A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs
Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are devel...
Ausführliche Beschreibung
Autor*in: |
An, Jing-Jing [verfasserIn] |
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Format: |
E-Artikel |
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Sprache: |
Englisch |
Erschienen: |
2018 |
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Schlagwörter: |
Intuitionistic fuzzy numbers (IFNs) |
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Anmerkung: |
© Taiwan Fuzzy Systems Association and Springer-Verlag GmbH Germany, part of Springer Nature 2018 |
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Übergeordnetes Werk: |
Enthalten in: International journal of fuzzy systems - Taibei : Association, 2006, 21(2018), 3 vom: 26. Nov., Seite 908-915 |
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Übergeordnetes Werk: |
volume:21 ; year:2018 ; number:3 ; day:26 ; month:11 ; pages:908-915 |
Links: |
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DOI / URN: |
10.1007/s40815-018-0573-5 |
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Katalog-ID: |
SPR037860380 |
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520 | |a Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem. | ||
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10.1007/s40815-018-0573-5 doi (DE-627)SPR037860380 (SPR)s40815-018-0573-5-e DE-627 ger DE-627 rakwb eng An, Jing-Jing verfasserin aut A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs 2018 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier © Taiwan Fuzzy Systems Association and Springer-Verlag GmbH Germany, part of Springer Nature 2018 Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem. Intuitionistic fuzzy numbers (IFNs) (dpeaa)DE-He213 Bi-matrix games (BGs) (dpeaa)DE-He213 Constrained bi-matrix games (CBGs) (dpeaa)DE-He213 Mathematical programming (dpeaa)DE-He213 Li, Deng-Feng aut Enthalten in International journal of fuzzy systems Taibei : Association, 2006 21(2018), 3 vom: 26. Nov., Seite 908-915 (DE-627)612134636 (DE-600)2523322-1 2199-3211 nnns volume:21 year:2018 number:3 day:26 month:11 pages:908-915 https://dx.doi.org/10.1007/s40815-018-0573-5 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_SPRINGER GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_32 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_74 GBV_ILN_90 GBV_ILN_95 GBV_ILN_100 GBV_ILN_105 GBV_ILN_110 GBV_ILN_120 GBV_ILN_138 GBV_ILN_150 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_171 GBV_ILN_187 GBV_ILN_213 GBV_ILN_224 GBV_ILN_230 GBV_ILN_250 GBV_ILN_281 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_636 GBV_ILN_702 GBV_ILN_2001 GBV_ILN_2003 GBV_ILN_2004 GBV_ILN_2005 GBV_ILN_2006 GBV_ILN_2007 GBV_ILN_2008 GBV_ILN_2009 GBV_ILN_2010 GBV_ILN_2011 GBV_ILN_2014 GBV_ILN_2015 GBV_ILN_2020 GBV_ILN_2021 GBV_ILN_2025 GBV_ILN_2026 GBV_ILN_2027 GBV_ILN_2031 GBV_ILN_2034 GBV_ILN_2037 GBV_ILN_2038 GBV_ILN_2039 GBV_ILN_2044 GBV_ILN_2048 GBV_ILN_2049 GBV_ILN_2050 GBV_ILN_2055 GBV_ILN_2057 