A model for nonverbal interaction cues in collaborative virtual environments
Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrai...
Ausführliche Beschreibung
Autor*in: |
Peña Pérez Negrón, Adriana [verfasserIn] |
---|
Format: |
Artikel |
---|---|
Sprache: |
Englisch |
Erschienen: |
2019 |
---|
Schlagwörter: |
---|
Anmerkung: |
© Springer-Verlag London Ltd., part of Springer Nature 2019 |
---|
Übergeordnetes Werk: |
Enthalten in: Virtual reality - Springer London, 1995, 24(2019), 4 vom: 21. Dez., Seite 605-618 |
---|---|
Übergeordnetes Werk: |
volume:24 ; year:2019 ; number:4 ; day:21 ; month:12 ; pages:605-618 |
Links: |
---|
DOI / URN: |
10.1007/s10055-019-00421-w |
---|
Katalog-ID: |
OLC2119988072 |
---|
LEADER | 01000naa a22002652 4500 | ||
---|---|---|---|
001 | OLC2119988072 | ||
003 | DE-627 | ||
005 | 20230504173515.0 | ||
007 | tu | ||
008 | 230504s2019 xx ||||| 00| ||eng c | ||
024 | 7 | |a 10.1007/s10055-019-00421-w |2 doi | |
035 | |a (DE-627)OLC2119988072 | ||
035 | |a (DE-He213)s10055-019-00421-w-p | ||
040 | |a DE-627 |b ger |c DE-627 |e rakwb | ||
041 | |a eng | ||
082 | 0 | 4 | |a 000 |a 620 |q VZ |
084 | |a 54.76$jComputersimulation |2 bkl | ||
100 | 1 | |a Peña Pérez Negrón, Adriana |e verfasserin |4 aut | |
245 | 1 | 0 | |a A model for nonverbal interaction cues in collaborative virtual environments |
264 | 1 | |c 2019 | |
336 | |a Text |b txt |2 rdacontent | ||
337 | |a ohne Hilfsmittel zu benutzen |b n |2 rdamedia | ||
338 | |a Band |b nc |2 rdacarrier | ||
500 | |a © Springer-Verlag London Ltd., part of Springer Nature 2019 | ||
520 | |a Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented. | ||
650 | 4 | |a CVE | |
650 | 4 | |a Avatars | |
650 | 4 | |a Nonverbal communication | |
650 | 4 | |a HCI | |
700 | 1 | |a Muñoz, Edrisi |4 aut | |
700 | 1 | |a Lara López, Graciela |0 (orcid)0000-0003-2766-8134 |4 aut | |
773 | 0 | 8 | |i Enthalten in |t Virtual reality |d Springer London, 1995 |g 24(2019), 4 vom: 21. Dez., Seite 605-618 |w (DE-627)26783943X |w (DE-600)1471083-3 |w (DE-576)077170717 |x 1359-4338 |7 nnns |
773 | 1 | 8 | |g volume:24 |g year:2019 |g number:4 |g day:21 |g month:12 |g pages:605-618 |
856 | 4 | 1 | |u https://doi.org/10.1007/s10055-019-00421-w |z lizenzpflichtig |3 Volltext |
912 | |a GBV_USEFLAG_A | ||
912 | |a SYSFLAG_A | ||
912 | |a GBV_OLC | ||
912 | |a SSG-OLC-MAT | ||
912 | |a GBV_ILN_70 | ||
936 | b | k | |a 54.76$jComputersimulation |q VZ |0 106423339 |0 (DE-625)106423339 |
951 | |a AR | ||
952 | |d 24 |j 2019 |e 4 |b 21 |c 12 |h 605-618 |
author_variant |
p n a p pna pnap e m em l g l lg lgl |
---|---|
matchkey_str |
article:13594338:2019----::mdlonneblneatoceiclaoaie |
hierarchy_sort_str |
2019 |
bklnumber |
54.76$jComputersimulation |
publishDate |
2019 |
allfields |
10.1007/s10055-019-00421-w doi (DE-627)OLC2119988072 (DE-He213)s10055-019-00421-w-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Peña Pérez Negrón, Adriana verfasserin aut A model for nonverbal interaction cues in collaborative virtual environments 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag London Ltd., part of Springer Nature 2019 Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented. CVE Avatars Nonverbal communication HCI Muñoz, Edrisi aut Lara López, Graciela (orcid)0000-0003-2766-8134 aut Enthalten in Virtual reality Springer London, 1995 24(2019), 4 vom: 21. Dez., Seite 605-618 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:24 year:2019 number:4 day:21 month:12 pages:605-618 https://doi.org/10.1007/s10055-019-00421-w lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 24 2019 4 21 12 605-618 |
spelling |
