Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security

Abstract In this paper, we describe a pervasive game, Blowtooth, in which players use their mobile phones to hide virtual drugs on nearby airline passengers in real airport check-in queues. After passing through airport security, the player must find and recover their drugs from the innocent bystand...
Ausführliche Beschreibung

Gespeichert in:
Autor*in:

Kirman, Ben [verfasserIn]

Linehan, Conor

Lawson, Shaun

Format:

Artikel

Sprache:

Englisch

Erschienen:

2011

Schlagwörter:

Pervasive games

Airports

Mobile games

Non-players

Non-places

Provocative games

Anmerkung:

© Springer-Verlag London Limited 2011

Übergeordnetes Werk:

Enthalten in: Personal and ubiquitous computing - Springer-Verlag, 1997, 16(2011), 6 vom: 24. Juni, Seite 767-775

Übergeordnetes Werk:

volume:16 ; year:2011 ; number:6 ; day:24 ; month:06 ; pages:767-775

Links:

Volltext

DOI / URN:

10.1007/s00779-011-0423-z

Katalog-ID:

OLC2108432566

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