GBV_ILN_2059 GBV_ILN_2061 GBV_ILN_2064 GBV_ILN_2065 GBV_ILN_2068 GBV_ILN_2070 GBV_ILN_2086 GBV_ILN_2088 GBV_ILN_2093 GBV_ILN_2106 GBV_ILN_2107 GBV_ILN_2108 GBV_ILN_2110 GBV_ILN_2111 GBV_ILN_2112 GBV_ILN_2113 GBV_ILN_2116 GBV_ILN_2118 GBV_ILN_2119 GBV_ILN_2122 GBV_ILN_2129 GBV_ILN_2143 GBV_ILN_2144 GBV_ILN_2147 GBV_ILN_2148 GBV_ILN_2152 GBV_ILN_2153 GBV_ILN_2188 GBV_ILN_2190 GBV_ILN_2232 GBV_ILN_2336 GBV_ILN_2446 GBV_ILN_2470 GBV_ILN_2472 GBV_ILN_2507 GBV_ILN_2522 GBV_ILN_2548 GBV_ILN_4035 GBV_ILN_4037 GBV_ILN_4046 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4242 GBV_ILN_4246 GBV_ILN_4249 GBV_ILN_4251 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4333 GBV_ILN_4334 GBV_ILN_4335 GBV_ILN_4336 GBV_ILN_4338 GBV_ILN_4393 GBV_ILN_4700 AR 21 2018 3 26 11 908-915 |
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10.1007/s40815-018-0573-5 doi (DE-627)SPR037860380 (SPR)s40815-018-0573-5-e DE-627 ger DE-627 rakwb eng An, Jing-Jing verfasserin aut A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs 2018 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier © Taiwan Fuzzy Systems Association and Springer-Verlag GmbH Germany, part of Springer Nature 2018 Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem. Intuitionistic fuzzy numbers (IFNs) (dpeaa)DE-He213 Bi-matrix games (BGs) (dpeaa)DE-He213 Constrained bi-matrix games (CBGs) (dpeaa)DE-He213 Mathematical programming (dpeaa)DE-He213 Li, Deng-Feng aut Enthalten in International journal of fuzzy systems Taibei : Association, 2006 21(2018), 3 vom: 26. Nov., Seite 908-915 (DE-627)612134636 (DE-600)2523322-1 2199-3211 nnns volume:21 year:2018 number:3 day:26 month:11 pages:908-915 https://dx.doi.org/10.1007/s40815-018-0573-5 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_SPRINGER GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_32 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_74 GBV_ILN_90 GBV_ILN_95 GBV_ILN_100 GBV_ILN_105 GBV_ILN_110 GBV_ILN_120 GBV_ILN_138 GBV_ILN_150 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_171 GBV_ILN_187 GBV_ILN_213 GBV_ILN_224 GBV_ILN_230 GBV_ILN_250 GBV_ILN_281 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_636 GBV_ILN_702 GBV_ILN_2001 GBV_ILN_2003 GBV_ILN_2004 GBV_ILN_2005 GBV_ILN_2006 GBV_ILN_2007 GBV_ILN_2008 GBV_ILN_2009 GBV_ILN_2010 GBV_ILN_2011 GBV_ILN_2014 GBV_ILN_2015 GBV_ILN_2020 GBV_ILN_2021 GBV_ILN_2025 GBV_ILN_2026 GBV_ILN_2027 GBV_ILN_2031 GBV_ILN_2034 GBV_ILN_2037 GBV_ILN_2038 GBV_ILN_2039 GBV_ILN_2044 GBV_ILN_2048 GBV_ILN_2049 GBV_ILN_2050 GBV_ILN_2055 GBV_ILN_2057 GBV_ILN_2059 GBV_ILN_2061 GBV_ILN_2064 GBV_ILN_2065 GBV_ILN_2068 GBV_ILN_2070 GBV_ILN_2086 GBV_ILN_2088 GBV_ILN_2093 GBV_ILN_2106 GBV_ILN_2107 GBV_ILN_2108 GBV_ILN_2110 GBV_ILN_2111 GBV_ILN_2112 GBV_ILN_2113 GBV_ILN_2116 GBV_ILN_2118 GBV_ILN_2119 GBV_ILN_2122 GBV_ILN_2129 GBV_ILN_2143 GBV_ILN_2144 GBV_ILN_2147 GBV_ILN_2148 GBV_ILN_2152 GBV_ILN_2153 GBV_ILN_2188 GBV_ILN_2190 GBV_ILN_2232 GBV_ILN_2336 GBV_ILN_2446 GBV_ILN_2470 GBV_ILN_2472 GBV_ILN_2507 GBV_ILN_2522 GBV_ILN_2548 GBV_ILN_4035 GBV_ILN_4037 GBV_ILN_4046 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4242 GBV_ILN_4246 GBV_ILN_4249 GBV_ILN_4251 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4333 GBV_ILN_4334 GBV_ILN_4335 GBV_ILN_4336 GBV_ILN_4338 GBV_ILN_4393 GBV_ILN_4700 AR 21 2018 3 26 11 908-915 |