10.1007/s10055-019-00421-w doi (DE-627)OLC2119988072 (DE-He213)s10055-019-00421-w-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Peña Pérez Negrón, Adriana verfasserin aut A model for nonverbal interaction cues in collaborative virtual environments 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag London Ltd., part of Springer Nature 2019 Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented. CVE Avatars Nonverbal communication HCI Muñoz, Edrisi aut Lara López, Graciela (orcid)0000-0003-2766-8134 aut Enthalten in Virtual reality Springer London, 1995 24(2019), 4 vom: 21. Dez., Seite 605-618 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:24 year:2019 number:4 day:21 month:12 pages:605-618 https://doi.org/10.1007/s10055-019-00421-w lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 24 2019 4 21 12 605-618 |
allfields_unstemmed |
10.1007/s10055-019-00421-w doi (DE-627)OLC2119988072 (DE-He213)s10055-019-00421-w-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Peña Pérez Negrón, Adriana verfasserin aut A model for nonverbal interaction cues in collaborative virtual environments 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag London Ltd., part of Springer Nature 2019 Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented. CVE Avatars Nonverbal communication HCI Muñoz, Edrisi aut Lara López, Graciela (orcid)0000-0003-2766-8134 aut Enthalten in Virtual reality Springer London, 1995 24(2019), 4 vom: 21. Dez., Seite 605-618 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:24 year:2019 number:4 day:21 month:12 pages:605-618 https://doi.org/10.1007/s10055-019-00421-w lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 24 2019 4 21 12 605-618 |
allfieldsGer |
10.1007/s10055-019-00421-w doi (DE-627)OLC2119988072 (DE-He213)s10055-019-00421-w-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Peña Pérez Negrón, Adriana verfasserin aut A model for nonverbal interaction cues in collaborative virtual environments 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag London Ltd., part of Springer Nature 2019 Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented. CVE Avatars Nonverbal communication HCI Muñoz, Edrisi aut Lara López, Graciela (orcid)0000-0003-2766-8134 aut Enthalten in Virtual reality Springer London, 1995 24(2019), 4 vom: 21. Dez., Seite 605-618 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:24 year:2019 number:4 day:21 month:12 pages:605-618 https://doi.org/10.1007/s10055-019-00421-w lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 24 2019 4 21 12 605-618 |
allfieldsSound |
10.1007/s10055-019-00421-w doi (DE-627)OLC2119988072 (DE-He213)s10055-019-00421-w-p DE-627 ger DE-627 rakwb eng 000 620 VZ 54.76$jComputersimulation bkl Peña Pérez Negrón, Adriana verfasserin aut A model for nonverbal interaction cues in collaborative virtual environments 2019 Text txt rdacontent ohne Hilfsmittel zu benutzen n rdamedia Band nc rdacarrier © Springer-Verlag London Ltd., part of Springer Nature 2019 Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented. CVE Avatars Nonverbal communication HCI Muñoz, Edrisi aut Lara López, Graciela (orcid)0000-0003-2766-8134 aut Enthalten in Virtual reality Springer London, 1995 24(2019), 4 vom: 21. Dez., Seite 605-618 (DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 1359-4338 nnns volume:24 year:2019 number:4 day:21 month:12 pages:605-618 https://doi.org/10.1007/s10055-019-00421-w lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 54.76$jComputersimulation VZ 106423339 (DE-625)106423339 AR 24 2019 4 21 12 605-618 |
language |
English |
source |
Enthalten in Virtual reality 24(2019), 4 vom: 21. Dez., Seite 605-618 volume:24 year:2019 number:4 day:21 month:12 pages:605-618 |
sourceStr |
Enthalten in Virtual reality 24(2019), 4 vom: 21. Dez., Seite 605-618 volume:24 year:2019 number:4 day:21 month:12 pages:605-618 |
format_phy_str_mv |
Article |
institution |
findex.gbv.de |
topic_facet |
CVE Avatars Nonverbal communication HCI |
dewey-raw |
000 |
isfreeaccess_bool |
false |
container_title |
Virtual reality |
authorswithroles_txt_mv |
Peña Pérez Negrón, Adriana @@aut@@ Muñoz, Edrisi @@aut@@ Lara López, Graciela @@aut@@ |
publishDateDaySort_date |
2019-12-21T00:00:00Z |
hierarchy_top_id |
26783943X |
dewey-sort |
0 |
id |
OLC2119988072 |
language_de |
