Mechanism to capture learner’s interaction in VR-based learning environment: design and application

Abstract Virtual Reality (VR) is a multi-sensory technology that stimulates learning and has the potential for pedagogical applications. While researchers in VR have demonstrated several applications to support understanding and learning in STEM education, the research regarding which features of VR...
Ausführliche Beschreibung

Gespeichert in:
Autor*in:

Pathan, Rumana [verfasserIn]

Rajendran, Ramkumar [verfasserIn]

Murthy, Sahana [verfasserIn]

Format:

E-Artikel

Sprache:

Englisch

Erschienen:

2020

Schlagwörter:

Virtual reality

Learner’s behavior

Log-file

Sequential pattern mining

Übergeordnetes Werk:

Enthalten in: Smart Learning Environments - Berlin : SpringerOpen, 2014, 7(2020), 1 vom: 26. Nov.

Übergeordnetes Werk:

volume:7 ; year:2020 ; number:1 ; day:26 ; month:11

Links:

Volltext

DOI / URN:

10.1186/s40561-020-00143-6

Katalog-ID:

SPR041630610

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