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10.1007/s40815-018-0573-5 doi (DE-627)SPR037860380 (SPR)s40815-018-0573-5-e DE-627 ger DE-627 rakwb eng An, Jing-Jing verfasserin aut A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs 2018 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier © Taiwan Fuzzy Systems Association and Springer-Verlag GmbH Germany, part of Springer Nature 2018 Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem. Intuitionistic fuzzy numbers (IFNs) (dpeaa)DE-He213 Bi-matrix games (BGs) (dpeaa)DE-He213 Constrained bi-matrix games (CBGs) (dpeaa)DE-He213 Mathematical programming (dpeaa)DE-He213 Li, Deng-Feng aut Enthalten in International journal of fuzzy systems Taibei : Association, 2006 21(2018), 3 vom: 26. Nov., Seite 908-915 (DE-627)612134636 (DE-600)2523322-1 2199-3211 nnns volume:21 year:2018 number:3 day:26 month:11 pages:908-915 https://dx.doi.org/10.1007/s40815-018-0573-5 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_SPRINGER GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_32 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_74 GBV_ILN_90 GBV_ILN_95 GBV_ILN_100 GBV_ILN_105 GBV_ILN_110 GBV_ILN_120 GBV_ILN_138 GBV_ILN_150 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_171 GBV_ILN_187 GBV_ILN_213 GBV_ILN_224 GBV_ILN_230 GBV_ILN_250 GBV_ILN_281 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_636 GBV_ILN_702 GBV_ILN_2001 GBV_ILN_2003 GBV_ILN_2004 GBV_ILN_2005 GBV_ILN_2006 GBV_ILN_2007 GBV_ILN_2008 GBV_ILN_2009 GBV_ILN_2010 GBV_ILN_2011 GBV_ILN_2014 GBV_ILN_2015 GBV_ILN_2020 GBV_ILN_2021 GBV_ILN_2025 GBV_ILN_2026 GBV_ILN_2027 GBV_ILN_2031 GBV_ILN_2034 GBV_ILN_2037 GBV_ILN_2038 GBV_ILN_2039 GBV_ILN_2044 GBV_ILN_2048 GBV_ILN_2049 GBV_ILN_2050 GBV_ILN_2055 GBV_ILN_2057 GBV_ILN_2059 GBV_ILN_2061 GBV_ILN_2064 GBV_ILN_2065 GBV_ILN_2068 GBV_ILN_2070 GBV_ILN_2086 GBV_ILN_2088 GBV_ILN_2093 GBV_ILN_2106 GBV_ILN_2107 GBV_ILN_2108 GBV_ILN_2110 GBV_ILN_2111 GBV_ILN_2112 GBV_ILN_2113 GBV_ILN_2116 GBV_ILN_2118 GBV_ILN_2119 GBV_ILN_2122 GBV_ILN_2129 GBV_ILN_2143 GBV_ILN_2144 GBV_ILN_2147 GBV_ILN_2148 GBV_ILN_2152 GBV_ILN_2153 GBV_ILN_2188 GBV_ILN_2190 GBV_ILN_2232 GBV_ILN_2336 GBV_ILN_2446 GBV_ILN_2470 GBV_ILN_2472 GBV_ILN_2507 GBV_ILN_2522 GBV_ILN_2548 GBV_ILN_4035 GBV_ILN_4037 GBV_ILN_4046 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4242 GBV_ILN_4246 GBV_ILN_4249 GBV_ILN_4251 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4333 GBV_ILN_4334 GBV_ILN_4335 GBV_ILN_4336 GBV_ILN_4338 GBV_ILN_4393 GBV_ILN_4700 AR 21 2018 3 26 11 908-915 |