englisch |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01000naa a22002652 4500</leader><controlfield tag="001">OLC2119988072</controlfield><controlfield tag="003">DE-627</controlfield><controlfield tag="005">20230504173515.0</controlfield><controlfield tag="007">tu</controlfield><controlfield tag="008">230504s2019 xx ||||| 00| ||eng c</controlfield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1007/s10055-019-00421-w</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627)OLC2119988072</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-He213)s10055-019-00421-w-p</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">000</subfield><subfield code="a">620</subfield><subfield code="q">VZ</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">54.76$jComputersimulation</subfield><subfield code="2">bkl</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Peña Pérez Negrón, Adriana</subfield><subfield code="e">verfasserin</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">A model for nonverbal interaction cues in collaborative virtual environments</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="c">2019</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">ohne Hilfsmittel zu benutzen</subfield><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Band</subfield><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">© Springer-Verlag London Ltd., part of Springer Nature 2019</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">CVE</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Avatars</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Nonverbal communication</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">HCI</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Muñoz, Edrisi</subfield><subfield code="4">aut</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Lara López, Graciela</subfield><subfield code="0">(orcid)0000-0003-2766-8134</subfield><subfield code="4">aut</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Enthalten in</subfield><subfield code="t">Virtual reality</subfield><subfield code="d">Springer London, 1995</subfield><subfield code="g">24(2019), 4 vom: 21. Dez., Seite 605-618</subfield><subfield code="w">(DE-627)26783943X</subfield><subfield code="w">(DE-600)1471083-3</subfield><subfield code="w">(DE-576)077170717</subfield><subfield code="x">1359-4338</subfield><subfield code="7">nnns</subfield></datafield><datafield tag="773" ind1="1" ind2="8"><subfield code="g">volume:24</subfield><subfield code="g">year:2019</subfield><subfield code="g">number:4</subfield><subfield code="g">day:21</subfield><subfield code="g">month:12</subfield><subfield code="g">pages:605-618</subfield></datafield><datafield tag="856" ind1="4" ind2="1"><subfield code="u">https://doi.org/10.1007/s10055-019-00421-w</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV_USEFLAG_A</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">SYSFLAG_A</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV_OLC</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">SSG-OLC-MAT</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV_ILN_70</subfield></datafield><datafield tag="936" ind1="b" ind2="k"><subfield code="a">54.76$jComputersimulation</subfield><subfield code="q">VZ</subfield><subfield code="0">106423339</subfield><subfield code="0">(DE-625)106423339</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">AR</subfield></datafield><datafield tag="952" ind1=" " ind2=" "><subfield code="d">24</subfield><subfield code="j">2019</subfield><subfield code="e">4</subfield><subfield code="b">21</subfield><subfield code="c">12</subfield><subfield code="h">605-618</subfield></datafield></record></collection>
|
author |
Peña Pérez Negrón, Adriana |
spellingShingle |
Peña Pérez Negrón, Adriana ddc 000 bkl 54.76$jComputersimulation misc CVE misc Avatars misc Nonverbal communication misc HCI A model for nonverbal interaction cues in collaborative virtual environments |
authorStr |
Peña Pérez Negrón, Adriana |
ppnlink_with_tag_str_mv |
