Using productive failure to learn genetics in a game-based environment

Abstract This study explored the use of an innovative instructional approach called Productive Failure (PF) to design an educational game and its support. The study then examined the effects of two different types of instruction—PF vs. Direct Instruction (DI)—on learning genetics and relevant mathem...
Ausführliche Beschreibung

Gespeichert in:
Autor*in:

Cao, Lu [verfasserIn]

Lai, Polly K. [verfasserIn]

Yang, Hongzhi [verfasserIn]

Format:

E-Artikel

Sprache:

Englisch

Erschienen:

2023

Schlagwörter:

Productive failure

Game-based learning

Genetics education

Science education

Anmerkung:

© The Author(s), under exclusive licence to Springer Nature B.V. 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.

Übergeordnetes Werk:

Enthalten in: Instructional science - Springer Netherlands, 1972, 52(2023), 2 vom: 04. Nov., Seite 309-340

Übergeordnetes Werk:

volume:52 ; year:2023 ; number:2 ; day:04 ; month:11 ; pages:309-340

Links:

Volltext

DOI / URN:

10.1007/s11251-023-09644-6

Katalog-ID:

SPR055357849

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