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10.1007/s40815-018-0573-5 doi (DE-627)SPR037860380 (SPR)s40815-018-0573-5-e DE-627 ger DE-627 rakwb eng An, Jing-Jing verfasserin aut A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs 2018 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier © Taiwan Fuzzy Systems Association and Springer-Verlag GmbH Germany, part of Springer Nature 2018 Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem. Intuitionistic fuzzy numbers (IFNs) (dpeaa)DE-He213 Bi-matrix games (BGs) (dpeaa)DE-He213 Constrained bi-matrix games (CBGs) (dpeaa)DE-He213 Mathematical programming (dpeaa)DE-He213 Li, Deng-Feng aut Enthalten in International journal of fuzzy systems Taibei : Association, 2006 21(2018), 3 vom: 26. Nov., Seite 908-915 (DE-627)612134636 (DE-600)2523322-1 2199-3211 nnns volume:21 year:2018 number:3 day:26 month:11 pages:908-915 https://dx.doi.org/10.1007/s40815-018-0573-5 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_SPRINGER GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_32 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_74 GBV_ILN_90 GBV_ILN_95 GBV_ILN_100 GBV_ILN_105 GBV_ILN_110 GBV_ILN_120 GBV_ILN_138 GBV_ILN_150 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_171 GBV_ILN_187 GBV_ILN_213 GBV_ILN_224 GBV_ILN_230 GBV_ILN_250 GBV_ILN_281 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_636 GBV_ILN_702 GBV_ILN_2001 GBV_ILN_2003 GBV_ILN_2004 GBV_ILN_2005 GBV_ILN_2006 GBV_ILN_2007 GBV_ILN_2008 GBV_ILN_2009 GBV_ILN_2010 GBV_ILN_2011 GBV_ILN_2014 GBV_ILN_2015 GBV_ILN_2020 GBV_ILN_2021 GBV_ILN_2025 GBV_ILN_2026 GBV_ILN_2027 GBV_ILN_2031 GBV_ILN_2034 GBV_ILN_2037 GBV_ILN_2038 GBV_ILN_2039 GBV_ILN_2044 GBV_ILN_2048 GBV_ILN_2049 GBV_ILN_2050 GBV_ILN_2055 GBV_ILN_2057 GBV_ILN_2059 GBV_ILN_2061 GBV_ILN_2064 GBV_ILN_2065 GBV_ILN_2068 GBV_ILN_2070 GBV_ILN_2086 GBV_ILN_2088 GBV_ILN_2093 GBV_ILN_2106 GBV_ILN_2107 GBV_ILN_2108 GBV_ILN_2110 GBV_ILN_2111 GBV_ILN_2112 GBV_ILN_2113 GBV_ILN_2116 GBV_ILN_2118 GBV_ILN_2119 GBV_ILN_2122 GBV_ILN_2129 GBV_ILN_2143 GBV_ILN_2144 GBV_ILN_2147 GBV_ILN_2148 GBV_ILN_2152 GBV_ILN_2153 GBV_ILN_2188 GBV_ILN_2190 GBV_ILN_2232 GBV_ILN_2336 GBV_ILN_2446 GBV_ILN_2470 GBV_ILN_2472 GBV_ILN_2507 GBV_ILN_2522 GBV_ILN_2548 GBV_ILN_4035 GBV_ILN_4037 GBV_ILN_4046 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4242 GBV_ILN_4246 GBV_ILN_4249 GBV_ILN_4251 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4333 GBV_ILN_4334 GBV_ILN_4335 GBV_ILN_4336 GBV_ILN_4338 GBV_ILN_4393 GBV_ILN_4700 AR 21 2018 3 26 11 908-915 |
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10.1007/s40815-018-0573-5 doi (DE-627)SPR037860380 (SPR)s40815-018-0573-5-e DE-627 ger DE-627 rakwb eng An, Jing-Jing verfasserin aut A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs 2018 Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier © Taiwan Fuzzy Systems Association and Springer-Verlag GmbH Germany, part of Springer Nature 2018 Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem. Intuitionistic fuzzy numbers (IFNs) (dpeaa)DE-He213 Bi-matrix games (BGs) (dpeaa)DE-He213 Constrained bi-matrix games (CBGs) (dpeaa)DE-He213 Mathematical programming (dpeaa)DE-He213 Li, Deng-Feng aut Enthalten in International journal of fuzzy systems Taibei : Association, 