Deep learning for use in lumber classification tasks
Abstract Digital image processing has been widely used in the wood industry, and it is expected that the algorithms are accurate and have low computational complexities, especially for the real-time lumber grading and lumber classification processes. This paper investigates variations of deep learni...
Ausführliche Beschreibung
Autor*in: |
Hu, Junfeng [verfasserIn] |
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Artikel |
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Sprache: |
Englisch |
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2019 |
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Anmerkung: |
© Springer-Verlag GmbH Germany, part of Springer Nature 2019 |
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Übergeordnetes Werk: |
Enthalten in: Wood science and technology - Springer Berlin Heidelberg, 1967, 53(2019), 2 vom: 26. Feb., Seite 505-517 |
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Übergeordnetes Werk: |
volume:53 ; year:2019 ; number:2 ; day:26 ; month:02 ; pages:505-517 |
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DOI / URN: |
10.1007/s00226-019-01086-z |
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OLC2073079393 |
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520 | |a Abstract Digital image processing has been widely used in the wood industry, and it is expected that the algorithms are accurate and have low computational complexities, especially for the real-time lumber grading and lumber classification processes. This paper investigates variations of deep learning strategies based on ResNet18 for classification of lumber images. The four datasets used in this work were manually marked as lumber defects, wood textures and lumbers by experts. A key ideal is to employ the transfer learning in the context of convolutional neural networks with a classifier layer only training with a small amount of training data for different tasks at the same lumber machinery. Through the expansion of unbalanced samples, the accuracy rate has been effectively improved. The human involvement when needed is kept to a minimum only for the training phase. The proposed approach was independently tested with four datasets, of which 80% of the data is used for training and 20% of the data is used for testing. The classification accuracy of the approach for each of the datasets is 98.16%, 93.32%, 96.64% and 99.50%. The average time for sorting the lumber image was kept at 0.003 s when the system runs on Nvidia GTX860 GPU. | ||
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10.1007/s00226-019-01086-z doi (DE-627)OLC2073079393 (DE-He213)s00226-019-01086-z-p DE-627 ger DE-627 rakwb eng 670 VZ 23 ssgn Hu, Junfeng verfasserin (orcid)0000-0002-1174-385X aut Deep learning for use in lumber classification tasks 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag GmbH Germany, part of Springer Nature 2019 Abstract Digital image processing has been widely used in the wood industry, and it is expected that the algorithms are accurate and have low computational complexities, especially for the real-time lumber grading and lumber classification processes. This paper investigates variations of deep learning strategies based on ResNet18 for classification of lumber images. The four datasets used in this work were manually marked as lumber defects, wood textures and lumbers by experts. A key ideal is to employ the transfer learning in the context of convolutional neural networks with a classifier layer only training with a small amount of training data for different tasks at the same lumber machinery. Through the expansion of unbalanced samples, the accuracy rate has been effectively improved. The human involvement when needed is kept to a minimum only for the training phase. The proposed approach was independently tested with four datasets, of which 80% of the data is used for training and 20% of the data is used for testing. The classification accuracy of the approach for each of the datasets is 98.16%, 93.32%, 96.64% and 99.50%. The average time for sorting the lumber image was kept at 0.003 s when the system runs on Nvidia GTX860 GPU. Song, Wenlong aut Zhang, Wei aut Zhao, Yafeng aut Yilmaz, Alper aut Enthalten in Wood science and technology Springer Berlin Heidelberg, 1967 53(2019), 2 vom: 26. Feb., Seite 505-517 (DE-627)129600679 (DE-600)241313-9 (DE-576)015094227 0043-7719 nnns volume:53 year:2019 number:2 day:26 month:02 pages:505-517 https://doi.org/10.1007/s00226-019-01086-z lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-TEC SSG-OLC-CHE SSG-OLC-FOR SSG-OPC-FOR GBV_ILN_70 GBV_ILN_2016 GBV_ILN_2018 GBV_ILN_2542 GBV_ILN_4277 AR 53 2019 2 26 02 505-517 |
