Indeed, despite some strategies that have recently been proposed (e.g., cross-media, use of specific mobile software), an effective approach to improve the engagement between viewers and TV commercials is yet to be found. We designed a game that involves the commercial break and the smartphone: during each TV advertisement, a simple question (e.g., “What was the color of the car?”) appears on-screen and the answer must be given through a special smartphone app. A player earns points if she answers exactly, otherwise she loses points. Results obtained from two different experimental assessment (within-subjects and between-subjects) revealed that a well-designed gamification strategy improves the marketing memorability (i.e., a measure of engagement) from 44% (no game elements) to 75% (with game elements). Therefore, gamification might be exploited by broadcasters and advertisers to improve the engagement between viewers and TV commercials. TV commercial Engagement Gamification Second screen Within-subjects Between-subjects De Michele, Roberta aut Enthalten in Multimedia systems Springer Berlin Heidelberg, 1993 26(2019), 2 vom: 25. Juni, Seite 107-123 (DE-627)171214684 (DE-600)1166499-X (DE-576)03871857X 0942-4962 nnns volume:26 year:2019 number:2 day:25 month:06 pages:107-123 https://doi.org/10.1007/s00530-019-00625-9 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT SSG-OLC-MKW SSG-OLC-BUB SSG-OPC-BBI GBV_ILN_70 GBV_ILN_185 GBV_ILN_2018 GBV_ILN_4277 54.00 VZ AR 26 2019 2 25 06 107-123 |
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10.1007/s00530-019-00625-9 doi (DE-627)OLC2071075323 (DE-He213)s00530-019-00625-9-p DE-627 ger DE-627 rakwb eng 004 VZ 24,1 ssgn 54.00 bkl Furini, Marco verfasserin (orcid)0000-0003-1094-6521 aut On improving the engagement between viewers and TV commercials through gamification 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag GmbH Germany, part of Springer Nature 2019 Abstract TV advertisements are less and less watched as most viewers turn their attention to the smartphone during commercial breaks. Therefore, broadcasters are facing a novel challenge: how to improve the engagement between viewers and TV commercials. In this paper, we investigate whether gamification can be a winning strategy. Indeed, despite some strategies that have recently been proposed (e.g., cross-media, use of specific mobile software), an effective approach to improve the engagement between viewers and TV commercials is yet to be found. We designed a game that involves the commercial break and the smartphone: during each TV advertisement, a simple question (e.g., “What was the color of the car?”) appears on-screen and the answer must be given through a special smartphone app. A player earns points if she answers exactly, otherwise she loses points. Results obtained from two different experimental assessment (within-subjects and between-subjects) revealed that a well-designed gamification strategy improves the marketing memorability (i.e., a measure of engagement) from 44% (no game elements) to 75% (with game elements). Therefore, gamification might be exploited by broadcasters and advertisers to improve the engagement between viewers and TV commercials. TV commercial Engagement Gamification Second screen Within-subjects Between-subjects De Michele, Roberta aut Enthalten in Multimedia systems Springer Berlin Heidelberg, 1993 26(2019), 2 vom: 25. Juni, Seite 107-123 (DE-627)171214684 (DE-600)1166499-X (DE-576)03871857X 0942-4962 nnns volume:26 year:2019 number:2 day:25 month:06 pages:107-123 https://doi.org/10.1007/s00530-019-00625-9 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT SSG-OLC-MKW SSG-OLC-BUB SSG-OPC-BBI GBV_ILN_70 GBV_ILN_185 GBV_ILN_2018 GBV_ILN_4277 54.00 VZ AR 26 2019 2 25 06 107-123 |
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title_sort |
on improving the engagement between viewers and tv commercials through gamification |
title_auth |
On improving the engagement between viewers and TV commercials through gamification |
abstract |
Abstract TV advertisements are less and less watched as most viewers turn their attention to the smartphone during commercial breaks. Therefore, broadcasters are facing a novel challenge: how to improve the engagement between viewers and TV commercials. In this paper, we investigate whether gamification can be a winning strategy. Indeed, despite some strategies that have recently been proposed (e.g., cross-media, use of specific mobile software), an effective approach to improve the engagement between viewers and TV commercials is yet to be found. We designed a game that involves the commercial break and the smartphone: during each TV advertisement, a simple question (e.g., “What was the color of the car?”) appears on-screen and the answer must be given through a special smartphone app. A player earns points if she answers exactly, otherwise she loses points. Results obtained from two different experimental assessment (within-subjects and between-subjects) revealed that a well-designed gamification strategy improves the marketing memorability (i.e., a measure of engagement) from 44% (no game elements) to 75% (with game elements). Therefore, gamification might be exploited by broadcasters and advertisers to improve the engagement between viewers and TV commercials. © Springer-Verlag GmbH Germany, part of Springer Nature 2019 |
abstractGer |
Abstract TV advertisements are less and less watched as most viewers turn their attention to the smartphone during commercial breaks. Therefore, broadcasters are facing a novel challenge: how to improve the engagement between viewers and TV commercials. In this paper, we investigate whether gamification can be a winning strategy. Indeed, despite some strategies that have recently been proposed (e.g., cross-media, use of specific mobile software), an effective approach to improve the engagement between viewers and TV commercials is yet to be found. We designed a game that involves the commercial break and the smartphone: during each TV advertisement, a simple question (e.g., “What was the color of the car?”) appears on-screen and the answer must be given through a special smartphone app. A player earns points if she answers exactly, otherwise she loses points. Results obtained from two different experimental assessment (within-subjects and between-subjects) revealed that a well-designed gamification strategy improves the marketing memorability (i.e., a measure of engagement) from 44% (no game elements) to 75% (with game elements). Therefore, gamification might be exploited by broadcasters and advertisers to improve the engagement between viewers and TV commercials. © Springer-Verlag GmbH Germany, part of Springer Nature 2019 |
abstract_unstemmed |
Abstract TV advertisements are less and less watched as most viewers turn their attention to the smartphone during commercial breaks. Therefore, broadcasters are facing a novel challenge: how to improve the engagement between viewers and TV commercials. In this paper, we investigate whether gamification can be a winning strategy. Indeed, despite some strategies that have recently been proposed (e.g., cross-media, use of specific mobile software), an effective approach to improve the engagement between viewers and TV commercials is yet to be found. We designed a game that involves the commercial break and the smartphone: during each TV advertisement, a simple question (e.g., “What was the color of the car?”) appears on-screen and the answer must be given through a special smartphone app. A player earns points if she answers exactly, otherwise she loses points. Results obtained from two different experimental assessment (within-subjects and between-subjects) revealed that a well-designed gamification strategy improves the marketing memorability (i.e., a measure of engagement) from 44% (no game elements) to 75% (with game elements). Therefore, gamification might be exploited by broadcasters and advertisers to improve the engagement between viewers and TV commercials. © Springer-Verlag GmbH Germany, part of Springer Nature 2019 |
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container_issue |
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title_short |
On improving the engagement between viewers and TV commercials through gamification |
url |
https://doi.org/10.1007/s00530-019-00625-9 |
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author2 |
De Michele, Roberta |
author2Str |
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up_date |
2024-07-04T02:53:10.900Z |
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