2006 21(2018), 3 vom: 26. Nov., Seite 908-915 (DE-627)612134636 (DE-600)2523322-1 2199-3211 nnns volume:21 year:2018 number:3 day:26 month:11 pages:908-915 https://dx.doi.org/10.1007/s40815-018-0573-5 lizenzpflichtig Volltext GBV_USEFLAG_A SYSFLAG_A GBV_SPRINGER GBV_ILN_11 GBV_ILN_20 GBV_ILN_22 GBV_ILN_23 GBV_ILN_24 GBV_ILN_31 GBV_ILN_32 GBV_ILN_39 GBV_ILN_40 GBV_ILN_60 GBV_ILN_62 GBV_ILN_63 GBV_ILN_65 GBV_ILN_69 GBV_ILN_70 GBV_ILN_73 GBV_ILN_74 GBV_ILN_90 GBV_ILN_95 GBV_ILN_100 GBV_ILN_105 GBV_ILN_110 GBV_ILN_120 GBV_ILN_138 GBV_ILN_150 GBV_ILN_151 GBV_ILN_161 GBV_ILN_170 GBV_ILN_171 GBV_ILN_187 GBV_ILN_213 GBV_ILN_224 GBV_ILN_230 GBV_ILN_250 GBV_ILN_281 GBV_ILN_285 GBV_ILN_293 GBV_ILN_370 GBV_ILN_602 GBV_ILN_636 GBV_ILN_702 GBV_ILN_2001 GBV_ILN_2003 GBV_ILN_2004 GBV_ILN_2005 GBV_ILN_2006 GBV_ILN_2007 GBV_ILN_2008 GBV_ILN_2009 GBV_ILN_2010 GBV_ILN_2011 GBV_ILN_2014 GBV_ILN_2015 GBV_ILN_2020 GBV_ILN_2021 GBV_ILN_2025 GBV_ILN_2026 GBV_ILN_2027 GBV_ILN_2031 GBV_ILN_2034 GBV_ILN_2037 GBV_ILN_2038 GBV_ILN_2039 GBV_ILN_2044 GBV_ILN_2048 GBV_ILN_2049 GBV_ILN_2050 GBV_ILN_2055 GBV_ILN_2057 GBV_ILN_2059 GBV_ILN_2061 GBV_ILN_2064 GBV_ILN_2065 GBV_ILN_2068 GBV_ILN_2070 GBV_ILN_2086 GBV_ILN_2088 GBV_ILN_2093 GBV_ILN_2106 GBV_ILN_2107 GBV_ILN_2108 GBV_ILN_2110 GBV_ILN_2111 GBV_ILN_2112 GBV_ILN_2113 GBV_ILN_2116 GBV_ILN_2118 GBV_ILN_2119 GBV_ILN_2122 GBV_ILN_2129 GBV_ILN_2143 GBV_ILN_2144 GBV_ILN_2147 GBV_ILN_2148 GBV_ILN_2152 GBV_ILN_2153 GBV_ILN_2188 GBV_ILN_2190 GBV_ILN_2232 GBV_ILN_2336 GBV_ILN_2446 GBV_ILN_2470 GBV_ILN_2472 GBV_ILN_2507 GBV_ILN_2522 GBV_ILN_2548 GBV_ILN_4035 GBV_ILN_4037 GBV_ILN_4046 GBV_ILN_4112 GBV_ILN_4125 GBV_ILN_4242 GBV_ILN_4246 GBV_ILN_4249 GBV_ILN_4251 GBV_ILN_4305 GBV_ILN_4306 GBV_ILN_4307 GBV_ILN_4313 GBV_ILN_4322 GBV_ILN_4323 GBV_ILN_4324 GBV_ILN_4325 GBV_ILN_4326 GBV_ILN_4333 GBV_ILN_4334 GBV_ILN_4335 GBV_ILN_4336 GBV_ILN_4338 GBV_ILN_4393 GBV_ILN_4700 AR 21 2018 3 26 11 908-915 |
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An, Jing-Jing misc Intuitionistic fuzzy numbers (IFNs) misc Bi-matrix games (BGs) misc Constrained bi-matrix games (CBGs) misc Mathematical programming A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs |
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A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs Intuitionistic fuzzy numbers (IFNs) (dpeaa)DE-He213 Bi-matrix games (BGs) (dpeaa)DE-He213 Constrained bi-matrix games (CBGs) (dpeaa)DE-He213 Mathematical programming (dpeaa)DE-He213 |
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linear programming approach to solve constrained bi-matrix games with intuitionistic fuzzy payoffs |
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A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs |
abstract |
Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem. © Taiwan Fuzzy Systems Association and Springer-Verlag GmbH Germany, part of Springer Nature 2018 |
abstractGer |
Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem. © Taiwan Fuzzy Systems Association and Springer-Verlag GmbH Germany, part of Springer Nature 2018 |