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10.1007/s00226-019-01086-z doi (DE-627)OLC2073079393 (DE-He213)s00226-019-01086-z-p DE-627 ger DE-627 rakwb eng 670 VZ 23 ssgn Hu, Junfeng verfasserin (orcid)0000-0002-1174-385X aut Deep learning for use in lumber classification tasks 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag GmbH Germany, part of Springer Nature 2019 Abstract Digital image processing has been widely used in the wood industry, and it is expected that the algorithms are accurate and have low computational complexities, especially for the real-time lumber grading and lumber classification processes. This paper investigates variations of deep learning strategies based on ResNet18 for classification of lumber images. The four datasets used in this work were manually marked as lumber defects, wood textures and lumbers by experts. A key ideal is to employ the transfer learning in the context of convolutional neural networks with a classifier layer only training with a small amount of training data for different tasks at the same lumber machinery. Through the expansion of unbalanced samples, the accuracy rate has been effectively improved. The human involvement when needed is kept to a minimum only for the training phase. The proposed approach was independently tested with four datasets, of which 80% of the data is used for training and 20% of the data is used for testing. The classification accuracy of the approach for each of the datasets is 98.16%, 93.32%, 96.64% and 99.50%. The average time for sorting the lumber image was kept at 0.003 s when the system runs on Nvidia GTX860 GPU. Song, Wenlong aut Zhang, Wei aut Zhao, Yafeng aut Yilmaz, Alper aut Enthalten in Wood science and technology Springer Berlin Heidelberg, 1967 53(2019), 2 vom: 26. Feb., Seite 505-517 (DE-627)129600679 (DE-600)241313-9 (DE-576)015094227 0043-7719 nnns volume:53 year:2019 number:2 day:26 month:02 pages:505-517 https://doi.org/10.1007/s00226-019-01086-z lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-TEC SSG-OLC-CHE SSG-OLC-FOR SSG-OPC-FOR GBV_ILN_70 GBV_ILN_2016 GBV_ILN_2018 GBV_ILN_2542 GBV_ILN_4277 AR 53 2019 2 26 02 505-517 |
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10.1007/s00226-019-01086-z doi (DE-627)OLC2073079393 (DE-He213)s00226-019-01086-z-p DE-627 ger DE-627 rakwb eng 670 VZ 23 ssgn Hu, Junfeng verfasserin (orcid)0000-0002-1174-385X aut Deep learning for use in lumber classification tasks 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag GmbH Germany, part of Springer Nature 2019 Abstract Digital image processing has been widely used in the wood industry, and it is expected that the algorithms are accurate and have low computational complexities, especially for the real-time lumber grading and lumber classification processes. This paper investigates variations of deep learning strategies based on ResNet18 for classification of lumber images. The four datasets used in this work were manually marked as lumber defects, wood textures and lumbers by experts. A key ideal is to employ the transfer learning in the context of convolutional neural networks with a classifier layer only training with a small amount of training data for different tasks at the same lumber machinery. Through the expansion of unbalanced samples, the accuracy rate has been effectively improved. The human involvement when needed is kept to a minimum only for the training phase. The proposed approach was independently tested with four datasets, of which 80% of the data is used for training and 20% of the data is used for testing. The classification accuracy of the approach for each of the datasets is 98.16%, 93.32%, 96.64% and 99.50%. The average time for sorting the lumber image was kept at 0.003 s when the system runs on Nvidia GTX860 GPU. Song, Wenlong aut Zhang, Wei aut Zhao, Yafeng aut Yilmaz, Alper aut Enthalten in Wood science and technology Springer Berlin Heidelberg, 1967 53(2019), 2 vom: 26. Feb., Seite 505-517 (DE-627)129600679 (DE-600)241313-9 (DE-576)015094227 0043-7719 nnns volume:53 year:2019 number:2 day:26 month:02 pages:505-517 https://doi.org/10.1007/s00226-019-01086-z lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-TEC SSG-OLC-CHE SSG-OLC-FOR SSG-OPC-FOR GBV_ILN_70 GBV_ILN_2016 GBV_ILN_2018 GBV_ILN_2542 GBV_ILN_4277 AR 53 2019 2 26 02 505-517 |
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10.1007/s00226-019-01086-z doi (DE-627)OLC2073079393 (DE-He213)s00226-019-01086-z-p DE-627 ger DE-627 rakwb eng 670 VZ 23 ssgn Hu, Junfeng verfasserin (orcid)0000-0002-1174-385X aut Deep learning for use in lumber classification tasks 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag GmbH Germany, part of Springer Nature 2019 Abstract Digital image processing has been widely used in the wood industry, and it is expected that the algorithms are accurate and have low computational complexities, especially for the real-time lumber grading and lumber classification processes. This paper investigates variations of deep learning strategies based on ResNet18 for classification of lumber images. The four datasets used in this work were manually marked as lumber defects, wood textures and lumbers by experts. A key ideal is to employ the transfer learning in the context of convolutional neural networks with a classifier layer only training with a small amount of training data for different tasks at the same lumber machinery. Through the expansion of unbalanced samples, the accuracy rate has been effectively improved. The human involvement when needed is kept to a minimum only for the training phase. The proposed approach was independently tested with four datasets, of which 80% of the data is used for training and 20% of the data is used for testing. The classification accuracy of the approach for each of the datasets is 98.16%, 93.32%, 96.64% and 99.50%. The average time for sorting the lumber image was kept at 0.003 s when the system runs on Nvidia GTX860 GPU. Song, Wenlong aut Zhang, Wei aut Zhao, Yafeng aut Yilmaz, Alper aut Enthalten in Wood science and technology Springer Berlin Heidelberg, 1967 53(2019), 2 vom: 26. Feb., Seite 505-517 (DE-627)129600679 (DE-600)241313-9 (DE-576)015094227 0043-7719 nnns volume:53 year:2019 number:2 day:26 month:02 pages:505-517 https://doi.org/10.1007/s00226-019-01086-z lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-TEC SSG-OLC-CHE SSG-OLC-FOR SSG-OPC-FOR GBV_ILN_70 GBV_ILN_2016 GBV_ILN_2018 GBV_ILN_2542 GBV_ILN_4277 AR 53 2019 2 26 02 505-517 |