@@773@@(DE-627)26783943X |
format |
Article |
dewey-ones |
000 - Computer science, information & general works 620 - Engineering & allied operations |
delete_txt_mv |
keep |
author_role |
aut aut aut |
collection |
OLC |
remote_str |
false |
illustrated |
Not Illustrated |
issn |
1359-4338 |
topic_title |
000 620 VZ 54.76$jComputersimulation bkl A model for nonverbal interaction cues in collaborative virtual environments CVE Avatars Nonverbal communication HCI |
topic |
ddc 000 bkl 54.76$jComputersimulation misc CVE misc Avatars misc Nonverbal communication misc HCI |
topic_unstemmed |
ddc 000 bkl 54.76$jComputersimulation misc CVE misc Avatars misc Nonverbal communication misc HCI |
topic_browse |
ddc 000 bkl 54.76$jComputersimulation misc CVE misc Avatars misc Nonverbal communication misc HCI |
format_facet |
Aufsätze Gedruckte Aufsätze |
format_main_str_mv |
Text Zeitschrift/Artikel |
carriertype_str_mv |
nc |
hierarchy_parent_title |
Virtual reality |
hierarchy_parent_id |
26783943X |
dewey-tens |
000 - Computer science, knowledge & systems 620 - Engineering |
hierarchy_top_title |
Virtual reality |
isfreeaccess_txt |
false |
familylinks_str_mv |
(DE-627)26783943X (DE-600)1471083-3 (DE-576)077170717 |
title |
A model for nonverbal interaction cues in collaborative virtual environments |
ctrlnum |
(DE-627)OLC2119988072 (DE-He213)s10055-019-00421-w-p |
title_full |
A model for nonverbal interaction cues in collaborative virtual environments |
author_sort |
Peña Pérez Negrón, Adriana |
journal |
Virtual reality |
journalStr |
Virtual reality |
lang_code |
eng |
isOA_bool |
false |
dewey-hundreds |
000 - Computer science, information & general works 600 - Technology |
recordtype |
marc |
publishDateSort |
2019 |
contenttype_str_mv |
txt |
container_start_page |
605 |
author_browse |
Peña Pérez Negrón, Adriana Muñoz, Edrisi Lara López, Graciela |
container_volume |
24 |
class |
000 620 VZ 54.76$jComputersimulation bkl |
format_se |
Aufsätze |
author-letter |
Peña Pérez Negrón, Adriana |
doi_str_mv |
10.1007/s10055-019-00421-w |
normlink |
(ORCID)0000-0003-2766-8134 106423339 |
normlink_prefix_str_mv |
(orcid)0000-0003-2766-8134 106423339 (DE-625)106423339 |
dewey-full |
000 620 |
title_sort |
a model for nonverbal interaction cues in collaborative virtual environments |
title_auth |
A model for nonverbal interaction cues in collaborative virtual environments |
abstract |
Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented. © Springer-Verlag London Ltd., part of Springer Nature 2019 |
abstractGer |
Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented. © Springer-Verlag London Ltd., part of Springer Nature 2019 |
abstract_unstemmed |
Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented. © Springer-Verlag London Ltd., part of Springer Nature 2019 |
collection_details |
GBV_USEFLAG_A SYSFLAG_A GBV_OLC SSG-OLC-MAT GBV_ILN_70 |
container_issue |
4 |
title_short |
A model for nonverbal interaction cues in collaborative virtual environments |
url |
https://doi.org/10.1007/s10055-019-00421-w |
remote_bool |
false |
author2 |
Muñoz, Edrisi Lara López, Graciela |
author2Str |
Muñoz, Edrisi Lara López, Graciela |
ppnlink |
26783943X |
mediatype_str_mv |
n |
isOA_txt |
false |
hochschulschrift_bool |
false |
doi_str |
10.1007/s10055-019-00421-w |
up_date |
2024-07-04T02:53:11.092Z |
_version_ |
1803615302941933568 |
fullrecord_marcxml |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01000naa a22002652 4500</leader><controlfield tag="001">OLC2119988072</controlfield><controlfield tag="003">DE-627</controlfield><controlfield tag="005">20230504173515.0</controlfield><controlfield tag="007">tu</controlfield><controlfield tag="008">230504s2019 xx ||||| 00| ||eng c</controlfield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1007/s10055-019-00421-w</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627)OLC2119988072</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-He213)s10055-019-00421-w-p</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">000</subfield><subfield