abstract_unstemmed |
Abstract In many real games, two players’ payoffs are not exactly opposite and players often have some constraints or preference on their strategies. Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem. © Taiwan Fuzzy Systems Association and Springer-Verlag GmbH Germany, part of Springer Nature 2018 |
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A Linear Programming Approach to Solve Constrained Bi-matrix Games with Intuitionistic Fuzzy Payoffs |
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Such kinds of games are called constrained bi-matrix games (CBGs) for short. Based on dual programming theory, two linear programming models are developed for solving any CBG. Then, a classic example of bi-matrix games called the Rock-scissors-cloth game with considering players’ preference on strategies is used to show the validity of the proposed models and method. Furthermore, we investigate on the CBGs with payoffs represented by intuitionistic fuzzy numbers, which are simply called intuitionistic fuzzy CBGs in which both the ambiguity of the payoffs and the constraints of the strategies are taken into account. At last, the effectiveness of the proposed models and method is demonstrated with a numerical example of the company development strategy choice problem.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Intuitionistic fuzzy numbers (IFNs)</subfield><subfield code="7">(dpeaa)DE-He213</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Bi-matrix games (BGs)</subfield><subfield code="7">(dpeaa)DE-He213</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Constrained bi-matrix games (CBGs)</subfield><subfield code="7">(dpeaa)DE-He213</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Mathematical programming</subfield><subfield code="7">(dpeaa)DE-He213</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Li, Deng-Feng</subfield><subfield code="4">aut</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Enthalten in</subfield><subfield code="t">International journal of fuzzy systems</subfield><subfield code="d">Taibei : Association, 2006</subfield><subfield code="g">21(2018), 3 vom: 26. Nov., Seite 908-915</subfield><subfield code="w">(DE-627)612134636</subfield><subfield code="w">(DE-600)2523322-1</subfield><subfield code="x">2199-3211</subfield><subfield code="7">nnns</subfield></datafield><datafield tag="773" ind1="1" ind2="8"><subfield code="g">volume:21</subfield><subfield code="g">year:2018</subfield><subfield code="g">number:3</subfield><subfield code="g">day:26</subfield><subfield code="g">month:11</subfield><subfield code="g">pages:908-915</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://dx.doi.org/10.1007/s40815-018-0573-5</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV_USEFLAG_A</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">SYSFLAG_A</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV_SPRINGER</subfield></datafield><datafield tag="912" 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