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Abstract Digital image processing has been widely used in the wood industry, and it is expected that the algorithms are accurate and have low computational complexities, especially for the real-time lumber grading and lumber classification processes. This paper investigates variations of deep learning strategies based on ResNet18 for classification of lumber images. The four datasets used in this work were manually marked as lumber defects, wood textures and lumbers by experts. A key ideal is to employ the transfer learning in the context of convolutional neural networks with a classifier layer only training with a small amount of training data for different tasks at the same lumber machinery. Through the expansion of unbalanced samples, the accuracy rate has been effectively improved. The human involvement when needed is kept to a minimum only for the training phase. The proposed approach was independently tested with four datasets, of which 80% of the data is used for training and 20% of the data is used for testing. The classification accuracy of the approach for each of the datasets is 98.16%, 93.32%, 96.64% and 99.50%. The average time for sorting the lumber image was kept at 0.003 s when the system runs on Nvidia GTX860 GPU. © Springer-Verlag GmbH Germany, part of Springer Nature 2019 |
abstractGer |
Abstract Digital image processing has been widely used in the wood industry, and it is expected that the algorithms are accurate and have low computational complexities, especially for the real-time lumber grading and lumber classification processes. This paper investigates variations of deep learning strategies based on ResNet18 for classification of lumber images. The four datasets used in this work were manually marked as lumber defects, wood textures and lumbers by experts. A key ideal is to employ the transfer learning in the context of convolutional neural networks with a classifier layer only training with a small amount of training data for different tasks at the same lumber machinery. Through the expansion of unbalanced samples, the accuracy rate has been effectively improved. The human involvement when needed is kept to a minimum only for the training phase. The proposed approach was independently tested with four datasets, of which 80% of the data is used for training and 20% of the data is used for testing. The classification accuracy of the approach for each of the datasets is 98.16%, 93.32%, 96.64% and 99.50%. The average time for sorting the lumber image was kept at 0.003 s when the system runs on Nvidia GTX860 GPU. © Springer-Verlag GmbH Germany, part of Springer Nature 2019 |
abstract_unstemmed |
Abstract Digital image processing has been widely used in the wood industry, and it is expected that the algorithms are accurate and have low computational complexities, especially for the real-time lumber grading and lumber classification processes. This paper investigates variations of deep learning strategies based on ResNet18 for classification of lumber images. The four datasets used in this work were manually marked as lumber defects, wood textures and lumbers by experts. A key ideal is to employ the transfer learning in the context of convolutional neural networks with a classifier layer only training with a small amount of training data for different tasks at the same lumber machinery. Through the expansion of unbalanced samples, the accuracy rate has been effectively improved. The human involvement when needed is kept to a minimum only for the training phase. The proposed approach was independently tested with four datasets, of which 80% of the data is used for training and 20% of the data is used for testing. The classification accuracy of the approach for each of the datasets is 98.16%, 93.32%, 96.64% and 99.50%. The average time for sorting the lumber image was kept at 0.003 s when the system runs on Nvidia GTX860 GPU. © Springer-Verlag GmbH Germany, part of Springer Nature 2019 |
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title_short |
Deep learning for use in lumber classification tasks |
url |
https://doi.org/10.1007/s00226-019-01086-z |
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author2 |
Song, Wenlong Zhang, Wei Zhao, Yafeng Yilmaz, Alper |
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Song, Wenlong Zhang, Wei Zhao, Yafeng Yilmaz, Alper |
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up_date |
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