code="a">620</subfield><subfield code="q">VZ</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">54.76$jComputersimulation</subfield><subfield code="2">bkl</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Peña Pérez Negrón, Adriana</subfield><subfield code="e">verfasserin</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">A model for nonverbal interaction cues in collaborative virtual environments</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="c">2019</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">ohne Hilfsmittel zu benutzen</subfield><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Band</subfield><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">© Springer-Verlag London Ltd., part of Springer Nature 2019</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Abstract People’s social interaction is a complex process that involves our verbal and nonverbal behavior. In collaborative virtual environments (CVEs) technologies, interaction is achieved employing a graphical representation, namely avatar. In this primarily visual media, interactions are constrained by the available possibilities linked to technical and design issues. The focus of this work is the automatic analysis of collaborative interaction among actors in CVEs, based on basic action units of study. For that, a designed domain ontology to establish the basis for the definition and automation of nonverbal interaction cues is presented. Also, for the analysis of collaboration, a structure to infer higher indicators through individual interaction cues was developed. Finally, a case of study applying this proposal is presented.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">CVE</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Avatars</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Nonverbal communication</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">HCI</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Muñoz, Edrisi</subfield><subfield code="4">aut</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Lara López, Graciela</subfield><subfield code="0">(orcid)0000-0003-2766-8134</subfield><subfield code="4">aut</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Enthalten in</subfield><subfield code="t">Virtual reality</subfield><subfield code="d">Springer London, 1995</subfield><subfield code="g">24(2019), 4 vom: 21. Dez., Seite 605-618</subfield><subfield code="w">(DE-627)26783943X</subfield><subfield code="w">(DE-600)1471083-3</subfield><subfield code="w">(DE-576)077170717</subfield><subfield code="x">1359-4338</subfield><subfield code="7">nnns</subfield></datafield><datafield tag="773" ind1="1" ind2="8"><subfield code="g">volume:24</subfield><subfield code="g">year:2019</subfield><subfield code="g">number:4</subfield><subfield code="g">day:21</subfield><subfield code="g">month:12</subfield><subfield code="g">pages:605-618</subfield></datafield><datafield tag="856" ind1="4" ind2="1"><subfield code="u">https://doi.org/10.1007/s10055-019-00421-w</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV_USEFLAG_A</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">SYSFLAG_A</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV_OLC</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">SSG-OLC-MAT</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV_ILN_70</subfield></datafield><datafield tag="936" ind1="b" ind2="k"><subfield code="a">54.76$jComputersimulation</subfield><subfield code="q">VZ</subfield><subfield code="0">106423339</subfield><subfield code="0">(DE-625)106423339</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">AR</subfield></datafield><datafield tag="952" ind1=" " ind2=" "><subfield code="d">24</subfield><subfield code="j">2019</subfield><subfield code="e">4</subfield><subfield code="b">21</subfield><subfield code="c">12</subfield><subfield code="h">605-618</subfield></datafield></record></collection>
|
score |
7.3982677 |